skia2/tools/SkBitmapRegionSampler.h
msarett 5cb4885b4c Rename SkBitmapRegionDecoder and Create function
We no longer need to worry about namespace
conflicts SkBitmapRegionDecoder in Android (which
we are replacing).

Additionally, the static Create() function does not
need to repeat the name BitmapRegionDecoder.

BUG=skia:

Review URL: https://codereview.chromium.org/1415243007
2015-11-06 08:56:32 -08:00

46 lines
1.4 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkBitmap.h"
#include "SkBitmapRegionDecoder.h"
#include "SkImageDecoder.h"
#include "SkTemplates.h"
/*
* This class aims to duplicate the current implementation of
* SkBitmapRegionDecoder in Android.
*/
class SkBitmapRegionSampler : public SkBitmapRegionDecoder {
public:
/*
* Takes ownership of pointer to decoder
*/
SkBitmapRegionSampler(SkImageDecoder* decoder, int width, int height);
bool decodeRegion(SkBitmap* bitmap, SkBitmap::Allocator* allocator,
const SkIRect& desiredSubset, int sampleSize,
SkColorType colorType, bool requireUnpremul) override;
bool conversionSupported(SkColorType colorType) override {
// SkBitmapRegionSampler does not allow the client to check if the conversion
// is supported. We will return true as a default. If the conversion is in
// fact not supported, decodeRegion() will ignore the prefColorType and choose
// its own color type. We catch this and fail non-fatally in our test code.
return true;
}
SkEncodedFormat getEncodedFormat() override { return (SkEncodedFormat) fDecoder->getFormat(); }
private:
SkAutoTDelete<SkImageDecoder> fDecoder;
typedef SkBitmapRegionDecoder INHERITED;
};