skia2/include/gpu/graphite/Recording.h
Jim Van Verth 42f710f3fa Reland "[graphite] Move Graphite into Skia base directories."
This is a reland of commit ae5e846047

Original change's description:
> [graphite] Move Graphite into Skia base directories.
>
> Change-Id: Ie0fb74f3766a8b33387c145bd1151344c25808cb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528708
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>

Change-Id: Ia575fd49206ad0b665a6a9153317e738bb321446
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529059
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2022-04-11 18:37:20 +00:00

40 lines
1015 B
C++

/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_Recording_DEFINED
#define skgpu_graphite_Recording_DEFINED
#include "include/core/SkRefCnt.h"
class SkTextureDataBlock;
namespace skgpu::graphite {
class CommandBuffer;
template<typename StorageT, typename BaseT> class PipelineDataCache;
using TextureDataCache = PipelineDataCache<std::unique_ptr<SkTextureDataBlock>, SkTextureDataBlock>;
class Recording final {
public:
~Recording();
protected:
private:
friend class Context; // for access fCommandBuffer
friend class Recorder; // for ctor
Recording(sk_sp<CommandBuffer>, std::unique_ptr<TextureDataCache>);
sk_sp<CommandBuffer> fCommandBuffer;
// The TextureDataCache holds all the Textures and Samplers used in this Recording.
std::unique_ptr<TextureDataCache> fTextureDataCache;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_Recording_DEFINED