00d4f535c9
- shift the revalidation phase from Scene::render() to Scene::animate() - pass an optional inval controller to Scene::animate() and Animation::seek() - hoist the showInval logic out of SkSG, into clients This allows clients to track dirty regions and detect cases where no updates are needed. Bug: skia:9267 Change-Id: I3d35bf58b6eee9bfeb6e127ba58e2b96713b772d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229001 Commit-Queue: Florin Malita <fmalita@chromium.org> Reviewed-by: Mike Reed <reed@google.com>
46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkSGInvalidationController_DEFINED
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#define SkSGInvalidationController_DEFINED
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#include "include/core/SkMatrix.h"
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#include "include/core/SkTypes.h"
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#include "include/private/SkTDArray.h"
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struct SkRect;
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namespace sksg {
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/**
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* Receiver for invalidation events.
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*
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* Tracks dirty regions for repaint.
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*/
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class InvalidationController {
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public:
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InvalidationController();
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InvalidationController(const InvalidationController&) = delete;
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InvalidationController& operator=(const InvalidationController&) = delete;
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void inval(const SkRect&, const SkMatrix& ctm = SkMatrix::I());
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const SkRect& bounds() const { return fBounds; }
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const SkRect* begin() const { return fRects.begin(); }
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const SkRect* end() const { return fRects.end(); }
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void reset();
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private:
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SkTDArray<SkRect> fRects;
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SkRect fBounds;
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};
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} // namespace sksg
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#endif // SkSGInvalidationController_DEFINED
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