skia2/include/gpu/GrGpuResource.h
Brian Salomon 43b882bced Remove purging of GPU resources based on flush counts.
We've had a better time-based mechanism available for a long time.

Change-Id: I130ab79dc0e8161a6817eb53b83e0988546dfa71
Reviewed-on: https://skia-review.googlesource.com/152668
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-09-10 13:11:07 +00:00

358 lines
13 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGpuResource_DEFINED
#define GrGpuResource_DEFINED
#include "../private/GrTypesPriv.h"
#include "../private/SkNoncopyable.h"
#include "GrResourceKey.h"
class GrContext;
class GrGpu;
class GrResourceCache;
class SkTraceMemoryDump;
/**
* Base class for GrGpuResource. Handles the various types of refs we need. Separated out as a base
* class to isolate the ref-cnting behavior and provide friendship without exposing all of
* GrGpuResource.
*
* Gpu resources can have three types of refs:
* 1) Normal ref (+ by ref(), - by unref()): These are used by code that is issuing draw calls
* that read and write the resource via GrOpList and by any object that must own a
* GrGpuResource and is itself owned (directly or indirectly) by Skia-client code.
* 2) Pending read (+ by addPendingRead(), - by completedRead()): GrContext has scheduled a read
* of the resource by the GPU as a result of a skia API call but hasn't executed it yet.
* 3) Pending write (+ by addPendingWrite(), - by completedWrite()): GrContext has scheduled a
* write to the resource by the GPU as a result of a skia API call but hasn't executed it yet.
*
* The latter two ref types are private and intended only for Gr core code.
*
* When all the ref/io counts reach zero DERIVED::notifyAllCntsAreZero() will be called (static poly
* morphism using CRTP). Similarly when the ref (but not necessarily pending read/write) count
* reaches 0 DERIVED::notifyRefCountIsZero() will be called. In the case when an unref() causes both
* the ref cnt to reach zero and the other counts are zero, notifyRefCountIsZero() will be called
* before notifyIsPurgeable(). Moreover, if notifyRefCountIsZero() returns false then
* notifyAllRefCntsAreZero() won't be called at all. notifyRefCountIsZero() must return false if the
* object may be deleted after notifyRefCntIsZero() returns.
*
* GrIORef and GrGpuResource are separate classes for organizational reasons and to be
* able to give access via friendship to only the functions related to pending IO operations.
*/
template <typename DERIVED> class GrIORef : public SkNoncopyable {
public:
// Some of the signatures are written to mirror SkRefCnt so that GrGpuResource can work with
// templated helper classes (e.g. sk_sp). However, we have different categories of
// refs (e.g. pending reads). We also don't require thread safety as GrCacheable objects are
// not intended to cross thread boundaries.
void ref() const {
this->validate();
++fRefCnt;
}
void unref() const {
this->validate();
if (!(--fRefCnt)) {
if (!static_cast<const DERIVED*>(this)->notifyRefCountIsZero()) {
return;
}
}
this->didRemoveRefOrPendingIO(kRef_CntType);
}
void validate() const {
#ifdef SK_DEBUG
SkASSERT(fRefCnt >= 0);
SkASSERT(fPendingReads >= 0);
SkASSERT(fPendingWrites >= 0);
SkASSERT(fRefCnt + fPendingReads + fPendingWrites >= 0);
#endif
}
protected:
GrIORef() : fRefCnt(1), fPendingReads(0), fPendingWrites(0) { }
enum CntType {
kRef_CntType,
kPendingRead_CntType,
kPendingWrite_CntType,
};
bool isPurgeable() const { return !this->internalHasRef() && !this->internalHasPendingIO(); }
bool internalHasPendingRead() const { return SkToBool(fPendingReads); }
bool internalHasPendingWrite() const { return SkToBool(fPendingWrites); }
bool internalHasPendingIO() const { return SkToBool(fPendingWrites | fPendingReads); }
bool internalHasRef() const { return SkToBool(fRefCnt); }
bool internalHasUniqueRef() const { return fRefCnt == 1; }
private:
friend class GrIORefProxy; // needs to forward on wrapped IO calls
// This is for a unit test.
