00fddebe56
Hopefully, this better defines (and reduces) the lifetime and reuse of GrPipelineBuilder objects in GrDrawContext. TBR=bsalomon@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1730903007 Review URL: https://codereview.chromium.org/1730903007
312 lines
12 KiB
C++
312 lines
12 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrDrawContext_DEFINED
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#define GrDrawContext_DEFINED
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#include "GrColor.h"
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#include "GrRenderTarget.h"
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#include "SkRefCnt.h"
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#include "SkSurfaceProps.h"
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#include "../private/GrSingleOwner.h"
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class GrAtlasTextContext;
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class GrAuditTrail;
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class GrClip;
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class GrContext;
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class GrDrawBatch;
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class GrDrawPathBatchBase;
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class GrDrawingManager;
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class GrDrawTarget;
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class GrPaint;
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class GrPathProcessor;
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class GrPipelineBuilder;
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class GrRenderTarget;
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class GrStrokeInfo;
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class GrSurface;
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class SkDrawFilter;
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struct SkIPoint;
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struct SkIRect;
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class SkMatrix;
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class SkPaint;
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class SkPath;
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struct SkPoint;
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struct SkRect;
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class SkRRect;
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struct SkRSXform;
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class SkTextBlob;
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/*
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* A helper object to orchestrate draws
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*/
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class SK_API GrDrawContext : public SkRefCnt {
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public:
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~GrDrawContext() override;
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bool copySurface(GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint);
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// TODO: it is odd that we need both the SkPaint in the following 3 methods.
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// We should extract the text parameters from SkPaint and pass them separately
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// akin to GrStrokeInfo (GrTextInfo?)
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virtual void drawText(const GrClip&, const GrPaint&, const SkPaint&,
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const SkMatrix& viewMatrix, const char text[], size_t byteLength,
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SkScalar x, SkScalar y, const SkIRect& clipBounds);
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virtual void drawPosText(const GrClip&, const GrPaint&, const SkPaint&,
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const SkMatrix& viewMatrix, const char text[], size_t byteLength,
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const SkScalar pos[], int scalarsPerPosition,
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const SkPoint& offset, const SkIRect& clipBounds);
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virtual void drawTextBlob(const GrClip&, const SkPaint&,
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const SkMatrix& viewMatrix, const SkTextBlob*,
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SkScalar x, SkScalar y,
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SkDrawFilter*, const SkIRect& clipBounds);
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/**
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* Provides a perfomance hint that the render target's contents are allowed
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* to become undefined.
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*/
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void discard();
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/**
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* Clear the entire or rect of the render target, ignoring any clips.
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* @param rect the rect to clear or the whole thing if rect is NULL.
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* @param color the color to clear to.
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* @param canIgnoreRect allows partial clears to be converted to whole
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* clears on platforms for which that is cheap
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*/
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void clear(const SkIRect* rect, GrColor color, bool canIgnoreRect);
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/**
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* Draw everywhere (respecting the clip) with the paint.
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*/
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void drawPaint(const GrClip&, const GrPaint&, const SkMatrix& viewMatrix);
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/**
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* Draw the rect using a paint.
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* @param paint describes how to color pixels.
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* @param viewMatrix transformation matrix
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* @param strokeInfo the stroke information (width, join, cap), and.
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* the dash information (intervals, count, phase).
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* If strokeInfo == NULL, then the rect is filled.
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* Otherwise, if stroke width == 0, then the stroke
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* is always a single pixel thick, else the rect is
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* mitered/beveled stroked based on stroke width.
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* The rects coords are used to access the paint (through texture matrix)
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*/
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void drawRect(const GrClip&,
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const GrPaint& paint,
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const SkMatrix& viewMatrix,
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const SkRect&,
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const GrStrokeInfo* strokeInfo = nullptr);
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/**
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* Maps a rectangle of shader coordinates to a rectangle and fills that rectangle.
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*
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* @param paint describes how to color pixels.
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* @param viewMatrix transformation matrix which applies to rectToDraw
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* @param rectToDraw the rectangle to draw
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* @param localRect the rectangle of shader coordinates applied to rectToDraw
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*/
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void fillRectToRect(const GrClip&,
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const GrPaint& paint,
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const SkMatrix& viewMatrix,
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const SkRect& rectToDraw,
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const SkRect& localRect);
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/**
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* Fills a rect with a paint and a localMatrix.
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*/
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void fillRectWithLocalMatrix(const GrClip& clip,
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const GrPaint& paint,
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const SkMatrix& viewMatrix,
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const SkRect& rect,
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const SkMatrix& localMatrix);
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/**
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* Draw a roundrect using a paint.
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*
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* @param paint describes how to color pixels.
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* @param viewMatrix transformation matrix
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* @param rrect the roundrect to draw
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* @param strokeInfo the stroke information (width, join, cap) and
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* the dash information (intervals, count, phase).
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*/
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void drawRRect(const GrClip&,
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const GrPaint&,
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const SkMatrix& viewMatrix,
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const SkRRect& rrect,
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const GrStrokeInfo&);
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/**
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* Draws a path.
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*
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* @param paint describes how to color pixels.
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* @param viewMatrix transformation matrix
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* @param path the path to draw
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* @param strokeInfo the stroke information (width, join, cap) and
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* the dash information (intervals, count, phase).
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*/
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void drawPath(const GrClip&,
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const GrPaint&,
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const SkMatrix& viewMatrix,
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const SkPath&,
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const GrStrokeInfo&);
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/**
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* Draws vertices with a paint.
