ab4ab20fcf
These tests will also be used for Metal and SPIR-V testing. A small handful of GLSL-specific stragglers (#version-specific or type-precision related) will remain in /glsl/. Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff Bug: skia:10649 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
12 lines
185 B
GLSL
12 lines
185 B
GLSL
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out vec4 sk_FragColor;
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uniform testBlock {
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float x;
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float[2] y;
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layout (binding = 12) mat3x2 z;
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bool w;
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};
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void main() {
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sk_FragColor = vec4(x, y[0], y[1], 0.0);
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}
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