b2c4ea6219
What is left of the SkView system is used only by samples or viewer. As a result, move it out of the Skia source tree and re-organize so it is a bit easier to understand and use more shared code. Move samplecode/ClockFaceView.cpp to samplecode/SampleTextEffects.cpp, sice that's what's actually in it. Move SkAnimTimer.h to tools/timer, since it's actually shared between gm and samples. Change-Id: I55dafd94c64e4f930ddbd19168e0f812af86c455 Reviewed-on: https://skia-review.googlesource.com/146161 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Ben Wagner <bungeman@google.com>
323 lines
12 KiB
C++
323 lines
12 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Sample.h"
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#include "SkBlurMask.h"
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#include "SkCanvas.h"
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#include "Sk1DPathEffect.h"
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#include "Sk2DPathEffect.h"
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#include "SkBlurMaskFilter.h"
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#include "SkColorMatrixFilter.h"
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#include "SkColorPriv.h"
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#include "SkCornerPathEffect.h"
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#include "SkDashPathEffect.h"
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#include "SkDiscretePathEffect.h"
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#include "SkEmbossMaskFilter.h"
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#include "SkReadBuffer.h"
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#include "SkWriteBuffer.h"
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#include "SkGradientShader.h"
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#include "SkMath.h"
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#include "SkPath.h"
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#include "SkPictureRecorder.h"
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#include "SkRegion.h"
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#include "SkShader.h"
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#include "SkCornerPathEffect.h"
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#include "SkPathMeasure.h"
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#include "SkPicture.h"
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#include "SkRandom.h"
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#include "SkTypeface.h"
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#include "SkUtils.h"
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#include <math.h>
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#include "DecodeFile.h"
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class Dot2DPathEffect : public Sk2DPathEffect {
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public:
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Dot2DPathEffect(SkScalar radius, const SkMatrix& matrix)
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: Sk2DPathEffect(matrix), fRadius(radius) {}
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SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(Dot2DPathEffect)
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protected:
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void next(const SkPoint& loc, int u, int v, SkPath* dst) const override {
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dst->addCircle(loc.fX, loc.fY, fRadius);
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}
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void flatten(SkWriteBuffer& buffer) const override {
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this->INHERITED::flatten(buffer);
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buffer.writeScalar(fRadius);
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}
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private:
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SkScalar fRadius;
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typedef Sk2DPathEffect INHERITED;
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};
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class DemoView : public Sample {
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public:
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DemoView() {}
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protected:
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virtual bool onQuery(Sample::Event* evt) {
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if (Sample::TitleQ(*evt)) {
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Sample::TitleR(evt, "Demo");
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return true;
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}
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return this->INHERITED::onQuery(evt);
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}
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virtual bool onClick(Click* click) {
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return this->INHERITED::onClick(click);
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}
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void makePath(SkPath& path) {
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path.addCircle(SkIntToScalar(20), SkIntToScalar(20), SkIntToScalar(20),
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SkPath::kCCW_Direction);
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for (int index = 0; index < 10; index++) {
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SkScalar x = (float) cos(index / 10.0f * 2 * 3.1415925358f);
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SkScalar y = (float) sin(index / 10.0f * 2 * 3.1415925358f);
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x *= index & 1 ? 7 : 14;
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y *= index & 1 ? 7 : 14;
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x += SkIntToScalar(20);
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y += SkIntToScalar(20);
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if (index == 0)
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path.moveTo(x, y);
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else
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path.lineTo(x, y);
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}
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path.close();
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}
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virtual void onDrawContent(SkCanvas* canvas) {
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canvas->save();
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this->drawPicture(canvas, 0);
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canvas->restore();
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{
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SkPictureRecorder recorder;
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{
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SkCanvas* record = recorder.beginRecording(320, 480, nullptr, 0);
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this->drawPicture(record, 120);
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}
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sk_sp<SkPicture> picture(recorder.finishRecordingAsPicture());
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canvas->translate(0, SkIntToScalar(120));
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SkRect clip;
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clip.set(0, 0, SkIntToScalar(160), SkIntToScalar(160));
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do {
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canvas->save();
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canvas->clipRect(clip);
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picture->playback(canvas);
