skia2/tools/debugger/SkDebugCanvas.cpp
Brian Osman 78a764860b Add drawBitmapLattice to SkDebugCanvas
One more step to full coverage of SkCanvas API. (Also, it would be nice
to implement fromJSON for both lattice types, I'll attempt that in a
follow up CL).

Change-Id: I5fe55ca90b7859e40f5e8ec83bc12b7938674b60
Reviewed-on: https://skia-review.googlesource.com/129245
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-05-20 18:18:06 +00:00

506 lines
19 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkCanvasPriv.h"
#include "SkDebugCanvas.h"
#include "SkDrawCommand.h"
#include "SkPaintFilterCanvas.h"
#include "SkPicture.h"
#include "SkRectPriv.h"
#include "SkTextBlob.h"
#include "SkClipOpPriv.h"
#if SK_SUPPORT_GPU
#include "GrAuditTrail.h"
#include "GrContext.h"
#include "GrRenderTargetContext.h"
#endif
#define SKDEBUGCANVAS_VERSION 1
#define SKDEBUGCANVAS_ATTRIBUTE_VERSION "version"
#define SKDEBUGCANVAS_ATTRIBUTE_COMMANDS "commands"
#define SKDEBUGCANVAS_ATTRIBUTE_AUDITTRAIL "auditTrail"
class DebugPaintFilterCanvas : public SkPaintFilterCanvas {
public:
DebugPaintFilterCanvas(SkCanvas* canvas,
bool overdrawViz)
: INHERITED(canvas)
, fOverdrawViz(overdrawViz) {}
protected:
bool onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Type) const override {
if (*paint) {
if (fOverdrawViz) {
paint->writable()->setColor(SK_ColorRED);
paint->writable()->setAlpha(0x08);
paint->writable()->setBlendMode(SkBlendMode::kSrcOver);
}
}
return true;
}
void onDrawPicture(const SkPicture* picture,
const SkMatrix* matrix,
const SkPaint* paint) override {
// We need to replay the picture onto this canvas in order to filter its internal paints.
this->SkCanvas::onDrawPicture(picture, matrix, paint);
}
private:
bool fOverdrawViz;
typedef SkPaintFilterCanvas INHERITED;
};
SkDebugCanvas::SkDebugCanvas(int width, int height)
: INHERITED(width, height)
, fOverdrawViz(false)
, fClipVizColor(SK_ColorTRANSPARENT)
, fDrawGpuOpBounds(false) {
// SkPicturePlayback uses the base-class' quickReject calls to cull clipped
// operations. This can lead to problems in the debugger which expects all
// the operations in the captured skp to appear in the debug canvas. To
// circumvent this we create a wide open clip here (an empty clip rect
// is not sufficient).
// Internally, the SkRect passed to clipRect is converted to an SkIRect and
// rounded out. The following code creates a nearly maximal rect that will
// not get collapsed by the coming conversions (Due to precision loss the
// inset has to be surprisingly large).
SkIRect largeIRect = SkRectPriv::MakeILarge();
largeIRect.inset(1024, 1024);
SkRect large = SkRect::Make(largeIRect);
#ifdef SK_DEBUG
SkASSERT(!large.roundOut().isEmpty());
#endif
// call the base class' version to avoid adding a draw command
this->INHERITED::onClipRect(large, kReplace_SkClipOp, kHard_ClipEdgeStyle);
}
SkDebugCanvas::~SkDebugCanvas() {
fCommandVector.deleteAll();
}
void SkDebugCanvas::addDrawCommand(SkDrawCommand* command) {
fCommandVector.push(command);
}
void SkDebugCanvas::draw(SkCanvas* canvas) {
if (!fCommandVector.isEmpty()) {
this->drawTo(canvas, fCommandVector.count() - 1);
}
}
void SkDebugCanvas::drawTo(SkCanvas* originalCanvas, int index, int m) {
SkASSERT(!fCommandVector.isEmpty());
SkASSERT(index < fCommandVector.count());
int saveCount = originalCanvas->save();
SkRect windowRect = SkRect::MakeWH(SkIntToScalar(originalCanvas->getBaseLayerSize().width()),
SkIntToScalar(originalCanvas->getBaseLayerSize().height()));
originalCanvas->clear(SK_ColorWHITE);
originalCanvas->resetMatrix();
if (!windowRect.isEmpty()) {
originalCanvas->clipRect(windowRect, kReplace_SkClipOp);
}
DebugPaintFilterCanvas filterCanvas(originalCanvas, fOverdrawViz);
#if SK_SUPPORT_GPU
// If we have a GPU backend we can also visualize the op information
GrAuditTrail* at = nullptr;
if (fDrawGpuOpBounds || m != -1) {
// The audit trail must be obtained from the original canvas.