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*
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* @param paint describes how to color pixels.
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* @param viewMatrix transformation matrix
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* @param primitiveType primitives type to draw.
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* @param vertexCount number of vertices.
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* @param positions array of vertex positions, required.
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* @param texCoords optional array of texture coordinates used
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* to access the paint.
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* @param colors optional array of per-vertex colors, supercedes
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* the paint's color field.
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* @param indices optional array of indices. If NULL vertices
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* are drawn non-indexed.
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* @param indexCount if indices is non-null then this is the
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* number of indices.
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*/
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void drawVertices(const GrClip&,
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const GrPaint& paint,
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const SkMatrix& viewMatrix,
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GrPrimitiveType primitiveType,
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int vertexCount,
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const SkPoint positions[],
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const SkPoint texs[],
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const GrColor colors[],
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const uint16_t indices[],
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int indexCount);
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/**
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* Draws textured sprites from an atlas with a paint.
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*
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* @param paint describes how to color pixels.
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* @param viewMatrix transformation matrix
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* @param spriteCount number of sprites.
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* @param xform array of compressed transformation data, required.
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* @param texRect array of texture rectangles used to access the paint.
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* @param colors optional array of per-sprite colors, supercedes
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* the paint's color field.
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*/
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void drawAtlas(const GrClip&,
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const GrPaint& paint,
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const SkMatrix& viewMatrix,
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int spriteCount,
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const SkRSXform xform[],
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const SkRect texRect[],
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const SkColor colors[]);
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/**
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* Draws an oval.
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*
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* @param paint describes how to color pixels.
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* @param viewMatrix transformation matrix
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* @param oval the bounding rect of the oval.
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* @param strokeInfo the stroke information (width, join, cap) and
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* the dash information (intervals, count, phase).
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*/
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void drawOval(const GrClip&,
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const GrPaint& paint,
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const SkMatrix& viewMatrix,
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const SkRect& oval,
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const GrStrokeInfo& strokeInfo);
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/**
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* Draw the image stretched differentially to fit into dst.
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* center is a rect within the image, and logically divides the image
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* into 9 sections (3x3). For example, if the middle pixel of a [5x5]
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* image is the "center", then the center-rect should be [2, 2, 3, 3].
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*
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* If the dst is >= the image size, then...
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* - The 4 corners are not stretched at all.
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* - The sides are stretched in only one axis.
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* - The center is stretched in both axes.
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* Else, for each axis where dst < image,
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* - The corners shrink proportionally
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* - The sides (along the shrink axis) and center are not drawn
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*/
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void drawImageNine(const GrClip&,
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const GrPaint& paint,
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const SkMatrix& viewMatrix,
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int imageWidth,
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int imageHeight,
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const SkIRect& center,
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const SkRect& dst);
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/**
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* Draws a batch
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*
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* @param paint describes how to color pixels.
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* @param batch the batch to draw
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*/
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void drawBatch(const GrClip&, const GrPaint&, GrDrawBatch*);
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/**
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* Draws a path batch. This needs to be separate from drawBatch because we install path stencil
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* settings late.
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*
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* TODO: Figure out a better model that allows us to roll this method into drawBatch.
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*/
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void drawPathBatch(const GrPipelineBuilder&, GrDrawPathBatchBase*);
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int width() const { return fRenderTarget->width(); }
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int height() const { return fRenderTarget->height(); }
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int numColorSamples() const { return fRenderTarget->numColorSamples(); }
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GrRenderTarget* accessRenderTarget() { return fRenderTarget; }
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Functions intended for internal use only.
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void internal_drawBatch(const GrPipelineBuilder& pipelineBuilder, GrDrawBatch* batch);
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protected:
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GrDrawContext(GrContext*, GrDrawingManager*, GrRenderTarget*,
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const SkSurfaceProps* surfaceProps, GrAuditTrail*, GrSingleOwner*);
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GrDrawingManager* drawingManager() { return fDrawingManager; }
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GrAuditTrail* auditTrail() { return fAuditTrail; }
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const SkSurfaceProps& surfaceProps() const { return fSurfaceProps; }
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SkDEBUGCODE(GrSingleOwner* singleOwner() { return fSingleOwner; })
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SkDEBUGCODE(void validate() const;)
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private:
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friend class GrAtlasTextBlob; // for access to drawBatch
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friend class GrDrawingManager; // for ctor
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void internalDrawPath(const GrClip& clip,
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const GrPaint& paint,
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const SkMatrix& viewMatrix,
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const SkPath& path,
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const GrStrokeInfo& strokeInfo);
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// This entry point allows the GrTextContext-derived classes to add their batches to
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// the drawTarget.
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void drawBatch(GrPipelineBuilder* pipelineBuilder, GrDrawBatch* batch);
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GrDrawTarget* getDrawTarget();
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GrDrawingManager* fDrawingManager;
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GrRenderTarget* fRenderTarget;
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// In MDB-mode the drawTarget can be closed by some other drawContext that has picked
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// it up. For this reason, the drawTarget should only ever be accessed via 'getDrawTarget'.
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GrDrawTarget* fDrawTarget;
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SkAutoTDelete<GrAtlasTextContext> fAtlasTextContext;
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GrContext* fContext;
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SkSurfaceProps fSurfaceProps;
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GrAuditTrail* fAuditTrail;
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// In debug builds we guard against improper thread handling
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SkDEBUGCODE(mutable GrSingleOwner* fSingleOwner;)
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};
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#endif
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