skia2/include/gpu/d3d
Jim Van Verth c36ccb6aef Direct3D: add aliasing texture support
In D3D we can alias a resource's allocation and re-use it for
another resource. For example, this is used in the mipmap generator
when we have an sRGB texture. The sRGB formats can't be used in a
UAV, but we can use an aliased texture with the corresponding linear
format, and do the sRGB conversion in the compute shader.

Change-Id: I6995cdecf5be36aafbed5c48e639c09f41ec4f8b
Bug: skia:10446
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397996
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2021-04-19 18:20:44 +00:00
..
GrD3DBackendContext.h Add AMD allocator to D3D12 backend. 2020-09-23 21:22:52 +00:00
GrD3DTypes.h Direct3D: add aliasing texture support 2021-04-19 18:20:44 +00:00
GrD3DTypesMinimal.h Implement Direct3D semaphores 2020-06-25 20:07:21 +00:00