385fe4d4b6
DOCS_PREVIEW= https://skia.org/?cl=1316123003 Review URL: https://codereview.chromium.org/1316123003
831 lines
29 KiB
C++
831 lines
29 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "PictureRenderer.h"
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#include "picture_utils.h"
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#include "SamplePipeControllers.h"
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#include "SkBitmapHasher.h"
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#include "SkCanvas.h"
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#include "SkData.h"
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#include "SkDevice.h"
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#include "SkDiscardableMemoryPool.h"
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#include "SkGPipe.h"
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#if SK_SUPPORT_GPU
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#include "gl/GrGLDefines.h"
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#include "SkGpuDevice.h"
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#endif
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#include "SkGraphics.h"
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#include "SkImageEncoder.h"
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#include "SkMaskFilter.h"
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#include "SkMatrix.h"
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#include "SkMultiPictureDraw.h"
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#include "SkOSFile.h"
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#include "SkPaintFilterCanvas.h"
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#include "SkPicture.h"
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#include "SkPictureRecorder.h"
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#include "SkPictureUtils.h"
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#include "SkPixelRef.h"
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#include "SkPixelSerializer.h"
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#include "SkScalar.h"
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#include "SkStream.h"
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#include "SkString.h"
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#include "SkSurface.h"
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#include "SkTemplates.h"
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#include "SkTDArray.h"
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#include "SkThreadUtils.h"
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#include "SkTypes.h"
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#include "sk_tool_utils.h"
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static inline SkScalar scalar_log2(SkScalar x) {
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static const SkScalar log2_conversion_factor = SkScalarInvert(SkScalarLog(2));
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return SkScalarLog(x) * log2_conversion_factor;
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}
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namespace sk_tools {
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enum {
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kDefaultTileWidth = 256,
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kDefaultTileHeight = 256
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};
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void PictureRenderer::init(const SkPicture* pict,
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const SkString* writePath,
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const SkString* mismatchPath,
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const SkString* inputFilename,
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bool useChecksumBasedFilenames,
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bool useMultiPictureDraw) {
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this->CopyString(&fWritePath, writePath);
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this->CopyString(&fMismatchPath, mismatchPath);
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this->CopyString(&fInputFilename, inputFilename);
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fUseChecksumBasedFilenames = useChecksumBasedFilenames;
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fUseMultiPictureDraw = useMultiPictureDraw;
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SkASSERT(NULL == fPicture);
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SkASSERT(NULL == fCanvas.get());
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if (fPicture || fCanvas.get()) {
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return;
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}
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SkASSERT(pict != NULL);
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if (NULL == pict) {
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return;
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}
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fPicture.reset(pict)->ref();
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fCanvas.reset(this->setupCanvas());
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}
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void PictureRenderer::CopyString(SkString* dest, const SkString* src) {
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if (src) {
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dest->set(*src);
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} else {
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dest->reset();
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}
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}
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class FlagsFilterCanvas : public SkPaintFilterCanvas {
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public:
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FlagsFilterCanvas(SkCanvas* canvas, PictureRenderer::DrawFilterFlags* flags)
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: INHERITED(canvas->imageInfo().width(), canvas->imageInfo().height())
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, fFlags(flags) {
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this->addCanvas(canvas);
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}
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protected:
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void onFilterPaint(SkPaint* paint, Type t) const override {
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paint->setFlags(paint->getFlags() & ~fFlags[t] & SkPaint::kAllFlags);
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if (PictureRenderer::kMaskFilter_DrawFilterFlag & fFlags[t]) {
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SkMaskFilter* maskFilter = paint->getMaskFilter();
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if (maskFilter) {
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paint->setMaskFilter(NULL);
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}
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}
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if (PictureRenderer::kHinting_DrawFilterFlag & fFlags[t]) {
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paint->setHinting(SkPaint::kNo_Hinting);
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} else if (PictureRenderer::kSlightHinting_DrawFilterFlag & fFlags[t]) {
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paint->setHinting(SkPaint::kSlight_Hinting);
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}
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}
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private:
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const PictureRenderer::DrawFilterFlags* fFlags;
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typedef SkPaintFilterCanvas INHERITED;
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};
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SkCanvas* PictureRenderer::setupCanvas() {
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const int width = this->getViewWidth();
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const int height = this->getViewHeight();
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return this->setupCanvas(width, height);
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}
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SkCanvas* PictureRenderer::setupCanvas(int width, int height) {
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SkAutoTUnref<SkCanvas> canvas;
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switch(fDeviceType) {
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case kBitmap_DeviceType: {
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SkBitmap bitmap;
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sk_tools::setup_bitmap(&bitmap, width, height);
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canvas.reset(new SkCanvas(bitmap));
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}
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break;
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#if SK_SUPPORT_GPU
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#if SK_ANGLE
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case kAngle_DeviceType:
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// fall through
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#endif
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#if SK_MESA
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case kMesa_DeviceType:
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// fall through
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#endif
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case kGPU_DeviceType:
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case kNVPR_DeviceType: {
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SkAutoTUnref<GrSurface> target;
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if (fGrContext) {
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// create a render target to back the device
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GrSurfaceDesc desc;
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desc.fConfig = kSkia8888_GrPixelConfig;
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desc.fFlags = kRenderTarget_GrSurfaceFlag;
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desc.fWidth = width;
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desc.fHeight = height;
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desc.fSampleCnt = fSampleCount;
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target.reset(fGrContext->textureProvider()->createTexture(desc, false, NULL, 0));
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}
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uint32_t flags = fUseDFText ? SkSurfaceProps::kUseDistanceFieldFonts_Flag : 0;
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SkSurfaceProps props(flags, SkSurfaceProps::kLegacyFontHost_InitType);
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SkAutoTUnref<SkGpuDevice> device(
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SkGpuDevice::Create(target->asRenderTarget(), &props,
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SkGpuDevice::kUninit_InitContents));
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if (!device) {
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return NULL;
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}
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canvas.reset(new SkCanvas(device));
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break;
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}
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#endif
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default:
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SkASSERT(0);
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return NULL;
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}
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if (fHasDrawFilters) {
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if (fDrawFilters[0] & PictureRenderer::kAAClip_DrawFilterFlag) {
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canvas->setAllowSoftClip(false);
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}
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canvas.reset(new FlagsFilterCanvas(canvas.get(), fDrawFilters));
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}
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this->scaleToScaleFactor(canvas);
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// Pictures often lie about their extent (i.e., claim to be 100x100 but
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// only ever draw to 90x100). Clear here so the undrawn portion will have
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// a consistent color
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canvas->clear(SK_ColorTRANSPARENT);
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return canvas.detach();
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}
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void PictureRenderer::scaleToScaleFactor(SkCanvas* canvas) {
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SkASSERT(canvas != NULL);
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if (fScaleFactor != SK_Scalar1) {
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canvas->scale(fScaleFactor, fScaleFactor);
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}
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}
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void PictureRenderer::end() {
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this->resetState(true);
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fPicture.reset(NULL);
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fCanvas.reset(NULL);
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}
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int PictureRenderer::getViewWidth() {
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SkASSERT(fPicture != NULL);
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int width = SkScalarCeilToInt(fPicture->cullRect().width() * fScaleFactor);
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if (fViewport.width() > 0) {
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width = SkMin32(width, fViewport.width());
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}
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return width;
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}
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int PictureRenderer::getViewHeight() {
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SkASSERT(fPicture != NULL);
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int height = SkScalarCeilToInt(fPicture->cullRect().height() * fScaleFactor);
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if (fViewport.height() > 0) {
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height = SkMin32(height, fViewport.height());
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}
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return height;
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}
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/** Converts fPicture to a picture that uses a BBoxHierarchy.
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* PictureRenderer subclasses that are used to test picture playback
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* should call this method during init.