at = this->getAuditTrail(originalCanvas);
}
#endif
for (int i = 0; i <= index; i++) {
#if SK_SUPPORT_GPU
// We need to flush any pending operations, or they might combine with commands below.
// Previous operations were not registered with the audit trail when they were
// created, so if we allow them to combine, the audit trail will fail to find them.
filterCanvas.flush();
GrAuditTrail::AutoCollectOps* acb = nullptr;
if (at) {
acb = new GrAuditTrail::AutoCollectOps(at, i);
}
#endif
if (fCommandVector[i]->isVisible()) {
fCommandVector[i]->execute(&filterCanvas);
}
#if SK_SUPPORT_GPU
if (at && acb) {
delete acb;
}
#endif
}
if (SkColorGetA(fClipVizColor) != 0) {
filterCanvas.save();
#define LARGE_COORD 1000000000
filterCanvas.clipRect(
SkRect::MakeLTRB(-LARGE_COORD, -LARGE_COORD, LARGE_COORD, LARGE_COORD),
kReverseDifference_SkClipOp);
SkPaint clipPaint;
clipPaint.setColor(fClipVizColor);
filterCanvas.drawPaint(clipPaint);
filterCanvas.restore();
}
fMatrix = filterCanvas.getTotalMatrix();
fClip = filterCanvas.getDeviceClipBounds();
filterCanvas.restoreToCount(saveCount);
#if SK_SUPPORT_GPU
// draw any ops if required and issue a full reset onto GrAuditTrail
if (at) {
// just in case there is global reordering, we flush the canvas before querying
// GrAuditTrail
GrAuditTrail::AutoEnable ae(at);
filterCanvas.flush();
// we pick three colorblind-safe colors, 75% alpha
static const SkColor kTotalBounds = SkColorSetARGB(0xC0, 0x6A, 0x3D, 0x9A);
static const SkColor kCommandOpBounds = SkColorSetARGB(0xC0, 0xE3, 0x1A, 0x1C);
static const SkColor kOtherOpBounds = SkColorSetARGB(0xC0, 0xFF, 0x7F, 0x00);
// get the render target of the top device (from the original canvas) so we can ignore ops
// drawn offscreen
GrRenderTargetContext* rtc =
originalCanvas->internal_private_accessTopLayerRenderTargetContext();
GrSurfaceProxy::UniqueID proxyID = rtc->asSurfaceProxy()->uniqueID();
// get the bounding boxes to draw
SkTArray<GrAuditTrail::OpInfo> childrenBounds;
if (m == -1) {
at->getBoundsByClientID(&childrenBounds, index);
} else {
// the client wants us to draw the mth op
at->getBoundsByOpListID(&childrenBounds.push_back(), m);
}
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(1);
for (int i = 0; i < childrenBounds.count(); i++) {
if (childrenBounds[i].fProxyUniqueID != proxyID) {
// offscreen draw, ignore for now
continue;
}
paint.setColor(kTotalBounds);
filterCanvas.drawRect(childrenBounds[i].fBounds, paint);
for (int j = 0; j < childrenBounds[i].fOps.count(); j++) {
const GrAuditTrail::OpInfo::Op& op = childrenBounds[i].fOps[j];
if (op.fClientID != index) {
paint.setColor(kOtherOpBounds);
} else {
paint.setColor(kCommandOpBounds);
}
filterCanvas.drawRect(op.fBounds, paint);
}
}
}
#endif
this->cleanupAuditTrail(originalCanvas);
}
void SkDebugCanvas::deleteDrawCommandAt(int index) {
SkASSERT(index < fCommandVector.count());
delete fCommandVector[index];
fCommandVector.remove(index);
}
SkDrawCommand* SkDebugCanvas::getDrawCommandAt(int index) {
SkASSERT(index < fCommandVector.count());
return fCommandVector[index];
}
GrAuditTrail* SkDebugCanvas::getAuditTrail(SkCanvas* canvas) {
GrAuditTrail* at = nullptr;
#if SK_SUPPORT_GPU
GrContext* ctx = canvas->getGrContext();
if (ctx) {
at = ctx->contextPriv().getAuditTrail();
}
#endif
return at;
}
void SkDebugCanvas::drawAndCollectOps(int n, SkCanvas* canvas) {