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canvas->restore();
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if (clip.fRight < SkIntToScalar(320))
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clip.offset(SkIntToScalar(160), 0);
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else if (clip.fBottom < SkIntToScalar(480))
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clip.offset(-SkIntToScalar(320), SkIntToScalar(160));
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else
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break;
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} while (true);
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}
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}
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void drawPicture(SkCanvas* canvas, int spriteOffset) {
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SkMatrix matrix; matrix.reset();
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SkPaint paint;
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SkPath path;
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SkPoint start = {0, 0};
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SkPoint stop = { SkIntToScalar(40), SkIntToScalar(40) };
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SkRect rect = {0, 0, SkIntToScalar(40), SkIntToScalar(40) };
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SkRect rect2 = {0, 0, SkIntToScalar(65), SkIntToScalar(20) };
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SkScalar left = 0, top = 0, x = 0, y = 0;
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int index;
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char ascii[] = "ascii...";
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int asciiLength = sizeof(ascii) - 1;
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char utf8[] = "utf8" "\xe2\x80\xa6";
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short utf16[] = {'u', 't', 'f', '1', '6', 0x2026 };
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short utf16simple[] = {'u', 't', 'f', '1', '6', '!' };
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makePath(path);
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SkTDArray<SkPoint> pos;
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pos.setCount(asciiLength);
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for (index = 0; index < asciiLength; index++)
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pos[index].set(SkIntToScalar((unsigned int)index * 10),
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SkIntToScalar((unsigned int)index * 2));
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SkTDArray<SkPoint> pos2;
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pos2.setCount(asciiLength);
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for (index = 0; index < asciiLength; index++)
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pos2[index].set(SkIntToScalar((unsigned int)index * 10),
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SkIntToScalar(20));
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// shaders
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SkPoint linearPoints[] = { { 0, 0, }, { SkIntToScalar(40), SkIntToScalar(40) } };
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SkColor linearColors[] = { SK_ColorRED, SK_ColorBLUE };
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SkScalar* linearPos = nullptr;
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int linearCount = 2;
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SkShader::TileMode linearMode = SkShader::kMirror_TileMode;
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auto linear = SkGradientShader::MakeLinear(linearPoints,
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linearColors, linearPos, linearCount, linearMode);
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SkPoint radialCenter = { SkIntToScalar(25), SkIntToScalar(25) };
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SkScalar radialRadius = SkIntToScalar(25);
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SkColor radialColors[] = { SK_ColorGREEN, SK_ColorGRAY, SK_ColorRED };
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SkScalar radialPos[] = { 0, SkIntToScalar(3) / 5, SkIntToScalar(1)};
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int radialCount = 3;
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SkShader::TileMode radialMode = SkShader::kRepeat_TileMode;
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auto radial = SkGradientShader::MakeRadial(radialCenter,
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radialRadius, radialColors, radialPos, radialCount,
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radialMode);
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SkEmbossMaskFilter::Light light;
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light.fDirection[0] = SK_Scalar1/2;
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light.fDirection[1] = SK_Scalar1/2;
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light.fDirection[2] = SK_Scalar1/3;
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light.fAmbient = 0x48;
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light.fSpecular = 0x80;
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auto lightingFilter = SkColorMatrixFilter::MakeLightingFilter(
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0xff89bc45, 0xff112233);
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canvas->save();
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canvas->translate(SkIntToScalar(0), SkIntToScalar(5));
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paint.setAntiAlias(true);
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paint.setFilterQuality(kLow_SkFilterQuality);
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// !!! draw through a clip
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paint.setColor(SK_ColorLTGRAY);
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paint.setStyle(SkPaint::kFill_Style);
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SkRect clip = {0, 0, SkIntToScalar(320), SkIntToScalar(120)};
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canvas->clipRect(clip);
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paint.setShader(SkShader::MakeBitmapShader(fTx,
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SkShader::kMirror_TileMode, SkShader::kRepeat_TileMode));
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canvas->drawPaint(paint);
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canvas->save();
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// line (exercises xfermode, colorShader, colorFilter, filterShader)
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paint.setColor(SK_ColorGREEN);
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paint.setStrokeWidth(SkIntToScalar(10));
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setBlendMode(SkBlendMode::kXor);
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paint.setColorFilter(lightingFilter);
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canvas->drawLine(start, stop, paint); // should not be green
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paint.setBlendMode(SkBlendMode::kSrcOver);
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paint.setColorFilter(nullptr);
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// rectangle
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paint.setStyle(SkPaint::kFill_Style);
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canvas->translate(SkIntToScalar(50), 0);
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paint.setColor(SK_ColorYELLOW);
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paint.setShader(linear);
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paint.setPathEffect(pathEffectTest());
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canvas->drawRect(rect, paint);
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paint.setPathEffect(nullptr);
