446ee67fda
Replaced the compile time file IO security setting with a runtime setting. Unfortunately the setting is global. Review URL: https://codereview.chromium.org/1183853003
358 lines
13 KiB
C++
358 lines
13 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkPictureShader.h"
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#include "SkBitmap.h"
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#include "SkBitmapProcShader.h"
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#include "SkCanvas.h"
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#include "SkMatrixUtils.h"
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#include "SkPicture.h"
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#include "SkReadBuffer.h"
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#include "SkResourceCache.h"
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#if SK_SUPPORT_GPU
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#include "GrContext.h"
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#include "GrCaps.h"
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#endif
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namespace {
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static unsigned gBitmapSkaderKeyNamespaceLabel;
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struct BitmapShaderKey : public SkResourceCache::Key {
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public:
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BitmapShaderKey(uint32_t pictureID,
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const SkRect& tile,
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SkShader::TileMode tmx,
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SkShader::TileMode tmy,
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const SkSize& scale,
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const SkMatrix& localMatrix)
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: fPictureID(pictureID)
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, fTile(tile)
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, fTmx(tmx)
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, fTmy(tmy)
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, fScale(scale) {
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for (int i = 0; i < 9; ++i) {
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fLocalMatrixStorage[i] = localMatrix[i];
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}
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static const size_t keySize = sizeof(fPictureID) +
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sizeof(fTile) +
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sizeof(fTmx) + sizeof(fTmy) +
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sizeof(fScale) +
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sizeof(fLocalMatrixStorage);
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// This better be packed.
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SkASSERT(sizeof(uint32_t) * (&fEndOfStruct - &fPictureID) == keySize);
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this->init(&gBitmapSkaderKeyNamespaceLabel, 0, keySize);
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}
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private:
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uint32_t fPictureID;
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SkRect fTile;
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SkShader::TileMode fTmx, fTmy;
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SkSize fScale;
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SkScalar fLocalMatrixStorage[9];
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SkDEBUGCODE(uint32_t fEndOfStruct;)
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};
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struct BitmapShaderRec : public SkResourceCache::Rec {
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BitmapShaderRec(const BitmapShaderKey& key, SkShader* tileShader, size_t bitmapBytes)
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: fKey(key)
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, fShader(SkRef(tileShader))
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, fBitmapBytes(bitmapBytes) {}
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BitmapShaderKey fKey;
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SkAutoTUnref<SkShader> fShader;
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size_t fBitmapBytes;
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const Key& getKey() const override { return fKey; }
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size_t bytesUsed() const override {
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return sizeof(fKey) + sizeof(SkShader) + fBitmapBytes;
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}
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static bool Visitor(const SkResourceCache::Rec& baseRec, void* contextShader) {
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const BitmapShaderRec& rec = static_cast<const BitmapShaderRec&>(baseRec);
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SkAutoTUnref<SkShader>* result = reinterpret_cast<SkAutoTUnref<SkShader>*>(contextShader);
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result->reset(SkRef(rec.fShader.get()));
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SkBitmap tile;
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rec.fShader.get()->asABitmap(&tile, NULL, NULL);
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// FIXME: this doesn't protect the pixels from being discarded as soon as we unlock.
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// Should be handled via a pixel ref generator instead
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// (https://code.google.com/p/skia/issues/detail?id=3220).
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SkAutoLockPixels alp(tile, true);
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return tile.getPixels() != NULL;
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}
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};
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static bool cache_try_alloc_pixels(SkBitmap* bitmap) {
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SkBitmap::Allocator* allocator = SkResourceCache::GetAllocator();
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return NULL != allocator
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? allocator->allocPixelRef(bitmap, NULL)
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: bitmap->tryAllocPixels();
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}
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} // namespace
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SkPictureShader::SkPictureShader(const SkPicture* picture, TileMode tmx, TileMode tmy,
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const SkMatrix* localMatrix, const SkRect* tile)
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: INHERITED(localMatrix)
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, fPicture(SkRef(picture))
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, fTile(tile ? *tile : picture->cullRect())
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, fTmx(tmx)
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, fTmy(tmy) {
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}
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SkPictureShader::~SkPictureShader() {
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fPicture->unref();
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}
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SkShader* SkPictureShader::Create(const SkPicture* picture, TileMode tmx, TileMode tmy,
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const SkMatrix* localMatrix, const SkRect* tile) {
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if (!picture || picture->cullRect().isEmpty() || (tile && tile->isEmpty())) {
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return SkShader::CreateEmptyShader();
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}
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return SkNEW_ARGS(SkPictureShader, (picture, tmx, tmy, localMatrix, tile));
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}
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SkFlattenable* SkPictureShader::CreateProc(SkReadBuffer& buffer) {
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SkMatrix lm;
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buffer.readMatrix(&lm);
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TileMode mx = (TileMode)buffer.read32();
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TileMode my = (TileMode)buffer.read32();
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SkRect tile;
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buffer.readRect(&tile);
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SkAutoTUnref<SkPicture> picture;
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if (buffer.isCrossProcess() && SkPicture::PictureIOSecurityPrecautionsEnabled()) {
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if (buffer.isVersionLT(SkReadBuffer::kPictureShaderHasPictureBool_Version)) {
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// Older code blindly serialized pictures. We don't trust them.
