469fb3c619
`input` is a reserved word in GLSL. http://screen/85m4iRwvJRadKbV Change-Id: Iffc0a47d916a2419a27767902c839e09bfa7fe26 Bug: skia:11115 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/454736 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
10 lines
446 B
GLSL
10 lines
446 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 inputVal;
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uniform vec4 expected;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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return ((((((cos(inputVal.x) == expected.x && cos(inputVal.xy) == expected.xy) && cos(inputVal.xyz) == expected.xyz) && cos(inputVal) == expected) && 1.0 == expected.x) && vec2(1.0, 1.0) == expected.xy) && vec3(1.0, 1.0, 1.0) == expected.xyz) && vec4(1.0, 1.0, 1.0, 1.0) == expected ? colorGreen : colorRed;
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}
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