422f56f6e5
Review URL: https://codereview.chromium.org/788733003
230 lines
6.5 KiB
C++
230 lines
6.5 KiB
C++
/*
|
|
* Copyright 2014 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#ifndef GrShaderVar_DEFINED
|
|
#define GrShaderVar_DEFINED
|
|
|
|
#include "GrTypesPriv.h"
|
|
#include "SkString.h"
|
|
|
|
class GrShaderVar {
|
|
public:
|
|
/**
|
|
* Early versions of GLSL have Varying and Attribute; those are later
|
|
* deprecated, but we still need to know whether a Varying variable
|
|
* should be treated as In or Out.
|
|
*
|
|
* TODO This really shouldn't live here, but until we have c++11, there is really no good way
|
|
* to write extensible enums. In reality, only none, out, in, inout, and uniform really
|
|
* make sense on this base class
|
|
*/
|
|
enum TypeModifier {
|
|
kNone_TypeModifier,
|
|
kOut_TypeModifier,
|
|
kIn_TypeModifier,
|
|
kInOut_TypeModifier,
|
|
kUniform_TypeModifier,
|
|
// GL Specific types below
|
|
kAttribute_TypeModifier,
|
|
kVaryingIn_TypeModifier,
|
|
kVaryingOut_TypeModifier
|
|
};
|
|
|
|
/**
|
|
* Defaults to a float with no precision specifier
|
|
*/
|
|
GrShaderVar()
|
|
: fType(kFloat_GrSLType)
|
|
, fTypeModifier(kNone_TypeModifier)
|
|
, fCount(kNonArray)
|
|
, fPrecision(kDefault_GrSLPrecision) {
|
|
}
|
|
|
|
GrShaderVar(const SkString& name, GrSLType type, int arrayCount = kNonArray,
|
|
GrSLPrecision precision = kDefault_GrSLPrecision)
|
|
: fType(type)
|
|
, fTypeModifier(kNone_TypeModifier)
|
|
, fName(name)
|
|
, fCount(arrayCount)
|
|
, fPrecision(precision) {
|
|
SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type));
|
|
SkASSERT(kVoid_GrSLType != type);
|
|
}
|
|
|
|
GrShaderVar(const char* name, GrSLType type, int arrayCount = kNonArray,
|
|
GrSLPrecision precision = kDefault_GrSLPrecision)
|
|
: fType(type)
|
|
, fTypeModifier(kNone_TypeModifier)
|
|
, fName(name)
|
|
, fCount(arrayCount)
|
|
, fPrecision(precision) {
|
|
SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type));
|
|
SkASSERT(kVoid_GrSLType != type);
|
|
}
|
|
|
|
GrShaderVar(const char* name, GrSLType type, TypeModifier typeModifier,
|
|
int arrayCount = kNonArray, GrSLPrecision precision = kDefault_GrSLPrecision)
|
|
: fType(type)
|
|
, fTypeModifier(typeModifier)
|
|
, fName(name)
|
|
, fCount(arrayCount)
|
|
, fPrecision(precision) {
|
|
SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type));
|
|
SkASSERT(kVoid_GrSLType != type);
|
|
}
|
|
|
|
/**
|
|
* Values for array count that have special meaning. We allow 1-sized arrays.
|
|
*/
|
|
enum {
|
|
kNonArray = 0, // not an array
|
|
kUnsizedArray = -1, // an unsized array (declared with [])
|
|
};
|
|
|
|
/**
|
|
* Sets as a non-array.
|
|
*/
|
|
void set(GrSLType type,
|
|
TypeModifier typeModifier,
|
|
const SkString& name,
|
|
GrSLPrecision precision = kDefault_GrSLPrecision) {
|
|
SkASSERT(kVoid_GrSLType != type);
|
|
SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type));
|
|
fType = type;
|
|
fTypeModifier = typeModifier;
|
|
fName = name;
|
|
fCount = kNonArray;
|
|
fPrecision = precision;
|
|
}
|
|
|
|
/**
|
|
* Sets as a non-array.
