973d92cf91
Remove SkWindow::setColorType, it is used wrong and inconsistently. The color type is actually property of window backbuffer, used when the window is painted with software. This is as opposed to a generic window property that would affect all operation. Similar to MSAA sample count for window GPU backbuffer, the bitmap backbuffer color type should be a parameter of "attach" or "create window" functions, should this property ever be added back. The apps use the call wrong, setting the type as kRGBA_8888 or kBGRRA_8888 without no apparent rationale. These color types are incorrect, as the raster surface can not work with these. Reorganize the SkWindow::resize, since no change in SkWindow backbuffer size does not neccessarily mean that SkView would not need the call. Do not show the sw backbuffer color type in SampleApp title, as it does not really provide any information. On small screens, kBGRA_8888_ColorType fills up the whole title. BUG=skia:4733 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1595503002 Review URL: https://codereview.chromium.org/1595503002
196 lines
4.9 KiB
C++
196 lines
4.9 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*
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*/
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#include "VisualBench.h"
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#include "GrContext.h"
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#include "ProcStats.h"
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#include "SkApplication.h"
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#include "SkCanvas.h"
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#include "SkCommandLineFlags.h"
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#include "SkGraphics.h"
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#include "SkGr.h"
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#include "SkOSFile.h"
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#include "SkStream.h"
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#include "Stats.h"
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#include "VisualDebugModule.h"
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#include "VisualLightweightBenchModule.h"
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#include "VisualInteractiveModule.h"
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#include "gl/GrGLInterface.h"
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#include <stdlib.h>
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DEFINE_bool2(fullscreen, f, true, "Run fullscreen.");
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DEFINE_string(mode, "classic", "one of: classic interactive debugger");
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DEFINE_bool2(dif, d, false, "Use device-independent fonts.");
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VisualBench::VisualBench(void* hwnd, int argc, char** argv)
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: INHERITED(hwnd) {
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SkDebugf("Command line arguments: ");
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for (int i = 1; i < argc; ++i) {
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SkDebugf("%s ", argv[i]);
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}
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SkDebugf("\n");
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SkCommandLineFlags::Parse(argc, argv);
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if (FLAGS_nvpr && !FLAGS_msaa) {
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SkDebugf("Got nvpr without msaa. Exiting.\n");
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exit(-1);
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}
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// these have to happen after commandline parsing
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if (FLAGS_dif) {
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const SkSurfaceProps& props(INHERITED::getSurfaceProps());
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uint32_t flags = SkSurfaceProps::kUseDeviceIndependentFonts_Flag | props.flags();
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INHERITED::setSurfaceProps(SkSurfaceProps(flags, props.pixelGeometry()));
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}
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fModule.reset(new VisualLightweightBenchModule(this));
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if (FLAGS_mode.count()) {
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SkASSERT(FLAGS_mode.count() == 1);
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SkString mode(FLAGS_mode[0]);
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if (mode == SkString("interactive")) {
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fModule.reset(new VisualInteractiveModule(this));
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} else if (mode == SkString("debugger")) {
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fModule.reset(new VisualDebugModule(this));
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}
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}
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this->setTitle();
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this->setupBackend();
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}
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VisualBench::~VisualBench() {
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this->tearDownContext();
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}
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void VisualBench::setTitle() {
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SkString title("VisualBench");
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INHERITED::setTitle(title.c_str());
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}
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SkSurface* VisualBench::createSurface() {
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if (!fSurface) {
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SkSurfaceProps props(INHERITED::getSurfaceProps());
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fSurface.reset(SkSurface::NewRenderTargetDirect(fRenderTarget, &props));
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}
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// The caller will wrap the SkSurface in an SkAutoTUnref
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return SkRef(fSurface.get());
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}
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bool VisualBench::setupBackend() {
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this->setVisibleP(true);
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this->setClipToBounds(false);
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if (FLAGS_fullscreen) {
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if (!this->makeFullscreen()) {
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SkDebugf("Could not go fullscreen!");
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}
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}
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this->resetContext();
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return true;
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}
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void VisualBench::resetContext() {
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this->tearDownContext();
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this->setupContext();
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}
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void VisualBench::setupContext() {
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int screenSamples = FLAGS_offscreen ? 0 : FLAGS_msaa;
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if (!this->attach(kNativeGL_BackEndType, screenSamples, &fAttachmentInfo)) {
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SkDebugf("Not possible to create backend.\n");
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INHERITED::detach();
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SkFAIL("Could not create backend\n");
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}
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this->setVsync(false);
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fSurface.reset(nullptr);
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fInterface.reset(GrGLCreateNativeInterface());
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// TODO use the GLContext creation factories and also set this all up in configs
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if (!FLAGS_nvpr) {
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fInterface.reset(GrGLInterfaceRemoveNVPR(fInterface));
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}
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SkASSERT(fInterface);
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// setup contexts
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fContext.reset(GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)fInterface.get()));
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SkASSERT(fContext);
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// setup rendertargets
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this->setupRenderTarget();
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}
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void VisualBench::tearDownContext() {
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if (fContext) {
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// We abandon the context in case SkWindow has kept a ref to the surface
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fContext->abandonContext();
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fContext.reset();
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fSurface.reset();
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fInterface.reset();
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this->detach();
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}
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}
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void VisualBench::setupRenderTarget() {
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if (fContext) {
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fRenderTarget.reset(this->renderTarget(fAttachmentInfo, fInterface, fContext));
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}
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}
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void VisualBench::draw(SkCanvas* canvas) {
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fModule->draw(canvas);
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// Invalidate the window to force a redraw. Poor man's animation mechanism.
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this->inval(nullptr);
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}
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void VisualBench::clear(SkCanvas* canvas, SkColor color, int frames) {
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canvas->clear(color);
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for (int i = 0; i < frames - 1; ++i) {
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canvas->flush();
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this->present();
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canvas->clear(color);
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}
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}
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void VisualBench::onSizeChange() {
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this->setupRenderTarget();
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}
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bool VisualBench::onHandleChar(SkUnichar unichar) {
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static const auto kEscKey = 27;
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if (kEscKey == unichar) {
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this->closeWindow();
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return true;
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}
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return fModule->onHandleChar(unichar);
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}
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// Externally declared entry points
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void application_init() {
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SkGraphics::Init();
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SkEvent::Init();
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}
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void application_term() {
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SkEvent::Term();
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}
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SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) {
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return new VisualBench(hwnd, argc, argv);
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}
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