skia2/fuzz
Brian Osman 93ba0a4fc8 Switch SkSL to std::string
On desktop, this saves just over 5% of the time in the SkSL compiler.

As written, the code will now build either way, so it's much easier to
switch back (or even have some platforms use SkString, if that's ever
required).

Bug: skia:
Change-Id: I634f26a4f6fcb404e59bda6a5c6a21a9c6d73c0b
Reviewed-on: https://skia-review.googlesource.com/34381
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-08-14 21:24:55 +00:00
..
coverage Update coverage script to cover new Canvas Fuzzers 2017-03-15 14:32:59 +00:00
FilterFuzz.cpp Remove SkTypeface::Style from fuzzers and lua. 2017-08-08 15:27:19 +00:00
fuzz.cpp Switch SkSL to std::string 2017-08-14 21:24:55 +00:00
Fuzz.h Change SkMemory to the more accurately named SkMalloc. 2017-03-27 18:13:07 +00:00
FuzzCanvas.cpp remove (unused?) arcto patheffect 2017-07-24 12:53:19 +00:00
FuzzDrawFunctions.cpp Revert "Revert "Revert[2] "hide deprecated underline and strikethru""" 2017-02-23 14:19:40 +00:00
FuzzGradients.cpp [4fGradient] Relax interval checks for SkGradientShaderBase also 2017-02-09 20:44:47 +00:00
FuzzParsePath.cpp Add back in min/max check on fuzzer range 2016-11-16 19:17:19 +00:00
FuzzPathop.cpp Avoid platform-dependent function params in Fuzzer 2016-11-10 22:52:03 +00:00
FuzzScaleToSides.cpp Avoid platform-dependent function params in Fuzzer 2016-11-10 22:52:03 +00:00