skia2/include
Herb Derby 434377abfb Split out SkRunFont and SkPaint
Coping paints take significant time. The ApplyFontToPaint
idiom requires a copy and a dtor. This CL keeps the paint and
font in parallel through the code until a paint is actually
needed, then a special ctor is used to create it.

Also, inline a bunch of text blob calls that were showing up
in perf.

Change-Id: I7da746a287e4d3942e45e9536ef9acdc64f084d4
Reviewed-on: https://skia-review.googlesource.com/c/159222
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2018-10-05 16:10:07 +00:00
..
android Alternate between two SkBitmaps in SkAnimatedImage 2018-05-23 20:49:42 +00:00
atlastext include: whitespace changes for clang-format 2018-09-19 14:54:57 +00:00
c expand imageinfo in C api, start on colorspace 2018-09-28 17:52:59 +00:00
codec Remove SkCodec::fSrcInfo 2018-10-03 20:14:18 +00:00
config remove unused parts of SkTypes.h 2018-06-08 23:53:57 +00:00
core Split out SkRunFont and SkPaint 2018-10-05 16:10:07 +00:00
docs Add initial support for generating tagged PDFs. 2018-09-27 19:35:40 +00:00
effects converted overdraw effect to new FP system 2018-09-04 13:37:25 +00:00
encode Move SkNoncopyable to include/private. 2018-07-17 21:39:51 +00:00
gpu Reland "Reland "Always include public/include headers for vulkan and just guard src files with SK_VULKAN."" 2018-10-03 18:44:59 +00:00
pathops fixup winding contours 2018-08-17 14:01:51 +00:00
ports SkImageGeneratorCG.h to only expose factory method. 2018-09-19 21:20:35 +00:00
private Add SkPMColor4f support to SkSL 2018-10-04 14:55:04 +00:00
svg Add a SkWStream-based SkSVGCanvas factory 2017-09-19 20:33:19 +00:00
utils play with animated gif 2018-10-03 14:43:18 +00:00