skia2/tools/viewer/MSKPSlide.h
Brian Salomon 33ec611316 viewer can show offscreen layers in MSKPSlide
Also three fixes for drawing to offscreen layers in MSKPPlayer:
*Only play from last full redraw to next cmd
*Clear before full redraw
*Actually track current cmd in layer state.

Bug: skia:11900
Change-Id: I988afb61f96c8acb7e7554d65bfa6cd6020196c7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407460
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-05-12 19:49:03 +00:00

56 lines
1.5 KiB
C++

/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef MSKPSlide_DEFINED
#define MSKPSlide_DEFINED
#include "tools/MSKPPlayer.h"
#include "tools/viewer/Slide.h"
class SkStreamSeekable;
class MSKPSlide : public Slide {
public:
MSKPSlide(const SkString& name, const SkString& path);
MSKPSlide(const SkString& name, std::unique_ptr<SkStreamSeekable>);
SkISize getDimensions() const override;
void draw(SkCanvas* canvas) override;
bool animate(double nanos) override;
void load(SkScalar winWidth, SkScalar winHeight) override;
void unload() override;
void gpuTeardown() override;
private:
// Call if layers need to be redrawn because we've looped playback or UI interaction.
void redrawLayers();
std::unique_ptr<SkStreamSeekable> fStream;
std::unique_ptr<MSKPPlayer> fPlayer;
int fFrame = 0;
int fFPS = 15;
bool fPaused = false;
double fLastFrameTime = -1;
bool fShowFrameBounds = false;
// Default to transparent black, which is correct for Android MSKPS.
float fBackgroundColor[4] = {0, 0, 0, 0};
std::vector<int> fAllLayerIDs;
std::vector<std::vector<int>> fFrameLayerIDs;
std::vector<SkString> fLayerIDStrings;
int fDrawLayerID = -1; // -1 means just draw the root layer
bool fListAllLayers = true;
using INHERITED = Slide;
};
#endif