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We are going to cache the uniform data and the texture data separately. Begin by making the uniform data something that could be cached on its own. Bug: skia:12701 Change-Id: If3ea3a9b6050faf0810549d4076ae44732656a9e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522178 Reviewed-by: Michael Ludwig <michaelludwig@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com> |
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BackendTextureTest.cpp | ||
BUILD.bazel | ||
CommandBufferTest.cpp | ||
IntersectionTreeTest.cpp | ||
KeyTest.cpp | ||
MaskTest.cpp | ||
MtlBackendTextureTest.mm | ||
PipelineDataCacheTest.cpp | ||
RecorderTest.cpp | ||
RectTest.cpp | ||
ShapeTest.cpp | ||
TransformTest.cpp | ||
UniformTest.cpp |