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*/
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void PictureRenderer::buildBBoxHierarchy() {
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SkASSERT(fPicture);
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if (kNone_BBoxHierarchyType != fBBoxHierarchyType && fPicture) {
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SkAutoTDelete<SkBBHFactory> factory(this->getFactory());
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SkPictureRecorder recorder;
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uint32_t flags = this->recordFlags();
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if (fUseMultiPictureDraw) {
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flags |= SkPictureRecorder::kComputeSaveLayerInfo_RecordFlag;
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}
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SkCanvas* canvas = recorder.beginRecording(fPicture->cullRect().width(),
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fPicture->cullRect().height(),
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factory.get(),
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flags);
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fPicture->playback(canvas);
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fPicture.reset(recorder.endRecording());
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}
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}
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void PictureRenderer::resetState(bool callFinish) {
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#if SK_SUPPORT_GPU
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SkGLContext* glContext = this->getGLContext();
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if (NULL == glContext) {
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SkASSERT(kBitmap_DeviceType == fDeviceType);
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return;
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}
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fGrContext->flush();
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glContext->swapBuffers();
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if (callFinish) {
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SK_GL(*glContext, Finish());
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}
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#endif
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}
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void PictureRenderer::purgeTextures() {
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SkDiscardableMemoryPool* pool = SkGetGlobalDiscardableMemoryPool();
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pool->dumpPool();
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#if SK_SUPPORT_GPU
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SkGLContext* glContext = this->getGLContext();
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if (NULL == glContext) {
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SkASSERT(kBitmap_DeviceType == fDeviceType);
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return;
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}
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// resetState should've already done this
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fGrContext->flush();
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fGrContext->purgeAllUnlockedResources();
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#endif
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}
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/**
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* Write the canvas to an image file and/or JSON summary.
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*
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* @param canvas Must be non-null. Canvas to be written to a file.
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* @param writePath If nonempty, write the binary image to a file within this directory.
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* @param mismatchPath If nonempty, write the binary image to a file within this directory,
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* but only if the image does not match expectations.
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* @param inputFilename If we are writing out a binary image, use this to build its filename.
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* @param jsonSummaryPtr If not null, add image results (checksum) to this summary.
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* @param useChecksumBasedFilenames If true, use checksum-based filenames when writing to disk.
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* @param tileNumberPtr If not null, which tile number this image contains.
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*
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* @return bool True if the operation completed successfully.
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*/
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static bool write(SkCanvas* canvas, const SkString& writePath, const SkString& mismatchPath,
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const SkString& inputFilename, ImageResultsAndExpectations *jsonSummaryPtr,
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bool useChecksumBasedFilenames, const int* tileNumberPtr=NULL) {
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SkASSERT(canvas != NULL);
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if (NULL == canvas) {
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return false;
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}
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SkBitmap bitmap;
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SkISize size = canvas->getDeviceSize();
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setup_bitmap(&bitmap, size.width(), size.height());
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canvas->readPixels(&bitmap, 0, 0);
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force_all_opaque(bitmap);
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BitmapAndDigest bitmapAndDigest(bitmap);
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SkString escapedInputFilename(inputFilename);
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replace_char(&escapedInputFilename, '.', '_');
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// TODO(epoger): what about including the config type within outputFilename? That way,
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// we could combine results of different config types without conflicting filenames.