#if SK_SUPPORT_GPU
GrAuditTrail* at = this->getAuditTrail(canvas);
if (at) {
// loop over all of the commands and draw them, this is to collect reordering
// information
for (int i = 0; i < this->getSize() && i <= n; i++) {
GrAuditTrail::AutoCollectOps enable(at, i);
fCommandVector[i]->execute(canvas);
}
// in case there is some kind of global reordering
{
GrAuditTrail::AutoEnable ae(at);
canvas->flush();
}
}
#endif
}
void SkDebugCanvas::cleanupAuditTrail(SkCanvas* canvas) {
GrAuditTrail* at = this->getAuditTrail(canvas);
if (at) {
#if SK_SUPPORT_GPU
GrAuditTrail::AutoEnable ae(at);
at->fullReset();
#endif
}
}
Json::Value SkDebugCanvas::toJSON(UrlDataManager& urlDataManager, int n, SkCanvas* canvas) {
this->drawAndCollectOps(n, canvas);
// now collect json
#if SK_SUPPORT_GPU
GrAuditTrail* at = this->getAuditTrail(canvas);
#endif
Json::Value result = Json::Value(Json::objectValue);
result[SKDEBUGCANVAS_ATTRIBUTE_VERSION] = Json::Value(SKDEBUGCANVAS_VERSION);
Json::Value commands = Json::Value(Json::arrayValue);
for (int i = 0; i < this->getSize() && i <= n; i++) {
commands[i] = this->getDrawCommandAt(i)->toJSON(urlDataManager);
#if SK_SUPPORT_GPU
if (at) {
// TODO if this is inefficient we could add a method to GrAuditTrail which takes
// a Json::Value and is only compiled in this file
Json::Value parsedFromString;
Json::Reader reader;
SkAssertResult(reader.parse(at->toJson(i).c_str(), parsedFromString));
commands[i][SKDEBUGCANVAS_ATTRIBUTE_AUDITTRAIL] = parsedFromString;
}
#endif
}
this->cleanupAuditTrail(canvas);
result[SKDEBUGCANVAS_ATTRIBUTE_COMMANDS] = commands;
return result;
}
Json::Value SkDebugCanvas::toJSONOpList(int n, SkCanvas* canvas) {
this->drawAndCollectOps(n, canvas);
Json::Value parsedFromString;
#if SK_SUPPORT_GPU
GrAuditTrail* at = this->getAuditTrail(canvas);
if (at) {
GrAuditTrail::AutoManageOpList enable(at);
Json::Reader reader;
SkAssertResult(reader.parse(at->toJson().c_str(), parsedFromString));
}
#endif
this->cleanupAuditTrail(canvas);
return parsedFromString;
}
void SkDebugCanvas::setOverdrawViz(bool overdrawViz) {
fOverdrawViz = overdrawViz;
}
void SkDebugCanvas::onClipPath(const SkPath& path, SkClipOp op, ClipEdgeStyle edgeStyle) {
this->addDrawCommand(new SkClipPathCommand(path, op, kSoft_ClipEdgeStyle == edgeStyle));
}
void SkDebugCanvas::onClipRect(const SkRect& rect, SkClipOp op, ClipEdgeStyle edgeStyle) {
this->addDrawCommand(new SkClipRectCommand(rect, op, kSoft_ClipEdgeStyle == edgeStyle));
}
void SkDebugCanvas::onClipRRect(const SkRRect& rrect, SkClipOp op, ClipEdgeStyle edgeStyle) {
this->addDrawCommand(new SkClipRRectCommand(rrect, op, kSoft_ClipEdgeStyle == edgeStyle));
}
void SkDebugCanvas::onClipRegion(const SkRegion& region, SkClipOp op) {
this->addDrawCommand(new SkClipRegionCommand(region, op));
}
void SkDebugCanvas::didConcat(const SkMatrix& matrix) {
this->addDrawCommand(new SkConcatCommand(matrix));
this->INHERITED::didConcat(matrix);
}
void SkDebugCanvas::onDrawAnnotation(const SkRect& rect, const char key[], SkData* value) {
this->addDrawCommand(new SkDrawAnnotationCommand(rect, key, sk_ref_sp(value)));
}
void SkDebugCanvas::onDrawBitmap(const SkBitmap& bitmap, SkScalar left,
SkScalar top, const SkPaint* paint) {
this->addDrawCommand(new SkDrawBitmapCommand(bitmap, left, top, paint));
