c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org> |
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FuzzAndroidCodec.cpp | ||
FuzzAnimatedImage.cpp | ||
FuzzAPIImageFilter.cpp | ||
FuzzDrawFunctions.cpp | ||
FuzzGradients.cpp | ||
FuzzImage.cpp | ||
FuzzImageFilterDeserialize.cpp | ||
FuzzIncrementalImage.cpp | ||
FuzzJPEGEncoder.cpp | ||
FuzzJSON.cpp | ||
FuzzMockGPUCanvas.cpp | ||
FuzzNullCanvas.cpp | ||
FuzzPathDeserialize.cpp | ||
FuzzPathMeasure.cpp | ||
FuzzPathop.cpp | ||
FuzzPNGEncoder.cpp | ||
FuzzPolyUtils.cpp | ||
FuzzRasterN32Canvas.cpp | ||
FuzzRegionDeserialize.cpp | ||
FuzzRegionSetPath.cpp | ||
FuzzSKSL2GLSL.cpp | ||
FuzzSKSL2Metal.cpp | ||
FuzzSKSL2Pipeline.cpp | ||
FuzzSKSL2SPIRV.cpp | ||
FuzzTextBlobDeserialize.cpp | ||
FuzzWEBPEncoder.cpp |