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SkString outputFilename;
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const char *outputSubdirPtr = NULL;
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if (useChecksumBasedFilenames) {
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ImageDigest *imageDigestPtr = bitmapAndDigest.getImageDigestPtr();
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outputSubdirPtr = escapedInputFilename.c_str();
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outputFilename.set(imageDigestPtr->getHashType());
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outputFilename.append("_");
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outputFilename.appendU64(imageDigestPtr->getHashValue());
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} else {
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outputFilename.set(escapedInputFilename);
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if (tileNumberPtr) {
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outputFilename.append("-tile");
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outputFilename.appendS32(*tileNumberPtr);
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}
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}
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outputFilename.append(".png");
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if (jsonSummaryPtr) {
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ImageDigest *imageDigestPtr = bitmapAndDigest.getImageDigestPtr();
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SkString outputRelativePath;
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if (outputSubdirPtr) {
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outputRelativePath.set(outputSubdirPtr);
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outputRelativePath.append("/"); // always use "/", even on Windows
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outputRelativePath.append(outputFilename);
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} else {
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outputRelativePath.set(outputFilename);
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}
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jsonSummaryPtr->add(inputFilename.c_str(), outputRelativePath.c_str(),
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*imageDigestPtr, tileNumberPtr);
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if (!mismatchPath.isEmpty() &&
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!jsonSummaryPtr->getExpectation(inputFilename.c_str(),
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tileNumberPtr).matches(*imageDigestPtr)) {
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if (!write_bitmap_to_disk(bitmap, mismatchPath, outputSubdirPtr, outputFilename)) {
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return false;
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}
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}
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}
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if (writePath.isEmpty()) {
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return true;
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} else {
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return write_bitmap_to_disk(bitmap, writePath, outputSubdirPtr, outputFilename);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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SkCanvas* RecordPictureRenderer::setupCanvas(int width, int height) {
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// defer the canvas setup until the render step
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return NULL;
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}
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bool RecordPictureRenderer::render(SkBitmap** out) {
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SkAutoTDelete<SkBBHFactory> factory(this->getFactory());
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SkPictureRecorder recorder;
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SkCanvas* canvas = recorder.beginRecording(SkIntToScalar(this->getViewWidth()),
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SkIntToScalar(this->getViewHeight()),
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factory.get(),
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this->recordFlags());
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this->scaleToScaleFactor(canvas);
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fPicture->playback(canvas);
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SkAutoTUnref<SkPicture> picture(recorder.endRecording());
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if (!fWritePath.isEmpty()) {
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// Record the new picture as a new SKP with PNG encoded bitmaps.
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SkString skpPath = SkOSPath::Join(fWritePath.c_str(), fInputFilename.c_str());
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SkFILEWStream stream(skpPath.c_str());
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sk_tool_utils::PngPixelSerializer serializer;
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picture->serialize(&stream, &serializer);
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return true;
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}
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return false;
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}
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SkString RecordPictureRenderer::getConfigNameInternal() {
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return SkString("record");
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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bool PipePictureRenderer::render(SkBitmap** out) {
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SkASSERT(fCanvas.get() != NULL);
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SkASSERT(fPicture != NULL);
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if (NULL == fCanvas.get() || NULL == fPicture) {
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return false;
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}
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PipeController pipeController(fCanvas.get());
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SkGPipeWriter writer;
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SkCanvas* pipeCanvas = writer.startRecording(&pipeController);
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pipeCanvas->drawPicture(fPicture);
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writer.endRecording();
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fCanvas->flush();
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if (out) {
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*out = new SkBitmap;
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setup_bitmap(*out, SkScalarCeilToInt(fPicture->cullRect().width()),
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SkScalarCeilToInt(fPicture->cullRect().height()));
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fCanvas->readPixels(*out, 0, 0);
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}
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if (fEnableWrites) {
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return write(fCanvas, fWritePath, fMismatchPath, fInputFilename, fJsonSummaryPtr,
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fUseChecksumBasedFilenames);
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} else {
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return true;
