skia2/resources
Florin Malita 30c2dfe53c [skottie] Add support for displacement map output expansion
Displacement Map can optionally expand the target layer bounds to
accommodate edge displacement.

Plumb and implement the "Expand Output" effect option [1].

[1] https://helpx.adobe.com/after-effects/using/distort-effects.html#displacement_map_effect

Change-Id: I0d385e0d169c77924bad4179f2f8327df4a941f3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438818
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
2021-08-12 17:43:14 +00:00
..
android_fonts Move lang to list in Android font manager. 2017-08-14 19:29:05 +00:00
diff_canvas_traces SkRemoteGlyphCache Add tracing to diff canvas 2019-10-24 17:09:31 +00:00
empty_images
fonts Reland: [COLRv1] Support retrieving ClipBox. 2021-08-10 15:13:14 +00:00
icc_profiles update ColorSpaceTest.cpp to remove MakeICC 2018-05-23 17:11:11 +00:00
images Re-enable large png decode bench 2021-07-08 19:39:49 +00:00
invalid_images Move skbug5883.gif to a better test 2021-03-17 19:44:10 +00:00
nima skeletal animation support added to API and software backend 2018-06-29 19:34:28 +00:00
particles Fix particle bug where uniforms are allocated too late 2021-02-03 22:50:28 +00:00
skottie [skottie] Add support for displacement map output expansion 2021-08-12 17:43:14 +00:00
sksl Add tests for array assignment with narrowing conversions. 2021-08-11 12:56:40 +00:00
text Shaper Tests: make a macro, rename test resources. 2019-05-03 17:16:36 +00:00
Cowboy.svg Add animated cowboy sample from WebKit tests, and fix. 2017-09-25 21:14:09 +00:00
crbug769134.fil Avoid uninitialized memory in readByteArrayAsData 2017-09-28 19:51:32 +00:00
nov-talk-sequence.txt
pdf_command_stream.txt
README Add animated cowboy sample from WebKit tests, and fix. 2017-09-25 21:14:09 +00:00

The resources directory includes some third party content used by Skia.
Licenses for that code are included in this file.

Openclipart

Openclipart uses the Creative Commons Zero 1.0 Public Domain License every time
an artist uploads a piece of clipart to Openclipart to make it clear the artist
is releasing the creative work for anyone to use for any reason, even
commercially. This act of "sharing" is the foundation Openclipart is based upon.
More details on the license can be found at
https://creativecommons.org/publicdomain/zero/1.0/.

LGPL or compatible (as implied by inclusion in KDE SVN)
http://websvn.kde.org/trunk/tests/ksvgtests/custom/cowboy.svg