faa9f72091
What affects the placement of an sbix image? The cbox? The bounding box? The lsb? The offsets? In which direction? What are the side effects? Change-Id: I5b630c2117a26481733392bc1e95428d9a67fb34 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/519078 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Ben Wagner <bungeman@google.com>
92 lines
3.2 KiB
Plaintext
92 lines
3.2 KiB
Plaintext
# Copyright 2016 Google Inc.
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#
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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# Things are easiest for everyone if these source paths are absolute.
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_samplecode = get_path_info("../samplecode", "abspath")
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samples_sources = [
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"$_samplecode/Sample.cpp",
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"$_samplecode/Sample.h",
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"$_samplecode/Sample2PtRadial.cpp",
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"$_samplecode/Sample3D.cpp",
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"$_samplecode/SampleAARectModes.cpp",
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"$_samplecode/SampleAARects.cpp",
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"$_samplecode/SampleAndroidShadows.cpp",
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"$_samplecode/SampleAnimBlur.cpp",
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"$_samplecode/SampleAnimatedImage.cpp",
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"$_samplecode/SampleAnimatedText.cpp",
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"$_samplecode/SampleArc.cpp",
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"$_samplecode/SampleAtlas.cpp",
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"$_samplecode/SampleAudio.cpp",
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"$_samplecode/SampleCamera.cpp",
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"$_samplecode/SampleChart.cpp",
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"$_samplecode/SampleChineseFling.cpp",
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"$_samplecode/SampleCircle.cpp",
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"$_samplecode/SampleClip.cpp",
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"$_samplecode/SampleClock.cpp",
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"$_samplecode/SampleComplexClip.cpp",
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"$_samplecode/SampleCowboy.cpp",
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"$_samplecode/SampleCusp.cpp",
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"$_samplecode/SampleDegenerateTwoPtRadials.cpp",
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"$_samplecode/SampleEffects.cpp",
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"$_samplecode/SampleEmboss.cpp",
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"$_samplecode/SampleFatBits.cpp",
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"$_samplecode/SampleFillType.cpp",
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"$_samplecode/SampleFilterBounds.cpp",
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"$_samplecode/SampleFitCubicToCircle.cpp",
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"$_samplecode/SampleFlutterAnimate.cpp",
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"$_samplecode/SampleGlyphTransform.cpp",
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"$_samplecode/SampleGradients.cpp",
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"$_samplecode/SampleHairCurves.cpp",
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"$_samplecode/SampleHairModes.cpp",
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"$_samplecode/SampleImageFilterDAG.cpp",
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"$_samplecode/SampleLCD.cpp",
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"$_samplecode/SampleLayers.cpp",
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"$_samplecode/SampleManyRects.cpp",
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"$_samplecode/SampleMaterialShadows.cpp",
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"$_samplecode/SampleMegaStroke.cpp",
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"$_samplecode/SampleMixer.cpp",
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"$_samplecode/SamplePatch.cpp",
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"$_samplecode/SamplePath.cpp",
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"$_samplecode/SamplePathClip.cpp",
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"$_samplecode/SamplePathEffects.cpp",
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"$_samplecode/SamplePathOverstroke.cpp",
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"$_samplecode/SamplePathText.cpp",
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"$_samplecode/SamplePolyToPoly.cpp",
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"$_samplecode/SampleQuadStroker.cpp",
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"$_samplecode/SampleRectanizer.cpp",
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"$_samplecode/SampleRepeatTile.cpp",
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"$_samplecode/SampleSBIX.cpp",
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"$_samplecode/SampleSG.cpp",
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"$_samplecode/SampleSVGFile.cpp",
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"$_samplecode/SampleShadowColor.cpp",
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"$_samplecode/SampleShadowReference.cpp",
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"$_samplecode/SampleShadowUtils.cpp",
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"$_samplecode/SampleShip.cpp",
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"$_samplecode/SampleSimpleStroker.cpp",
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"$_samplecode/SampleSlides.cpp",
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"$_samplecode/SampleStringArt.cpp",
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"$_samplecode/SampleStrokePath.cpp",
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"$_samplecode/SampleStrokeRect.cpp",
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"$_samplecode/SampleStrokeVerb.cpp",
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"$_samplecode/SampleTextBox.cpp",
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"$_samplecode/SampleTextureUpload.cpp",
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"$_samplecode/SampleThinAA.cpp",
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"$_samplecode/SampleTiming.cpp",
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"$_samplecode/SampleVariableWidthStroker.cpp",
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"$_samplecode/SampleVertices.cpp",
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"$_samplecode/SampleWritePixels.cpp",
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"$_samplecode/SampleXfer.cpp",
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"$_samplecode/SampleXfermodesBlur.cpp",
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"$_samplecode/vertexdump.cpp",
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]
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skgpu_v1_samples_sources = [
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"$_samplecode/SampleDegenerateQuads.cpp",
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"$_samplecode/SamplePathTessellators.cpp",
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]
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samples_sources += skgpu_v1_samples_sources
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