skia2/tests/sksl/intrinsics/Equal.glsl
John Stiles 923d83bf18 Fix incorrect assertion discovered by fuzzer.
`optimize_comparison` asserted that its inputs were numbers. However,
it's also valid to compare boolean inputs. Fortunately, other than the
over-zealous assertion, the actual logic worked fine.

Change-Id: I8a9db000274b4993a4c303efa223a1ed72461a87
Bug: oss-fuzz:39513
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/455296
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-10-04 13:41:56 +00:00

18 lines
552 B
GLSL

out vec4 sk_FragColor;
uniform vec4 a;
uniform vec4 b;
uniform uvec2 c;
uniform uvec2 d;
uniform ivec3 e;
uniform ivec3 f;
void main() {
bvec4 expectTTFF = bvec4(true, true, false, false);
bvec4 expectFFTT = bvec4(false, false, true, true);
bvec4 expectTTTT = bvec4(true, true, true, true);
sk_FragColor.x = float(equal(a, b).x ? 1 : 0);
sk_FragColor.y = float(equal(c, d).y ? 1 : 0);
sk_FragColor.z = float(equal(e, f).z ? 1 : 0);
sk_FragColor.w = float((any(expectTTFF) || any(expectFFTT)) || any(expectTTTT) ? 1 : 0);
}