e49703faf2
This was an experimental feature. It worked (but only the GPU backend). It was never adopted or used by anyone, to my knowledge. It's a large amount of code, and a strange corner of SkSL for users to stumble into. Bug: skia:10680 Change-Id: I0dda0364bce7dbffa58c32de4c7801ec2a6bc42e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398222 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
8 lines
116 B
Plaintext
8 lines
116 B
Plaintext
struct S {
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const float a;
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uniform int b;
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flat half4 c;
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noperspective float4 d;
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inout bool e;
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};
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