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}
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}
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SkString PipePictureRenderer::getConfigNameInternal() {
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return SkString("pipe");
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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void SimplePictureRenderer::init(const SkPicture* picture, const SkString* writePath,
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const SkString* mismatchPath, const SkString* inputFilename,
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bool useChecksumBasedFilenames, bool useMultiPictureDraw) {
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INHERITED::init(picture, writePath, mismatchPath, inputFilename,
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useChecksumBasedFilenames, useMultiPictureDraw);
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this->buildBBoxHierarchy();
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}
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bool SimplePictureRenderer::render(SkBitmap** out) {
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SkASSERT(fCanvas.get() != NULL);
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SkASSERT(fPicture);
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if (NULL == fCanvas.get() || NULL == fPicture) {
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return false;
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}
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if (fUseMultiPictureDraw) {
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SkMultiPictureDraw mpd;
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mpd.add(fCanvas, fPicture);
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mpd.draw();
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} else {
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fCanvas->drawPicture(fPicture);
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}
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fCanvas->flush();
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if (out) {
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*out = new SkBitmap;
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setup_bitmap(*out, SkScalarCeilToInt(fPicture->cullRect().width()),
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SkScalarCeilToInt(fPicture->cullRect().height()));
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fCanvas->readPixels(*out, 0, 0);
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}
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if (fEnableWrites) {
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return write(fCanvas, fWritePath, fMismatchPath, fInputFilename, fJsonSummaryPtr,
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fUseChecksumBasedFilenames);
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} else {
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return true;
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}
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}
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SkString SimplePictureRenderer::getConfigNameInternal() {
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return SkString("simple");
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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#if SK_SUPPORT_GPU
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TiledPictureRenderer::TiledPictureRenderer(const GrContextOptions& opts)
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: INHERITED(opts)
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, fTileWidth(kDefaultTileWidth)
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#else
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TiledPictureRenderer::TiledPictureRenderer()
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: fTileWidth(kDefaultTileWidth)
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#endif
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, fTileHeight(kDefaultTileHeight)
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, fTileWidthPercentage(0.0)
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, fTileHeightPercentage(0.0)
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, fTileMinPowerOf2Width(0)
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, fCurrentTileOffset(-1)
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, fTilesX(0)
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, fTilesY(0) { }
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void TiledPictureRenderer::init(const SkPicture* pict, const SkString* writePath,
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const SkString* mismatchPath, const SkString* inputFilename,
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bool useChecksumBasedFilenames, bool useMultiPictureDraw) {
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SkASSERT(pict);
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SkASSERT(0 == fTileRects.count());
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if (NULL == pict || fTileRects.count() != 0) {
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return;
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}
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// Do not call INHERITED::init(), which would create a (potentially large) canvas which is not
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// used by bench_pictures.
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fPicture.reset(pict)->ref();
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this->CopyString(&fWritePath, writePath);
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this->CopyString(&fMismatchPath, mismatchPath);
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this->CopyString(&fInputFilename, inputFilename);
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fUseChecksumBasedFilenames = useChecksumBasedFilenames;
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fUseMultiPictureDraw = useMultiPictureDraw;
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this->buildBBoxHierarchy();
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if (fTileWidthPercentage > 0) {
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fTileWidth = SkScalarCeilToInt(float(fTileWidthPercentage * fPicture->cullRect().width() / 100));
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}
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if (fTileHeightPercentage > 0) {
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fTileHeight = SkScalarCeilToInt(float(fTileHeightPercentage * fPicture->cullRect().height() / 100));
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}
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if (fTileMinPowerOf2Width > 0) {
|
|
this->setupPowerOf2Tiles();
|
|
} else {
|
|
this->setupTiles();
|
|
}
|
|
fCanvas.reset(this->setupCanvas(fTileWidth, fTileHeight));
|
|
// Initialize to -1 so that the first call to nextTile will set this up to draw tile 0 on the
|
|
// first call to drawCurrentTile.
|
|
fCurrentTileOffset = -1;
|
|
}
|
|
|
|
void TiledPictureRenderer::end() {
|
|
fTileRects.reset();
|
|
this->INHERITED::end();
|
|
}
|
|
|
|
void TiledPictureRenderer::setupTiles() {
|
|
// Only use enough tiles to cover the viewport
|
|
const int width = this->getViewWidth();
|
|
const int height = this->getViewHeight();
|
|
|
|
fTilesX = fTilesY = 0;
|
|
for (int tile_y_start = 0; tile_y_start < height; tile_y_start += fTileHeight) {
|
|
fTilesY++;
|
|
for (int tile_x_start = 0; tile_x_start < width; tile_x_start += fTileWidth) {
|
|
if (0 == tile_y_start) {
|
|
// Only count tiles in the X direction on the first pass.
