c5fc970ff2
If we manage to fix all the existing cases of variable shadowing, we could enable -Wshadow. Change-Id: I4c476668a83a0054fe8624d5ffa650db202ba810 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438376 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: Derek Sollenberger <djsollen@google.com> Reviewed-by: Derek Sollenberger <djsollen@google.com>
254 lines
8.6 KiB
C++
254 lines
8.6 KiB
C++
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/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColorFilter.h"
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#include "include/core/SkPath.h"
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#include "include/core/SkPoint3.h"
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#include "include/pathops/SkPathOps.h"
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#include "include/utils/SkCamera.h"
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#include "include/utils/SkShadowUtils.h"
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#include "samplecode/Sample.h"
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#include "src/core/SkBlurMask.h"
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#include "src/utils/SkUTF.h"
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#include "tools/ToolUtils.h"
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////////////////////////////////////////////////////////////////////////////
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class ShadowUtilsView : public Sample {
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SkTArray<SkPath> fConvexPaths;
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SkTArray<SkPath> fConcavePaths;
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SkScalar fZDelta;
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bool fShowAmbient;
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bool fShowSpot;
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bool fUseAlt;
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bool fShowObject;
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bool fIgnoreShadowAlpha;
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public:
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ShadowUtilsView()
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: fZDelta(0)
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, fShowAmbient(true)
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, fShowSpot(true)
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, fUseAlt(false)
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, fShowObject(false)
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, fIgnoreShadowAlpha(false) {}
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protected:
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void onOnceBeforeDraw() override {
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fConvexPaths.push_back().addRoundRect(SkRect::MakeWH(50, 50), 10, 10);
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SkRRect oddRRect;
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oddRRect.setNinePatch(SkRect::MakeWH(50, 50), 9, 13, 6, 16);
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fConvexPaths.push_back().addRRect(oddRRect);
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fConvexPaths.push_back().addRect(SkRect::MakeWH(50, 50));
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fConvexPaths.push_back().addCircle(25, 25, 25);
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fConvexPaths.push_back().cubicTo(100, 50, 20, 100, 0, 0);
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fConvexPaths.push_back().addOval(SkRect::MakeWH(20, 60));
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// star
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fConcavePaths.push_back().moveTo(0.0f, -33.3333f);
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fConcavePaths.back().lineTo(9.62f, -16.6667f);
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fConcavePaths.back().lineTo(28.867f, -16.6667f);
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fConcavePaths.back().lineTo(19.24f, 0.0f);
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fConcavePaths.back().lineTo(28.867f, 16.6667f);
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fConcavePaths.back().lineTo(9.62f, 16.6667f);
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fConcavePaths.back().lineTo(0.0f, 33.3333f);
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fConcavePaths.back().lineTo(-9.62f, 16.6667f);
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fConcavePaths.back().lineTo(-28.867f, 16.6667f);
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fConcavePaths.back().lineTo(-19.24f, 0.0f);
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fConcavePaths.back().lineTo(-28.867f, -16.6667f);
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fConcavePaths.back().lineTo(-9.62f, -16.6667f);
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fConcavePaths.back().close();
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// dumbbell
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fConcavePaths.push_back().moveTo(50, 0);
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fConcavePaths.back().cubicTo(100, 25, 60, 50, 50, 0);
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fConcavePaths.back().cubicTo(0, -25, 40, -50, 50, 0);
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}
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SkString name() override { return SkString("ShadowUtils"); }
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bool onChar(SkUnichar uni) override {
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bool handled = false;
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switch (uni) {
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case 'W':
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fShowAmbient = !fShowAmbient;
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handled = true;
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break;
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case 'S':
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fShowSpot = !fShowSpot;
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handled = true;
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break;
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case 'T':
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fUseAlt = !fUseAlt;
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handled = true;
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break;
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case 'O':
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fShowObject = !fShowObject;
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handled = true;
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break;
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case '>':
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fZDelta += 0.5f;
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handled = true;
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break;
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case '<':
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fZDelta -= 0.5f;
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handled = true;
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break;
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case '?':
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fIgnoreShadowAlpha = !fIgnoreShadowAlpha;
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handled = true;
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break;
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default:
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break;
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}
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if (handled) {
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return true;
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}
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return false;
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}
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void drawBG(SkCanvas* canvas) {
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canvas->drawColor(0xFFFFFFFF);
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}
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void drawShadowedPath(SkCanvas* canvas, const SkPath& path,
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const SkPoint3& zPlaneParams,
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const SkPaint& paint, SkScalar ambientAlpha,
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const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha,
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uint32_t flags) {
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if (fIgnoreShadowAlpha) {