template <typename T>
friend void testingOnly_getIORefCnts(const T*, int* refCnt, int* readCnt, int* writeCnt);
void addPendingRead() const {
this->validate();
++fPendingReads;
}
void completedRead() const {
this->validate();
--fPendingReads;
this->didRemoveRefOrPendingIO(kPendingRead_CntType);
}
void addPendingWrite() const {
this->validate();
++fPendingWrites;
}
void completedWrite() const {
this->validate();
--fPendingWrites;
this->didRemoveRefOrPendingIO(kPendingWrite_CntType);
}
private:
void didRemoveRefOrPendingIO(CntType cntTypeRemoved) const {
if (0 == fPendingReads && 0 == fPendingWrites && 0 == fRefCnt) {
static_cast<const DERIVED*>(this)->notifyAllCntsAreZero(cntTypeRemoved);
}
}
mutable int32_t fRefCnt;
mutable int32_t fPendingReads;
mutable int32_t fPendingWrites;
friend class GrResourceCache; // to check IO ref counts.
template <typename, GrIOType> friend class GrPendingIOResource;
};
/**
* Base class for objects that can be kept in the GrResourceCache.
*/
class SK_API GrGpuResource : public GrIORef<GrGpuResource> {
public:
/**
* Tests whether a object has been abandoned or released. All objects will
* be in this state after their creating GrContext is destroyed or has
* contextLost called. It's up to the client to test wasDestroyed() before
* attempting to use an object if it holds refs on objects across
* ~GrContext, freeResources with the force flag, or contextLost.
*
* @return true if the object has been released or abandoned,
* false otherwise.
*/
bool wasDestroyed() const { return nullptr == fGpu; }
/**
* Retrieves the context that owns the object. Note that it is possible for
* this to return NULL. When objects have been release()ed or abandon()ed
* they no longer have an owning context. Destroying a GrContext
* automatically releases all its resources.
*/
const GrContext* getContext() const;
GrContext* getContext();
/**
* Retrieves the amount of GPU memory used by this resource in bytes. It is
* approximate since we aren't aware of additional padding or copies made
* by the driver.
*
* @return the amount of GPU memory used in bytes
*/
size_t gpuMemorySize() const {
if (kInvalidGpuMemorySize == fGpuMemorySize) {
fGpuMemorySize = this->onGpuMemorySize();
SkASSERT(kInvalidGpuMemorySize != fGpuMemorySize);
}
return fGpuMemorySize;
}
class UniqueID {
public:
static UniqueID InvalidID() {
return UniqueID(uint32_t(SK_InvalidUniqueID));
}
UniqueID() {}
explicit UniqueID(uint32_t id) : fID(id) {}
uint32_t asUInt() const { return fID; }
bool operator==(const UniqueID& other) const {
return fID == other.fID;
}
bool operator!=(const UniqueID& other) const {
return !(*this == other);
}
void makeInvalid() { fID = SK_InvalidUniqueID; }
bool isInvalid() const { return SK_InvalidUniqueID == fID; }
protected:
uint32_t fID;
};
/**
* Gets an id that is unique for this GrGpuResource object. It is static in that it does
* not change when the content of the GrGpuResource object changes. This will never return
* 0.
*/
UniqueID uniqueID() const { return fUniqueID; }
/** Returns the current unique key for the resource. It will be invalid if the resource has no
associated unique key. */
const GrUniqueKey& getUniqueKey() const { return fUniqueKey; }
/**
* Internal-only helper class used for manipulations of the resource by the cache.
*/
class CacheAccess;
inline CacheAccess cacheAccess();
inline const CacheAccess cacheAccess() const;
/**
* Internal-only helper class used for manipulations of the resource by internal code.
*/
class ResourcePriv;
inline ResourcePriv resourcePriv();
inline const ResourcePriv resourcePriv() const;
/**
* Removes references to objects in the underlying 3D API without freeing them.