}
void SkDebugCanvas::onDrawBitmapLattice(const SkBitmap& bitmap, const Lattice& lattice,
const SkRect& dst, const SkPaint* paint) {
this->addDrawCommand(new SkDrawBitmapLatticeCommand(bitmap, lattice, dst, paint));
}
void SkDebugCanvas::onDrawBitmapRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst,
const SkPaint* paint, SrcRectConstraint constraint) {
this->addDrawCommand(new SkDrawBitmapRectCommand(bitmap, src, dst, paint,
(SrcRectConstraint)constraint));
}
void SkDebugCanvas::onDrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
const SkRect& dst, const SkPaint* paint) {
this->addDrawCommand(new SkDrawBitmapNineCommand(bitmap, center, dst, paint));
}
void SkDebugCanvas::onDrawImage(const SkImage* image, SkScalar left, SkScalar top,
const SkPaint* paint) {
this->addDrawCommand(new SkDrawImageCommand(image, left, top, paint));
}
void SkDebugCanvas::onDrawImageLattice(const SkImage* image, const Lattice& lattice,
const SkRect& dst, const SkPaint* paint) {
this->addDrawCommand(new SkDrawImageLatticeCommand(image, lattice, dst, paint));
}
void SkDebugCanvas::onDrawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst,
const SkPaint* paint, SrcRectConstraint constraint) {
this->addDrawCommand(new SkDrawImageRectCommand(image, src, dst, paint, constraint));
}
void SkDebugCanvas::onDrawImageNine(const SkImage* image, const SkIRect& center,
const SkRect& dst, const SkPaint* paint) {
this->addDrawCommand(new SkDrawImageNineCommand(image, center, dst, paint));
}
void SkDebugCanvas::onDrawOval(const SkRect& oval, const SkPaint& paint) {
this->addDrawCommand(new SkDrawOvalCommand(oval, paint));
}
void SkDebugCanvas::onDrawArc(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle,
bool useCenter, const SkPaint& paint) {
this->addDrawCommand(new SkDrawArcCommand(oval, startAngle, sweepAngle, useCenter, paint));
}
void SkDebugCanvas::onDrawPaint(const SkPaint& paint) {
this->addDrawCommand(new SkDrawPaintCommand(paint));
}
void SkDebugCanvas::onDrawPath(const SkPath& path, const SkPaint& paint) {
this->addDrawCommand(new SkDrawPathCommand(path, paint));
}
void SkDebugCanvas::onDrawRegion(const SkRegion& region, const SkPaint& paint) {
this->addDrawCommand(new SkDrawRegionCommand(region, paint));
}
void SkDebugCanvas::onDrawPicture(const SkPicture* picture,
const SkMatrix* matrix,
const SkPaint* paint) {
this->addDrawCommand(new SkBeginDrawPictureCommand(picture, matrix, paint));
SkAutoCanvasMatrixPaint acmp(this, matrix, paint, picture->cullRect());
picture->playback(this);
this->addDrawCommand(new SkEndDrawPictureCommand(SkToBool(matrix) || SkToBool(paint)));
}
void SkDebugCanvas::onDrawPoints(PointMode mode, size_t count,
const SkPoint pts[], const SkPaint& paint) {
this->addDrawCommand(new SkDrawPointsCommand(mode, count, pts, paint));
}
void SkDebugCanvas::onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[],
const SkPaint& paint) {
this->addDrawCommand(new SkDrawPosTextCommand(text, byteLength, pos, paint));
}
void SkDebugCanvas::onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[],
SkScalar constY, const SkPaint& paint) {
this->addDrawCommand(
new SkDrawPosTextHCommand(text, byteLength, xpos, constY, paint));
}
void SkDebugCanvas::onDrawRect(const SkRect& rect, const SkPaint& paint) {
// NOTE(chudy): Messing up when renamed to DrawRect... Why?
