60e0fee6d4
Unfortunately, immintrin.h (which is also included by SkTypes) includes xmmintrin.h which includes mm_malloc.h which includes stdlib.h for malloc even though, from the implementation, it is difficult to see why. Fortunately, arm_neon.h does not seem to be involved in such shenanigans, so building for Android will keep things sane. TBR=reed@google.com Doesn't change Skia API, just moves an include. Review URL: https://codereview.chromium.org/1313203003
63 lines
1.3 KiB
C++
63 lines
1.3 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkLua.h"
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#include "SkGraphics.h"
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#include "SkStream.h"
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#include "SkData.h"
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#include "SkOSFile.h"
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#include <stdlib.h>
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extern "C" {
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#include "lua.h"
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#include "lualib.h"
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#include "lauxlib.h"
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}
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static SkData* read_into_data(const char file[]) {
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SkData* data = SkData::NewFromFileName(file);
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if (!data) {
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data = SkData::NewEmpty();
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}
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return data;
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}
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int tool_main(int argc, char** argv);
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int tool_main(int argc, char** argv) {
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SkAutoGraphics ag;
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SkLua L;
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for (int i = 1; i < argc; ++i) {
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SkData* data = NULL;
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const void* ptr;
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size_t len;
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if (!strcmp(argv[i], "--lua") && i < argc-1) {
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ptr = argv[i + 1];
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len = strlen(argv[i + 1]);
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i += 1;
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} else {
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data = read_into_data(argv[i]);
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ptr = data->data();
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len = data->size();
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}
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if (!L.runCode(ptr, len)) {
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SkDebugf("failed to load %s\n", argv[i]);
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exit(-1);
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}
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SkSafeUnref(data);
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}
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return 0;
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}
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#if !defined SK_BUILD_FOR_IOS
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int main(int argc, char * const argv[]) {
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return tool_main(argc, (char**) argv);
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}
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#endif
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