|
|
fTilesX++;
|
|
}
|
|
*fTileRects.append() = SkIRect::MakeXYWH(tile_x_start, tile_y_start,
|
|
fTileWidth, fTileHeight);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool TiledPictureRenderer::tileDimensions(int &x, int &y) {
|
|
if (fTileRects.count() == 0 || NULL == fPicture) {
|
|
return false;
|
|
}
|
|
x = fTilesX;
|
|
y = fTilesY;
|
|
return true;
|
|
}
|
|
|
|
// The goal of the powers of two tiles is to minimize the amount of wasted tile
|
|
// space in the width-wise direction and then minimize the number of tiles. The
|
|
// constraints are that every tile must have a pixel width that is a power of
|
|
// two and also be of some minimal width (that is also a power of two).
|
|
//
|
|
// This is solved by first taking our picture size and rounding it up to the
|
|
// multiple of the minimal width. The binary representation of this rounded
|
|
// value gives us the tiles we need: a bit of value one means we need a tile of
|
|
// that size.
|
|
void TiledPictureRenderer::setupPowerOf2Tiles() {
|
|
// Only use enough tiles to cover the viewport
|
|
const int width = this->getViewWidth();
|
|
const int height = this->getViewHeight();
|
|
|
|
int rounded_value = width;
|
|
if (width % fTileMinPowerOf2Width != 0) {
|
|
rounded_value = width - (width % fTileMinPowerOf2Width) + fTileMinPowerOf2Width;
|
|
}
|
|
|
|
int num_bits = SkScalarCeilToInt(scalar_log2(SkIntToScalar(width)));
|
|
int largest_possible_tile_size = 1 << num_bits;
|
|
|
|
fTilesX = fTilesY = 0;
|
|
// The tile height is constant for a particular picture.
|
|
for (int tile_y_start = 0; tile_y_start < height; tile_y_start += fTileHeight) {
|
|
fTilesY++;
|
|
int tile_x_start = 0;
|
|
int current_width = largest_possible_tile_size;
|
|
// Set fTileWidth to be the width of the widest tile, so that each canvas is large enough
|
|
// to draw each tile.
|
|
fTileWidth = current_width;
|
|
|
|
while (current_width >= fTileMinPowerOf2Width) {
|
|
// It is very important this is a bitwise AND.
|
|
if (current_width & rounded_value) {
|
|
if (0 == tile_y_start) {
|
|
// Only count tiles in the X direction on the first pass.
|
|
fTilesX++;
|
|
}
|
|
*fTileRects.append() = SkIRect::MakeXYWH(tile_x_start, tile_y_start,
|
|
current_width, fTileHeight);
|
|
tile_x_start += current_width;
|
|
}
|
|
|
|
current_width >>= 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Draw the specified picture to the canvas translated to rectangle provided, so that this mini
|
|
* canvas represents the rectangle's portion of the overall picture.
|
|
* Saves and restores so that the initial clip and matrix return to their state before this function
|
|
* is called.
|
|
*/
|
|
static void draw_tile_to_canvas(SkCanvas* canvas,
|
|
const SkIRect& tileRect,
|
|
const SkPicture* picture) {
|
|
int saveCount = canvas->save();
|
|
// Translate so that we draw the correct portion of the picture.
|
|
// Perform a postTranslate so that the scaleFactor does not interfere with the positioning.
|
|
SkMatrix mat(canvas->getTotalMatrix());
|
|
mat.postTranslate(-SkIntToScalar(tileRect.fLeft), -SkIntToScalar(tileRect.fTop));
|
|
canvas->setMatrix(mat);
|
|
canvas->clipRect(SkRect::Make(tileRect));
|
|
canvas->clear(SK_ColorTRANSPARENT); // Not every picture covers the entirety of every tile
|
|
canvas->drawPicture(picture);
|
|
canvas->restoreToCount(saveCount);
|
|
canvas->flush();
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
/**
|
|
* Copies the entirety of the src bitmap (typically a tile) into a portion of the dst bitmap.
|
|
* If the src bitmap is too large to fit within the dst bitmap after the x and y
|
|
* offsets have been applied, any excess will be ignored (so only the top-left portion of the
|
|
* src bitmap will be copied).
