c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
176 lines
4.7 KiB
C++
176 lines
4.7 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkTypes.h"
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#include "include/private/SkArenaAlloc.h"
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#include "tests/Test.h"
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#include <memory>
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#include <new>
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#include <type_traits>
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namespace {
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static int created, destroyed;
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struct Foo {
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Foo() : x(-2), y(-3.0f) { created++; }
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Foo(int X, float Y) : x(X), y(Y) { created++; }
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~Foo() { destroyed++; }
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int x;
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float y;
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};
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struct Big {
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Big() {}
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uint32_t array[128];
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};
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struct Node {
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Node(Node* n) : next(n) { created++; }
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~Node() {
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destroyed++;
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if (next) {
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next->~Node();
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}
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}
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Node *next;
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};
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struct Start {
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~Start() {
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if (start) {
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start->~Node();
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}
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}
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Node* start;
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};
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struct FooRefCnt : public SkRefCnt {
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FooRefCnt() : x(-2), y(-3.0f) { created++; }
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FooRefCnt(int X, float Y) : x(X), y(Y) { created++; }
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~FooRefCnt() { destroyed++; }
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int x;
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float y;
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};
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}
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struct WithDtor {
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~WithDtor() { }
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};
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DEF_TEST(ArenaAlloc, r) {
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{
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created = 0;
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destroyed = 0;
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SkArenaAlloc arena{0};
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REPORTER_ASSERT(r, *arena.make<int>(3) == 3);
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Foo* foo = arena.make<Foo>(3, 4.0f);
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REPORTER_ASSERT(r, foo->x == 3);
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REPORTER_ASSERT(r, foo->y == 4.0f);
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REPORTER_ASSERT(r, created == 1);
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REPORTER_ASSERT(r, destroyed == 0);
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arena.makeArrayDefault<int>(10);
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int* zeroed = arena.makeArray<int>(10);
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for (int i = 0; i < 10; i++) {
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REPORTER_ASSERT(r, zeroed[i] == 0);
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}
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Foo* fooArray = arena.makeArrayDefault<Foo>(10);
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REPORTER_ASSERT(r, fooArray[3].x == -2);
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REPORTER_ASSERT(r, fooArray[4].y == -3.0f);
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REPORTER_ASSERT(r, created == 11);
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REPORTER_ASSERT(r, destroyed == 0);
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arena.make<typename std::aligned_storage<10,8>::type>();
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}
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REPORTER_ASSERT(r, created == 11);
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REPORTER_ASSERT(r, destroyed == 11);
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{
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created = 0;
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destroyed = 0;
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SkSTArenaAlloc<64> arena;
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REPORTER_ASSERT(r, *arena.make<int>(3) == 3);
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Foo* foo = arena.make<Foo>(3, 4.0f);
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REPORTER_ASSERT(r, foo->x == 3);
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REPORTER_ASSERT(r, foo->y == 4.0f);
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REPORTER_ASSERT(r, created == 1);
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REPORTER_ASSERT(r, destroyed == 0);
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arena.makeArrayDefault<int>(10);
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int* zeroed = arena.makeArray<int>(10);
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for (int i = 0; i < 10; i++) {
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REPORTER_ASSERT(r, zeroed[i] == 0);
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}
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Foo* fooArray = arena.makeArrayDefault<Foo>(10);
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REPORTER_ASSERT(r, fooArray[3].x == -2);
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REPORTER_ASSERT(r, fooArray[4].y == -3.0f);
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REPORTER_ASSERT(r, created == 11);
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REPORTER_ASSERT(r, destroyed == 0);
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arena.make<typename std::aligned_storage<10,8>::type>();
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}
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REPORTER_ASSERT(r, created == 11);
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REPORTER_ASSERT(r, destroyed == 11);
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{
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created = 0;
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destroyed = 0;
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std::unique_ptr<char[]> block{new char[1024]};
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SkArenaAlloc arena{block.get(), 1024, 0};
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REPORTER_ASSERT(r, *arena.make<int>(3) == 3);
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Foo* foo = arena.make<Foo>(3, 4.0f);
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REPORTER_ASSERT(r, foo->x == 3);
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REPORTER_ASSERT(r, foo->y == 4.0f);
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REPORTER_ASSERT(r, created == 1);
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REPORTER_ASSERT(r, destroyed == 0);
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arena.makeArrayDefault<int>(10);
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int* zeroed = arena.makeArray<int>(10);
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for (int i = 0; i < 10; i++) {
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REPORTER_ASSERT(r, zeroed[i] == 0);
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}
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Foo* fooArray = arena.makeArrayDefault<Foo>(10);
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REPORTER_ASSERT(r, fooArray[3].x == -2);
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REPORTER_ASSERT(r, fooArray[4].y == -3.0f);
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REPORTER_ASSERT(r, created == 11);
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REPORTER_ASSERT(r, destroyed == 0);
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arena.make<typename std::aligned_storage<10,8>::type>();
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}
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REPORTER_ASSERT(r, created == 11);
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REPORTER_ASSERT(r, destroyed == 11);
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{
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SkSTArenaAlloc<64> arena;
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arena.makeArrayDefault<char>(256);
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arena.reset();
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arena.reset();
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}
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{
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created = 0;
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destroyed = 0;
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SkSTArenaAlloc<64> arena;
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Start start;
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Node* current = nullptr;
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for (int i = 0; i < 128; i++) {
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uint64_t* temp = arena.makeArrayDefault<uint64_t>(sizeof(Node) / sizeof(Node*));
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current = new (temp)Node(current);
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}
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start.start = current;
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}
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REPORTER_ASSERT(r, created == 128);
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REPORTER_ASSERT(r, destroyed == 128);
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}
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