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// circle w/ emboss & transparent (exercises 3dshader)
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canvas->translate(SkIntToScalar(50), 0);
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paint.setMaskFilter(SkEmbossMaskFilter::Make(
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SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(12)/5), light));
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canvas->drawOval(rect, paint);
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canvas->translate(SkIntToScalar(10), SkIntToScalar(10));
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// paint.setShader(transparentShader)->unref();
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canvas->drawOval(rect, paint);
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canvas->translate(0, SkIntToScalar(-10));
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// path
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canvas->translate(SkIntToScalar(50), 0);
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paint.setColor(SK_ColorRED);
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(SkIntToScalar(5));
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paint.setShader(radial);
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paint.setMaskFilter(nullptr);
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canvas->drawPath(path, paint);
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paint.setShader(nullptr);
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// bitmap
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canvas->translate(SkIntToScalar(50), 0);
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paint.setStyle(SkPaint::kFill_Style);
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canvas->drawBitmap(fBug, left, top, &paint);
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canvas->translate(-SkIntToScalar(30), SkIntToScalar(30));
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paint.setShader(shaderTest()); // test compose shader
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canvas->drawRect(rect2, paint);
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paint.setShader(nullptr);
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canvas->restore();
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// text
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canvas->translate(0, SkIntToScalar(60));
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canvas->save();
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paint.setColor(SK_ColorGRAY);
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canvas->drawPosText(ascii, asciiLength, pos.begin(), paint);
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canvas->drawPosText(ascii, asciiLength, pos2.begin(), paint);
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canvas->translate(SkIntToScalar(50), 0);
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paint.setColor(SK_ColorCYAN);
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canvas->drawText(utf8, sizeof(utf8) - 1, x, y, paint);
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canvas->translate(SkIntToScalar(30), 0);
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paint.setColor(SK_ColorMAGENTA);
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paint.setTextEncoding(SkPaint::kUTF16_TextEncoding);
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matrix.setTranslate(SkIntToScalar(10), SkIntToScalar(10));
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canvas->drawTextOnPath((void*) utf16, sizeof(utf16), path, &matrix, paint);
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canvas->translate(0, SkIntToScalar(20));
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canvas->drawTextOnPath((void*) utf16simple, sizeof(utf16simple), path, &matrix, paint);
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canvas->restore();
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canvas->translate(0, SkIntToScalar(60));
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paint.setTextEncoding(SkPaint::kUTF8_TextEncoding);
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canvas->restore();
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}
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virtual Sample::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) {
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fClickPt.set(x, y);
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return this->INHERITED::onFindClickHandler(x, y, modi);
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}
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sk_sp<SkPathEffect> pathEffectTest() {
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static const int gXY[] = { 1, 0, 0, -1, 2, -1, 3, 0, 2, 1, 0, 1 };
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SkScalar gPhase = 0;
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SkPath path;
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path.moveTo(SkIntToScalar(gXY[0]), SkIntToScalar(gXY[1]));
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for (unsigned i = 2; i < SK_ARRAY_COUNT(gXY); i += 2)
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path.lineTo(SkIntToScalar(gXY[i]), SkIntToScalar(gXY[i+1]));
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path.close();
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path.offset(SkIntToScalar(-6), 0);
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auto outer = SkPath1DPathEffect::Make(path, SkIntToScalar(12),
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gPhase, SkPath1DPathEffect::kRotate_Style);
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auto inner = SkDiscretePathEffect::Make(SkIntToScalar(2),
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SkIntToScalar(1)/10); // SkCornerPathEffect(SkIntToScalar(2));
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return SkPathEffect::MakeCompose(outer, inner);
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}
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sk_sp<SkShader> shaderTest() {
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SkPoint pts[] = { { 0, 0, }, { SkIntToScalar(100), 0 } };
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SkColor colors[] = { SK_ColorRED, SK_ColorBLUE };
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auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr,
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2, SkShader::kClamp_TileMode);
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pts[1].set(0, SkIntToScalar(100));
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SkColor colors2[] = {SK_ColorBLACK, SkColorSetARGB(0x80, 0, 0, 0)};
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auto shaderB = SkGradientShader::MakeLinear(pts, colors2, nullptr,
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2, SkShader::kClamp_TileMode);
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return SkShader::MakeComposeShader(std::move(shaderA), std::move(shaderB),
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SkBlendMode::kDstIn);
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}
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virtual void startTest() {
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decode_file("/Users/caryclark/Desktop/bugcirc.gif", &fBug);
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decode_file("/Users/caryclark/Desktop/tbcirc.gif", &fTb);
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decode_file("/Users/caryclark/Desktop/05psp04.gif", &fTx);
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}
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private:
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SkPoint fClickPt;
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SkBitmap fBug, fTb, fTx;
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typedef Sample INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_SAMPLE( return new DemoView(); )
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