|
|
*
|
|
* @param src source bitmap
|
|
* @param dst destination bitmap
|
|
* @param xOffset x-offset within destination bitmap
|
|
* @param yOffset y-offset within destination bitmap
|
|
*/
|
|
static void bitmapCopyAtOffset(const SkBitmap& src, SkBitmap* dst,
|
|
int xOffset, int yOffset) {
|
|
for (int y = 0; y <src.height() && y + yOffset < dst->height() ; y++) {
|
|
for (int x = 0; x < src.width() && x + xOffset < dst->width() ; x++) {
|
|
*dst->getAddr32(xOffset + x, yOffset + y) = *src.getAddr32(x, y);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool TiledPictureRenderer::nextTile(int &i, int &j) {
|
|
if (++fCurrentTileOffset < fTileRects.count()) {
|
|
i = fCurrentTileOffset % fTilesX;
|
|
j = fCurrentTileOffset / fTilesX;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void TiledPictureRenderer::drawCurrentTile() {
|
|
SkASSERT(fCurrentTileOffset >= 0 && fCurrentTileOffset < fTileRects.count());
|
|
draw_tile_to_canvas(fCanvas, fTileRects[fCurrentTileOffset], fPicture);
|
|
}
|
|
|
|
bool TiledPictureRenderer::postRender(SkCanvas* canvas, const SkIRect& tileRect,
|
|
SkBitmap* tempBM, SkBitmap** out,
|
|
int tileNumber) {
|
|
bool success = true;
|
|
|
|
if (fEnableWrites) {
|
|
success &= write(canvas, fWritePath, fMismatchPath, fInputFilename, fJsonSummaryPtr,
|
|
fUseChecksumBasedFilenames, &tileNumber);
|
|
}
|
|
if (out) {
|
|
if (canvas->readPixels(tempBM, 0, 0)) {
|
|
// Add this tile to the entire bitmap.
|
|
bitmapCopyAtOffset(*tempBM, *out, tileRect.left(), tileRect.top());
|
|
} else {
|
|
success = false;
|
|
}
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
bool TiledPictureRenderer::render(SkBitmap** out) {
|
|
SkASSERT(fPicture != NULL);
|
|
if (NULL == fPicture) {
|
|
return false;
|
|
}
|
|
|
|
SkBitmap bitmap;
|
|
if (out) {
|
|
*out = new SkBitmap;
|
|
setup_bitmap(*out, SkScalarCeilToInt(fPicture->cullRect().width()),
|
|
SkScalarCeilToInt(fPicture->cullRect().height()));
|
|
setup_bitmap(&bitmap, fTileWidth, fTileHeight);
|
|
}
|
|
bool success = true;
|
|
|
|
if (fUseMultiPictureDraw) {
|
|
SkMultiPictureDraw mpd;
|
|
SkTDArray<SkSurface*> surfaces;
|
|
surfaces.setReserve(fTileRects.count());
|
|
|
|
// Create a separate SkSurface/SkCanvas for each tile along with a
|
|
// translated version of the skp (to mimic Chrome's behavior) and
|
|
// feed all such pairs to the MultiPictureDraw.