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buffer.validate(false);
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return NULL;
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}
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// Newer code won't serialize pictures in disallow-cross-process-picture mode.
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// Assert that they didn't serialize anything except a false here.
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buffer.validate(!buffer.readBool());
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} else {
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// Old code always serialized the picture. New code writes a 'true' first if it did.
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if (buffer.isVersionLT(SkReadBuffer::kPictureShaderHasPictureBool_Version) ||
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buffer.readBool()) {
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picture.reset(SkPicture::CreateFromBuffer(buffer));
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}
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}
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return SkPictureShader::Create(picture, mx, my, &lm, &tile);
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}
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void SkPictureShader::flatten(SkWriteBuffer& buffer) const {
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buffer.writeMatrix(this->getLocalMatrix());
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buffer.write32(fTmx);
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buffer.write32(fTmy);
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buffer.writeRect(fTile);
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// The deserialization code won't trust that our serialized picture is safe to deserialize.
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// So write a 'false' telling it that we're not serializing a picture.
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if (buffer.isCrossProcess() && SkPicture::PictureIOSecurityPrecautionsEnabled()) {
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buffer.writeBool(false);
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} else {
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buffer.writeBool(true);
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fPicture->flatten(buffer);
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}
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}
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SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix, const SkMatrix* localM,
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const int maxTextureSize) const {
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SkASSERT(fPicture && !fPicture->cullRect().isEmpty());
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SkMatrix m;
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m.setConcat(matrix, this->getLocalMatrix());
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if (localM) {
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m.preConcat(*localM);
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}
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// Use a rotation-invariant scale
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SkPoint scale;
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//
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// TODO: replace this with decomposeScale() -- but beware LayoutTest rebaselines!
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//
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if (!SkDecomposeUpper2x2(m, NULL, &scale, NULL)) {
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// Decomposition failed, use an approximation.
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scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m.getSkewX()),
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SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m.getSkewY()));
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}
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SkSize scaledSize = SkSize::Make(SkScalarAbs(scale.x() * fTile.width()),
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SkScalarAbs(scale.y() * fTile.height()));
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// Clamp the tile size to about 4M pixels
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static const SkScalar kMaxTileArea = 2048 * 2048;
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SkScalar tileArea = SkScalarMul(scaledSize.width(), scaledSize.height());
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if (tileArea > kMaxTileArea) {
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SkScalar clampScale = SkScalarSqrt(kMaxTileArea / tileArea);
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scaledSize.set(SkScalarMul(scaledSize.width(), clampScale),
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SkScalarMul(scaledSize.height(), clampScale));
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}
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#if SK_SUPPORT_GPU
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// Scale down the tile size if larger than maxTextureSize for GPU Path or it should fail on create texture
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if (maxTextureSize) {
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if (scaledSize.width() > maxTextureSize || scaledSize.height() > maxTextureSize) {
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SkScalar downScale = maxTextureSize / SkMax32(scaledSize.width(), scaledSize.height());
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scaledSize.set(SkScalarFloorToScalar(SkScalarMul(scaledSize.width(), downScale)),
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SkScalarFloorToScalar(SkScalarMul(scaledSize.height(), downScale)));
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}
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}
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#endif
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SkISize tileSize = scaledSize.toRound();
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if (tileSize.isEmpty()) {
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return SkShader::CreateEmptyShader();
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}
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// The actual scale, compensating for rounding & clamping.
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SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fTile.width(),
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SkIntToScalar(tileSize.height()) / fTile.height());
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SkAutoTUnref<SkShader> tileShader;
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BitmapShaderKey key(fPicture->uniqueID(),
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fTile,
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fTmx,
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fTmy,
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tileScale,
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this->getLocalMatrix());
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if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) {
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SkBitmap bm;
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bm.setInfo(SkImageInfo::MakeN32Premul(tileSize));
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if (!cache_try_alloc_pixels(&bm)) {
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return SkShader::CreateEmptyShader();
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}
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bm.eraseColor(SK_ColorTRANSPARENT);
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// Always disable LCD text, since we can't assume our image will be opaque.
