a469c28c3c
Search and replace: GrCustomStage->GrEffect GrCustomStageTestFactory->GrEffectTestFactory renamed the cpp/h files from customStage->effect reordered gypi, #includes, forward decls to maintain alphabetical sort. manually fixed up some whitespace and linewraps deleted a commented out #include R=robertphillips@google.com Review URL: https://codereview.appspot.com/6758046 git-svn-id: http://skia.googlecode.com/svn/trunk@6076 2bbb7eff-a529-9590-31e7-b0007b416f81
191 lines
6.1 KiB
C++
191 lines
6.1 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrTextureAccess_DEFINED
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#define GrTextureAccess_DEFINED
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#include "GrNoncopyable.h"
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#include "SkRefCnt.h"
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#include "SkShader.h"
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class GrTexture;
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/**
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* Represents the filtering and tile modes used to access a texture. It is mostly used with
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* GrTextureAccess (defined below). Also, some of the texture cache methods require knowledge about
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* filtering and tiling to perform a cache lookup. If it wasn't for this latter usage this would
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* be folded into GrTextureAccess.
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*/
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class GrTextureParams {
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public:
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GrTextureParams() {
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this->reset();
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}
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GrTextureParams(SkShader::TileMode tileXAndY, bool bilerp) {
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this->reset(tileXAndY, bilerp);
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}
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GrTextureParams(SkShader::TileMode tileModes[2], bool bilerp) {
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this->reset(tileModes, bilerp);
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}
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GrTextureParams(const GrTextureParams& params) {
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*this = params;
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}
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GrTextureParams& operator= (const GrTextureParams& params) {
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fTileModes[0] = params.fTileModes[0];
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fTileModes[1] = params.fTileModes[1];
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fBilerp = params.fBilerp;
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return *this;
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}
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void reset() {
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this->reset(SkShader::kClamp_TileMode, false);
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}
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void reset(SkShader::TileMode tileXAndY, bool bilerp) {
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fTileModes[0] = fTileModes[1] = tileXAndY;
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fBilerp = bilerp;
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}
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void reset(SkShader::TileMode tileModes[2], bool bilerp) {
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fTileModes[0] = tileModes[0];
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fTileModes[1] = tileModes[1];
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fBilerp = bilerp;
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}
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void setClampNoFilter() {
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fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode;
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fBilerp = false;
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}
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void setClamp() {
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fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode;
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}
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void setBilerp(bool bilerp) { fBilerp = bilerp; }
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void setTileModeX(const SkShader::TileMode tm) { fTileModes[0] = tm; }
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void setTileModeY(const SkShader::TileMode tm) { fTileModes[1] = tm; }
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void setTileModeXAndY(const SkShader::TileMode tm) { fTileModes[0] = fTileModes[1] = tm; }
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SkShader::TileMode getTileModeX() const { return fTileModes[0]; }
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SkShader::TileMode getTileModeY() const { return fTileModes[1]; }
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bool isTiled() const {
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return SkShader::kClamp_TileMode != fTileModes[0] ||
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SkShader::kClamp_TileMode != fTileModes[1];
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}
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bool isBilerp() const { return fBilerp; }
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bool operator== (const GrTextureParams& other) const {
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return fTileModes[0] == other.fTileModes[0] &&
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fTileModes[1] == other.fTileModes[1] &&
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fBilerp == other.fBilerp;
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}
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bool operator!= (const GrTextureParams& other) const { return !(*this == other); }
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private:
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SkShader::TileMode fTileModes[2];
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bool fBilerp;
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};
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/** A class representing the swizzle access pattern for a texture. Note that if the texture is
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* an alpha-only texture then the alpha channel is substituted for other components. Any mangling
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* to handle the r,g,b->a conversions for alpha textures is automatically included in the stage
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* key. However, if a GrEffect uses different swizzles based on its input then it must
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* consider that variation in its key-generation.
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*/
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class GrTextureAccess : GrNoncopyable {
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public:
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/**
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* A default GrTextureAccess must have reset() called on it in a GrEffect subclass's
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* constructor if it will be accessible via GrEffect::textureAccess().
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*/
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GrTextureAccess();
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/**
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* Uses the default swizzle, "rgba".
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*/
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GrTextureAccess(GrTexture*, const GrTextureParams&);
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explicit GrTextureAccess(GrTexture*,
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bool bilerp = false,
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SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
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/**
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* swizzle must be a string between one and four (inclusive) characters containing only 'r',
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* 'g', 'b', and/or 'a'.
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*/
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GrTextureAccess(GrTexture*, const char* swizzle, const GrTextureParams&);
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GrTextureAccess(GrTexture*,
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const char* swizzle,
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bool bilerp = false,
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SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
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void reset(GrTexture*, const GrTextureParams&);
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void reset(GrTexture*,
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bool bilerp = false,
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SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
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void reset(GrTexture*, const char* swizzle, const GrTextureParams&);
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void reset(GrTexture*,
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const char* swizzle,
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bool bilerp = false,
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SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
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bool operator== (const GrTextureAccess& other) const {
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#if GR_DEBUG
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// below assumes all chars in fSwizzle are initialized even if string is < 4 chars long.
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GrAssert(memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle)-1) ==
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strcmp(fSwizzle, other.fSwizzle));
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#endif
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return fParams == other.fParams &&
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(fTexture.get() == other.fTexture.get()) &&
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(0 == memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle)-1));
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}
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bool operator!= (const GrTextureAccess& other) const { return !(*this == other); }
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GrTexture* getTexture() const { return fTexture.get(); }
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/**
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* Returns a string representing the swizzle. The string is is null-terminated.
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*/
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const char* getSwizzle() const { return fSwizzle; }
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enum {
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kR_SwizzleFlag = 0x1,
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kG_SwizzleFlag = 0x2,
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kB_SwizzleFlag = 0x4,
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kA_SwizzleFlag = 0x8,
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kRGB_SwizzleMask = (kR_SwizzleFlag | kG_SwizzleFlag | kB_SwizzleFlag),
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};
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/** Returns a mask indicating which components are referenced in the swizzle. */
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uint32_t swizzleMask() const { return fSwizzleMask; }
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const GrTextureParams& getParams() const { return fParams; }
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private:
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void setSwizzle(const char*);
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GrTextureParams fParams;
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SkAutoTUnref<GrTexture> fTexture;
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uint32_t fSwizzleMask;
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char fSwizzle[5];
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typedef GrNoncopyable INHERITED;
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};
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#endif
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