|
|
*/
|
|
void set(GrSLType type,
|
|
TypeModifier typeModifier,
|
|
const char* name,
|
|
GrSLPrecision precision = kDefault_GrSLPrecision) {
|
|
SkASSERT(kVoid_GrSLType != type);
|
|
SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type));
|
|
fType = type;
|
|
fTypeModifier = typeModifier;
|
|
fName = name;
|
|
fCount = kNonArray;
|
|
fPrecision = precision;
|
|
}
|
|
|
|
/**
|
|
* Set all var options
|
|
*/
|
|
void set(GrSLType type,
|
|
TypeModifier typeModifier,
|
|
const SkString& name,
|
|
int count,
|
|
GrSLPrecision precision = kDefault_GrSLPrecision) {
|
|
SkASSERT(kVoid_GrSLType != type);
|
|
SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type));
|
|
fType = type;
|
|
fTypeModifier = typeModifier;
|
|
fName = name;
|
|
fCount = count;
|
|
fPrecision = precision;
|
|
}
|
|
|
|
/**
|
|
* Set all var options
|
|
*/
|
|
void set(GrSLType type,
|
|
TypeModifier typeModifier,
|
|
const char* name,
|
|
int count,
|
|
GrSLPrecision precision = kDefault_GrSLPrecision) {
|
|
SkASSERT(kVoid_GrSLType != type);
|
|
SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type));
|
|
fType = type;
|
|
fTypeModifier = typeModifier;
|
|
fName = name;
|
|
fCount = count;
|
|
fPrecision = precision;
|
|
}
|
|
|
|
/**
|
|
* Is the var an array.
|
|
*/
|
|
bool isArray() const { return kNonArray != fCount; }
|
|
/**
|
|
* Is this an unsized array, (i.e. declared with []).
|
|
*/
|
|
bool isUnsizedArray() const { return kUnsizedArray == fCount; }
|
|
/**
|
|
* Get the array length of the var.
|
|
*/
|
|
int getArrayCount() const { return fCount; }
|
|
/**
|
|
* Set the array length of the var
|
|
*/
|
|
void setArrayCount(int count) { fCount = count; }
|
|
/**
|
|
* Set to be a non-array.
|
|
*/
|
|
void setNonArray() { fCount = kNonArray; }
|
|
/**
|
|
* Set to be an unsized array.
|
|
*/
|
|
void setUnsizedArray() { fCount = kUnsizedArray; }
|
|
|
|
/**
|
|
* Access the var name as a writable string
|
|
*/
|
|
SkString* accessName() { return &fName; }
|
|
/**
|
|
* Set the var name
|
|
*/
|
|
void setName(const SkString& n) { fName = n; }
|
|
void setName(const char* n) { fName = n; }
|
|
|
|
/**
|
|
* Get the var name.
|
|
*/
|
|
const SkString& getName() const { return fName; }
|
|
|
|
/**
|
|
* Shortcut for this->getName().c_str();
|
|
*/
|
|
const char* c_str() const { return this->getName().c_str(); }
|
|
|
|
/**
|
|
* Get the type of the var
|
|
*/
|
|
GrSLType getType() const { return fType; }
|
|
/**
|
|
* Set the type of the var
|
|
*/
|
|
void setType(GrSLType type) { fType = type; }
|
|
|
|
TypeModifier getTypeModifier() const { return fTypeModifier; }
|
|
void setTypeModifier(TypeModifier type) { fTypeModifier = type; }
|
|
|
|
/**
|
|
* Get the precision of the var
|
|
*/
|
|
GrSLPrecision getPrecision() const { return fPrecision; }
|
|
|
|
/**
|
|
* Set the precision of the var
|
|
*/
|
|
void setPrecision(GrSLPrecision p) { fPrecision = p; }
|
|
|
|
protected:
|
|
GrSLType fType;
|
|
TypeModifier fTypeModifier;
|
|
SkString fName;
|
|
int fCount;
|
|
GrSLPrecision fPrecision;
|
|
};
|
|
|
|
#endif
|