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SkCanvas canvas(bm, SkSurfaceProps(0, kUnknown_SkPixelGeometry));
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canvas.scale(tileScale.width(), tileScale.height());
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canvas.translate(-fTile.x(), -fTile.y());
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canvas.drawPicture(fPicture);
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SkMatrix shaderMatrix = this->getLocalMatrix();
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shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height());
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tileShader.reset(CreateBitmapShader(bm, fTmx, fTmy, &shaderMatrix));
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SkResourceCache::Add(SkNEW_ARGS(BitmapShaderRec, (key, tileShader.get(), bm.getSize())));
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}
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return tileShader.detach();
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}
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size_t SkPictureShader::contextSize() const {
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return sizeof(PictureShaderContext);
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}
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SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void* storage) const {
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SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(*rec.fMatrix, rec.fLocalMatrix));
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if (NULL == bitmapShader.get()) {
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return NULL;
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}
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return PictureShaderContext::Create(storage, *this, rec, bitmapShader);
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}
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/////////////////////////////////////////////////////////////////////////////////////////
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SkShader::Context* SkPictureShader::PictureShaderContext::Create(void* storage,
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const SkPictureShader& shader, const ContextRec& rec, SkShader* bitmapShader) {
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PictureShaderContext* ctx = SkNEW_PLACEMENT_ARGS(storage, PictureShaderContext,
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(shader, rec, bitmapShader));
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if (NULL == ctx->fBitmapShaderContext) {
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ctx->~PictureShaderContext();
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ctx = NULL;
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}
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return ctx;
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}
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SkPictureShader::PictureShaderContext::PictureShaderContext(
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const SkPictureShader& shader, const ContextRec& rec, SkShader* bitmapShader)
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: INHERITED(shader, rec)
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, fBitmapShader(SkRef(bitmapShader))
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{
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fBitmapShaderContextStorage = sk_malloc_throw(bitmapShader->contextSize());
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fBitmapShaderContext = bitmapShader->createContext(rec, fBitmapShaderContextStorage);
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//if fBitmapShaderContext is null, we are invalid
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}
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SkPictureShader::PictureShaderContext::~PictureShaderContext() {
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if (fBitmapShaderContext) {
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fBitmapShaderContext->~Context();
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}
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sk_free(fBitmapShaderContextStorage);
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}
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uint32_t SkPictureShader::PictureShaderContext::getFlags() const {
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SkASSERT(fBitmapShaderContext);
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return fBitmapShaderContext->getFlags();
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}
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SkShader::Context::ShadeProc SkPictureShader::PictureShaderContext::asAShadeProc(void** ctx) {
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SkASSERT(fBitmapShaderContext);
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return fBitmapShaderContext->asAShadeProc(ctx);
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}
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void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
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SkASSERT(fBitmapShaderContext);
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fBitmapShaderContext->shadeSpan(x, y, dstC, count);
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}
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void SkPictureShader::PictureShaderContext::shadeSpan16(int x, int y, uint16_t dstC[], int count) {
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SkASSERT(fBitmapShaderContext);
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fBitmapShaderContext->shadeSpan16(x, y, dstC, count);
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}
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#ifndef SK_IGNORE_TO_STRING
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void SkPictureShader::toString(SkString* str) const {
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static const char* gTileModeName[SkShader::kTileModeCount] = {
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"clamp", "repeat", "mirror"
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};
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str->appendf("PictureShader: [%f:%f:%f:%f] ",
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fPicture ? fPicture->cullRect().fLeft : 0,
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fPicture ? fPicture->cullRect().fTop : 0,
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fPicture ? fPicture->cullRect().fRight : 0,
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fPicture ? fPicture->cullRect().fBottom : 0);
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str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]);
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this->INHERITED::toString(str);
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}
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#endif
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#if SK_SUPPORT_GPU
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bool SkPictureShader::asFragmentProcessor(GrContext* context, const SkPaint& paint,
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const SkMatrix& viewM, const SkMatrix* localMatrix,
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GrColor* paintColor,
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GrFragmentProcessor** fp) const {
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int maxTextureSize = 0;
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if (context) {
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maxTextureSize = context->caps()->maxTextureSize();
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}
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SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix, maxTextureSize));
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if (!bitmapShader) {
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return false;
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}
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return bitmapShader->asFragmentProcessor(context, paint, viewM, NULL, paintColor, fp);
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}
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#else
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bool SkPictureShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix&,
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const SkMatrix*, GrColor*,
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GrFragmentProcessor**) const {
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SkDEBUGFAIL("Should not call in GPU-less build");
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return false;
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}
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#endif
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