|
|
for (int i = 0; i < fTileRects.count(); ++i) {
|
|
SkImageInfo ii = fCanvas->imageInfo().makeWH(fTileRects[i].width(),
|
|
fTileRects[i].height());
|
|
*surfaces.append() = fCanvas->newSurface(ii);
|
|
surfaces[i]->getCanvas()->setMatrix(fCanvas->getTotalMatrix());
|
|
|
|
SkPictureRecorder recorder;
|
|
SkRTreeFactory bbhFactory;
|
|
|
|
SkCanvas* c = recorder.beginRecording(SkIntToScalar(fTileRects[i].width()),
|
|
SkIntToScalar(fTileRects[i].height()),
|
|
&bbhFactory,
|
|
SkPictureRecorder::kComputeSaveLayerInfo_RecordFlag);
|
|
c->save();
|
|
SkMatrix mat;
|
|
mat.setTranslate(-SkIntToScalar(fTileRects[i].fLeft),
|
|
-SkIntToScalar(fTileRects[i].fTop));
|
|
c->setMatrix(mat);
|
|
c->drawPicture(fPicture);
|
|
c->restore();
|
|
|
|
SkAutoTUnref<SkPicture> xlatedPicture(recorder.endRecording());
|
|
|
|
mpd.add(surfaces[i]->getCanvas(), xlatedPicture);
|
|
}
|
|
|
|
// Render all the buffered SkCanvases/SkPictures
|
|
mpd.draw();
|
|
|
|
// Sort out the results and cleanup the allocated surfaces
|
|
for (int i = 0; i < fTileRects.count(); ++i) {
|
|
success &= this->postRender(surfaces[i]->getCanvas(), fTileRects[i], &bitmap, out, i);
|
|
surfaces[i]->unref();
|
|
}
|
|
} else {
|
|
for (int i = 0; i < fTileRects.count(); ++i) {
|
|
draw_tile_to_canvas(fCanvas, fTileRects[i], fPicture);
|
|
success &= this->postRender(fCanvas, fTileRects[i], &bitmap, out, i);
|
|
}
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
SkCanvas* TiledPictureRenderer::setupCanvas(int width, int height) {
|
|
SkCanvas* canvas = this->INHERITED::setupCanvas(width, height);
|
|
SkASSERT(fPicture);
|
|
// Clip the tile to an area that is completely inside both the SkPicture and the viewport. This
|
|
// is mostly important for tiles on the right and bottom edges as they may go over this area and
|
|
// the picture may have some commands that draw outside of this area and so should not actually
|
|
// be written.
|
|
// Uses a clipRegion so that it will be unaffected by the scale factor, which may have been set
|
|
// by INHERITED::setupCanvas.
|
|
SkRegion clipRegion;
|
|
clipRegion.setRect(0, 0, this->getViewWidth(), this->getViewHeight());
|
|
canvas->clipRegion(clipRegion);
|
|
return canvas;
|
|
}
|
|
|
|
SkString TiledPictureRenderer::getConfigNameInternal() {
|
|
SkString name;
|
|
if (fTileMinPowerOf2Width > 0) {
|
|
name.append("pow2tile_");
|
|
name.appendf("%i", fTileMinPowerOf2Width);
|
|
} else {
|
|
name.append("tile_");
|
|
if (fTileWidthPercentage > 0) {
|
|
name.appendf("%.f%%", fTileWidthPercentage);
|
|
} else {
|
|
name.appendf("%i", fTileWidth);
|
|
}
|
|
}
|
|
name.append("x");
|
|
if (fTileHeightPercentage > 0) {
|
|
name.appendf("%.f%%", fTileHeightPercentage);
|
|
} else {
|
|
name.appendf("%i", fTileHeight);
|
|
}
|
|
return name;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void PlaybackCreationRenderer::setup() {
|
|
SkAutoTDelete<SkBBHFactory> factory(this->getFactory());
|
|
fRecorder.reset(new SkPictureRecorder);
|
|
SkCanvas* canvas = fRecorder->beginRecording(SkIntToScalar(this->getViewWidth()),
|
|
SkIntToScalar(this->getViewHeight()),
|
|
factory.get(),
|
|
this->recordFlags());
|
|
this->scaleToScaleFactor(canvas);
|
|
canvas->drawPicture(fPicture);
|
|
}
|
|
|
|
bool PlaybackCreationRenderer::render(SkBitmap** out) {
|
|
fPicture.reset(fRecorder->endRecording());
|
|
// Since this class does not actually render, return false.
|
|
return false;
|
|
}
|
|
|
|
SkString PlaybackCreationRenderer::getConfigNameInternal() {
|
|
return SkString("playback_creation");
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////
|
|
// SkPicture variants for each BBoxHierarchy type
|
|
|
|
SkBBHFactory* PictureRenderer::getFactory() {
|
|
switch (fBBoxHierarchyType) {
|
|
case kNone_BBoxHierarchyType:
|
|
return NULL;
|
|
case kRTree_BBoxHierarchyType:
|
|
return new SkRTreeFactory;
|
|
}
|
|
SkASSERT(0); // invalid bbhType
|
|
return NULL;
|
|
}
|
|
|
|
} // namespace sk_tools
|