skia2/tools/viewer/sk_app/GLWindowContext.cpp
Brian Salomon 194db176c9 Add ANGLE support to Viewer on Windows
Change-Id: I97a844b2f289d2518f60a64f94d60551c4530dd4
Reviewed-on: https://skia-review.googlesource.com/35742
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2017-08-17 18:58:21 +00:00

109 lines
3.2 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrBackendSurface.h"
#include "GrContext.h"
#include "GLWindowContext.h"
#include "gl/GrGLDefines.h"
#include "gl/GrGLUtil.h"
#include "SkCanvas.h"
#include "SkImage_Base.h"
#include "SkMathPriv.h"
#include "SkSurface.h"
namespace sk_app {
GLWindowContext::GLWindowContext(const DisplayParams& params)
: WindowContext(params)
, fBackendContext(nullptr)
, fSurface(nullptr) {
fDisplayParams.fMSAASampleCount = fDisplayParams.fMSAASampleCount ?
GrNextPow2(fDisplayParams.fMSAASampleCount) :
0;
}
void GLWindowContext::initializeContext() {
SkASSERT(!fContext);
fBackendContext = this->onInitializeContext();
fContext = GrContext::MakeGL(fBackendContext.get(), fDisplayParams.fGrContextOptions);
if (!fContext && fDisplayParams.fMSAASampleCount) {
fDisplayParams.fMSAASampleCount /= 2;
this->initializeContext();
return;
}
if (fContext) {
// We may not have real sRGB support (ANGLE, in particular), so check for
// that, and fall back to L32:
fPixelConfig = fContext->caps()->srgbSupport() && fDisplayParams.fColorSpace
? kSRGBA_8888_GrPixelConfig : kRGBA_8888_GrPixelConfig;
} else {
fPixelConfig = kUnknown_GrPixelConfig;
}
}
void GLWindowContext::destroyContext() {
fSurface.reset(nullptr);
if (fContext) {
// in case we have outstanding refs to this guy (lua?)
fContext->abandonContext();
fContext.reset();
}
fBackendContext.reset(nullptr);
this->onDestroyContext();
}
sk_sp<SkSurface> GLWindowContext::getBackbufferSurface() {
if (nullptr == fSurface) {
if (fContext) {
GrGLFramebufferInfo fbInfo;
GrGLint buffer;
GR_GL_CALL(fBackendContext.get(), GetIntegerv(GR_GL_FRAMEBUFFER_BINDING,
&buffer));
fbInfo.fFBOID = buffer;
GrBackendRenderTarget backendRT(fWidth,
fHeight,
fSampleCount,
fStencilBits,
fPixelConfig,
fbInfo);
fSurface = SkSurface::MakeFromBackendRenderTarget(fContext.get(), backendRT,
kBottomLeft_GrSurfaceOrigin,
fDisplayParams.fColorSpace,
&fSurfaceProps);
}
}
return fSurface;
}
void GLWindowContext::swapBuffers() {
this->onSwapBuffers();
}
void GLWindowContext::resize(int w, int h) {
this->destroyContext();
this->initializeContext();
}
void GLWindowContext::setDisplayParams(const DisplayParams& params) {
this->destroyContext();
fDisplayParams = params;
this->initializeContext();
}
} //namespace sk_app