skia2/include/core/SkFlattenable.h
Robert Phillips a8cdbd7431 Restore SkLightingShader and associated classes
This reverts https://skia-review.googlesource.com/c/skia/+/31140 (Remove SkLightingShader and associated classes) and updates the classes to ToT

Change-Id: I3b1df1704cca8907aa00f081a7e93339b65ad4fa
Reviewed-on: https://skia-review.googlesource.com/141545
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2018-07-17 17:24:50 +00:00

106 lines
2.9 KiB
C++

/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkFlattenable_DEFINED
#define SkFlattenable_DEFINED
#include "SkRefCnt.h"
class SkData;
class SkReadBuffer;
class SkWriteBuffer;
struct SkSerialProcs;
struct SkDeserialProcs;
/** \class SkFlattenable
SkFlattenable is the base class for objects that need to be flattened
into a data stream for either transport or as part of the key to the
font cache.
*/
class SK_API SkFlattenable : public SkRefCnt {
public:
enum Type {
kSkColorFilter_Type,
kSkDrawable_Type,
kSkDrawLooper_Type,
kSkImageFilter_Type,
kSkMaskFilter_Type,
kSkPathEffect_Type,
kSkPixelRef_Type,
kSkUnused_Type4, // used to be SkRasterizer
kSkShaderBase_Type,
kSkUnused_Type, // used to be SkUnitMapper
kSkUnused_Type2,
kSkNormalSource_Type,
};
typedef sk_sp<SkFlattenable> (*Factory)(SkReadBuffer&);
SkFlattenable() {}
/** Implement this to return a factory function pointer that can be called
to recreate your class given a buffer (previously written to by your
override of flatten().
*/
virtual Factory getFactory() const = 0;
/**
* Returns the name of the object's class.
*
* Subclasses should override this function if they intend to provide
* support for flattening without using the global registry.
*
* If the flattenable is registered, there is no need to override.
*/
virtual const char* getTypeName() const { return FactoryToName(getFactory()); }
static Factory NameToFactory(const char name[]);
static const char* FactoryToName(Factory);
static bool NameToType(const char name[], Type* type);
static void Register(const char name[], Factory, Type);
/**
* Override this if your subclass needs to record data that it will need to recreate itself
* from its CreateProc (returned by getFactory()).
*
* DEPRECATED public : will move to protected ... use serialize() instead
*/
virtual void flatten(SkWriteBuffer&) const {}
virtual Type getFlattenableType() const = 0;
//
// public ways to serialize / deserialize
//
sk_sp<SkData> serialize(const SkSerialProcs* = nullptr) const;
size_t serialize(void* memory, size_t memory_size,
const SkSerialProcs* = nullptr) const;
static sk_sp<SkFlattenable> Deserialize(Type, const void* data, size_t length,
const SkDeserialProcs* procs = nullptr);
protected:
class PrivateInitializer {
public:
static void InitCore();
static void InitEffects();
static void InitImageFilters();
};
private:
static void InitializeFlattenablesIfNeeded();
static void Finalize();
friend class SkGraphics;
typedef SkRefCnt INHERITED;
};
#endif