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ambientAlpha = 255;
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spotAlpha = 255;
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}
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if (!fShowAmbient) {
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ambientAlpha = 0;
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}
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if (!fShowSpot) {
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spotAlpha = 0;
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}
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if (fUseAlt) {
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flags |= SkShadowFlags::kGeometricOnly_ShadowFlag;
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}
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SkColor ambientColor = SkColorSetARGB(ambientAlpha * 255, 255, 0, 0);
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SkColor spotColor = SkColorSetARGB(spotAlpha * 255, 0, 0, 255);
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SkShadowUtils::DrawShadow(canvas, path, zPlaneParams,
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lightPos, lightWidth,
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ambientColor, spotColor, flags);
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if (fShowObject) {
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canvas->drawPath(path, paint);
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} else {
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SkPaint strokePaint;
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strokePaint.setColor(paint.getColor());
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strokePaint.setStyle(SkPaint::kStroke_Style);
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canvas->drawPath(path, strokePaint);
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}
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}
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void onDrawContent(SkCanvas* canvas) override {
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this->drawBG(canvas);
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static constexpr int kW = 800;
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static constexpr SkScalar kPad = 15.f;
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static constexpr SkScalar kLightR = 100.f;
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static constexpr SkScalar kHeight = 50.f;
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static constexpr SkScalar kAmbientAlpha = 0.5f;
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static constexpr SkScalar kSpotAlpha = 0.5f;
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static constexpr SkPoint3 lightPos = { 250, 400, 500 };
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canvas->translate(3 * kPad, 3 * kPad);
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canvas->save();
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SkScalar x = 0;
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SkScalar dy = 0;
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SkTDArray<SkMatrix> matrices;
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matrices.push()->reset();
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matrices.push()->setRotate(33.f, 25.f, 25.f).postScale(1.2f, 0.8f, 25.f, 25.f);
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SkPaint greenPaint;
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greenPaint.setColor(SK_ColorGREEN);
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greenPaint.setAntiAlias(true);
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SkPoint3 zPlaneParams = SkPoint3::Make(0, 0, std::max(1.0f, kHeight + fZDelta));
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// convex paths
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for (auto& m : matrices) {
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for (auto flags : { kNone_ShadowFlag, kTransparentOccluder_ShadowFlag }) {
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for (const auto& path : fConvexPaths) {
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SkRect postMBounds = path.getBounds();
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m.mapRect(&postMBounds);
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SkScalar w = postMBounds.width() + kHeight;
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SkScalar dx = w + kPad;
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if (x + dx > kW - 3 * kPad) {
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canvas->restore();
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canvas->translate(0, dy);
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canvas->save();
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x = 0;
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dy = 0;
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}
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canvas->save();
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canvas->concat(m);
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this->drawShadowedPath(canvas, path, zPlaneParams, greenPaint, kAmbientAlpha,
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lightPos, kLightR, kSpotAlpha, flags);
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canvas->restore();
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canvas->translate(dx, 0);
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x += dx;
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dy = std::max(dy, postMBounds.height() + kPad + kHeight);
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}
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}
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}
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// concave paths
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canvas->restore();
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canvas->translate(kPad, dy);
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canvas->save();
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x = kPad;
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dy = 0;
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for (auto& m : matrices) {
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for (const auto& path : fConcavePaths) {
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SkRect postMBounds = path.getBounds();
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m.mapRect(&postMBounds);
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SkScalar w = postMBounds.width();
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SkScalar dx = w + kPad;
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canvas->save();
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canvas->concat(m);
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this->drawShadowedPath(canvas, path, zPlaneParams, greenPaint, kAmbientAlpha,
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lightPos, kLightR, kSpotAlpha, kNone_ShadowFlag);
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canvas->restore();
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canvas->translate(dx, 0);
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x += dx;
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dy = std::max(dy, postMBounds.height() + kPad + kHeight);
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}
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}
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// Show where the light is in x,y as a circle (specified in device space).
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SkMatrix invCanvasM = canvas->getTotalMatrix();
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if (invCanvasM.invert(&invCanvasM)) {
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canvas->save();
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canvas->concat(invCanvasM);
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SkPaint blackPaint;
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blackPaint.setColor(SK_ColorBLACK);
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blackPaint.setAntiAlias(true);
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canvas->drawCircle(lightPos.fX, lightPos.fY, kLightR / 10.f, blackPaint);
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canvas->restore();
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}
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}
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private:
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using INHERITED = Sample;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_SAMPLE( return new ShadowUtilsView(); )
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