addDrawCommand(new SkDrawRectCommand(rect, paint));
}
void SkDebugCanvas::onDrawRRect(const SkRRect& rrect, const SkPaint& paint) {
this->addDrawCommand(new SkDrawRRectCommand(rrect, paint));
}
void SkDebugCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner,
const SkPaint& paint) {
this->addDrawCommand(new SkDrawDRRectCommand(outer, inner, paint));
}
void SkDebugCanvas::onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y,
const SkPaint& paint) {
this->addDrawCommand(new SkDrawTextCommand(text, byteLength, x, y, paint));
}
void SkDebugCanvas::onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path,
const SkMatrix* matrix, const SkPaint& paint) {
this->addDrawCommand(
new SkDrawTextOnPathCommand(text, byteLength, path, matrix, paint));
}
void SkDebugCanvas::onDrawTextRSXform(const void* text, size_t byteLength, const SkRSXform xform[],
const SkRect* cull, const SkPaint& paint) {
this->addDrawCommand(new SkDrawTextRSXformCommand(text, byteLength, xform, cull, paint));
}
void SkDebugCanvas::onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y,
const SkPaint& paint) {
this->addDrawCommand(new SkDrawTextBlobCommand(sk_ref_sp(const_cast<SkTextBlob*>(blob)),
x, y, paint));
}
void SkDebugCanvas::onDrawPatch(const SkPoint cubics[12], const SkColor colors[4],
const SkPoint texCoords[4], SkBlendMode bmode,
const SkPaint& paint) {
this->addDrawCommand(new SkDrawPatchCommand(cubics, colors, texCoords, bmode, paint));
}
void SkDebugCanvas::onDrawVerticesObject(const SkVertices* vertices, SkBlendMode bmode,
const SkPaint& paint) {
this->addDrawCommand(new SkDrawVerticesCommand(sk_ref_sp(const_cast<SkVertices*>(vertices)),
bmode, paint));
}
void SkDebugCanvas::onDrawShadowRec(const SkPath& path, const SkDrawShadowRec& rec) {
this->addDrawCommand(new SkDrawShadowCommand(path, rec));
}
void SkDebugCanvas::willRestore() {
this->addDrawCommand(new SkRestoreCommand());
this->INHERITED::willRestore();
}
void SkDebugCanvas::willSave() {
this->addDrawCommand(new SkSaveCommand());
this->INHERITED::willSave();
}
SkCanvas::SaveLayerStrategy SkDebugCanvas::getSaveLayerStrategy(const SaveLayerRec& rec) {
this->addDrawCommand(new SkSaveLayerCommand(rec));
(void)this->INHERITED::getSaveLayerStrategy(rec);
// No need for a full layer.
return kNoLayer_SaveLayerStrategy;
}
void SkDebugCanvas::didSetMatrix(const SkMatrix& matrix) {
this->addDrawCommand(new SkSetMatrixCommand(matrix));
this->INHERITED::didSetMatrix(matrix);
}
void SkDebugCanvas::toggleCommand(int index, bool toggle) {
SkASSERT(index < fCommandVector.count());
fCommandVector[index]->setVisible(toggle);
}