* Called by CacheAccess.
* In general this method should not be called outside of skia. It was
* made by public for a special case where it needs to be called in Blink
* when a texture becomes unsafe to use after having been shared through
* a texture mailbox.
*/
void abandon();
/**
* Dumps memory usage information for this GrGpuResource to traceMemoryDump.
* Typically, subclasses should not need to override this, and should only
* need to override setMemoryBacking.
**/
virtual void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const;
/**
* Describes the type of gpu resource that is represented by the implementing
* class (e.g. texture, buffer object, stencil). This data is used for diagnostic
* purposes by dumpMemoryStatistics().
*
* The value returned is expected to be long lived and will not be copied by the caller.
*/
virtual const char* getResourceType() const = 0;
static uint32_t CreateUniqueID();
protected:
// This must be called by every non-wrapped GrGpuObject. It should be called once the object is
// fully initialized (i.e. only from the constructors of the final class).
void registerWithCache(SkBudgeted);
// This must be called by every GrGpuObject that references any wrapped backend objects. It
// should be called once the object is fully initialized (i.e. only from the constructors of the
// final class).
void registerWithCacheWrapped();
GrGpuResource(GrGpu*);
virtual ~GrGpuResource();
GrGpu* getGpu() const { return fGpu; }
/** Overridden to free GPU resources in the backend API. */
virtual void onRelease() { }
/** Overridden to abandon any internal handles, ptrs, etc to backend API resources.
This may be called when the underlying 3D context is no longer valid and so no
backend API calls should be made. */
virtual void onAbandon() { }
/**
* Allows subclasses to add additional backing information to the SkTraceMemoryDump.
**/
virtual void setMemoryBacking(SkTraceMemoryDump*, const SkString&) const {}
/**
* Returns a string that uniquely identifies this resource.
*/
SkString getResourceName() const;
/**
* A helper for subclasses that override dumpMemoryStatistics(). This method using a format
* consistent with the default implementation of dumpMemoryStatistics() but allows the caller
* to customize various inputs.
*/
void dumpMemoryStatisticsPriv(SkTraceMemoryDump* traceMemoryDump, const SkString& resourceName,
const char* type, size_t size) const;
private:
/**
* Called by the registerWithCache if the resource is available to be used as scratch.
* Resource subclasses should override this if the instances should be recycled as scratch
* resources and populate the scratchKey with the key.
* By default resources are not recycled as scratch.
**/
virtual void computeScratchKey(GrScratchKey*) const { }
/**
* Frees the object in the underlying 3D API. Called by CacheAccess.
*/
void release();
virtual size_t onGpuMemorySize() const = 0;
// See comments in CacheAccess and ResourcePriv.
void setUniqueKey(const GrUniqueKey&);
void removeUniqueKey();
void notifyAllCntsAreZero(CntType) const;
bool notifyRefCountIsZero() const;
void removeScratchKey();
void makeBudgeted();
void makeUnbudgeted();
#ifdef SK_DEBUG
friend class GrGpu; // for assert in GrGpu to access getGpu
#endif
// An index into a heap when this resource is purgeable or an array when not. This is maintained
// by the cache.
int fCacheArrayIndex;
// This value reflects how recently this resource was accessed in the cache. This is maintained
// by the cache.
uint32_t fTimestamp;
GrStdSteadyClock::time_point fTimeWhenBecamePurgeable;
static const size_t kInvalidGpuMemorySize = ~static_cast<size_t>(0);
GrScratchKey fScratchKey;
GrUniqueKey fUniqueKey;
// This is not ref'ed but abandon() or release() will be called before the GrGpu object
// is destroyed. Those calls set will this to NULL.
GrGpu* fGpu;
mutable size_t fGpuMemorySize;
SkBudgeted fBudgeted;
bool fRefsWrappedObjects;
const UniqueID fUniqueID;
typedef GrIORef<GrGpuResource> INHERITED;
friend class GrIORef<GrGpuResource>; // to access notifyAllCntsAreZero and notifyRefCntIsZero.
};
#endif