skia2/gm/clockwise.cpp
Ben Wagner 7fde8e1728 IWYU for gms.
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.

Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-02 17:48:53 +00:00

227 lines
9.3 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBlendMode.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColorSpace.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTypes.h"
#include "include/gpu/GrContext.h"
#include "include/gpu/GrSamplerState.h"
#include "include/gpu/GrTypes.h"
#include "include/private/GrRecordingContext.h"
#include "include/private/GrSurfaceProxy.h"
#include "include/private/GrTextureProxy.h"
#include "include/private/GrTypesPriv.h"
#include "include/private/SkColorData.h"
#include "src/gpu/GrBuffer.h"
#include "src/gpu/GrCaps.h"
#include "src/gpu/GrClip.h"
#include "src/gpu/GrColorSpaceXform.h"
#include "src/gpu/GrContextPriv.h"
#include "src/gpu/GrGeometryProcessor.h"
#include "src/gpu/GrGpuBuffer.h"
#include "src/gpu/GrGpuCommandBuffer.h"
#include "src/gpu/GrMemoryPool.h"
#include "src/gpu/GrMesh.h"
#include "src/gpu/GrOpFlushState.h"
#include "src/gpu/GrPipeline.h"
#include "src/gpu/GrPrimitiveProcessor.h"
#include "src/gpu/GrProcessor.h"
#include "src/gpu/GrProcessorSet.h"
#include "src/gpu/GrRecordingContextPriv.h"
#include "src/gpu/GrRenderTargetContext.h"
#include "src/gpu/GrRenderTargetContextPriv.h"
#include "src/gpu/GrResourceProvider.h"
#include "src/gpu/GrShaderCaps.h"
#include "src/gpu/GrShaderVar.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
#include "src/gpu/glsl/GrGLSLPrimitiveProcessor.h"
#include "src/gpu/glsl/GrGLSLVarying.h"
#include "src/gpu/ops/GrDrawOp.h"
#include "src/gpu/ops/GrOp.h"
#include <memory>
#include <utility>
class GrAppliedClip;
class GrGLSLProgramDataManager;
namespace skiagm {
static constexpr GrGeometryProcessor::Attribute gVertex =
{"vertex", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
/**
* This is a GPU-backend specific test. It ensures that SkSL properly identifies clockwise-winding
* triangles (sk_Clockwise), in terms of to Skia device space, in all backends and with all render
* target origins. We draw clockwise triangles green and counter-clockwise red.
*/
class ClockwiseGM : public GpuGM {
private:
SkString onShortName() final { return SkString("clockwise"); }
SkISize onISize() override { return SkISize::Make(300, 200); }
void onDraw(GrContext*, GrRenderTargetContext*, SkCanvas*) override;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
// SkSL code.
class ClockwiseTestProcessor : public GrGeometryProcessor {
public:
ClockwiseTestProcessor(bool readSkFragCoord)
: GrGeometryProcessor(kClockwiseTestProcessor_ClassID)
, fReadSkFragCoord(readSkFragCoord) {
this->setVertexAttributes(&gVertex, 1);
}
const char* name() const override { return "ClockwiseTestProcessor"; }
void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const final {
b->add32(fReadSkFragCoord);
}
GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const final;
private:
const bool fReadSkFragCoord;
friend class GLSLClockwiseTestProcessor;
};
class GLSLClockwiseTestProcessor : public GrGLSLGeometryProcessor {
void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor&,
FPCoordTransformIter&& transformIter) override {}
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
const ClockwiseTestProcessor& proc = args.fGP.cast<ClockwiseTestProcessor>();
args.fVaryingHandler->emitAttributes(proc);
gpArgs->fPositionVar.set(kFloat2_GrSLType, "vertex");
args.fFragBuilder->codeAppendf(
"%s = sk_Clockwise ? half4(0,1,0,1) : half4(1,0,0,1);", args.fOutputColor);
if (!proc.fReadSkFragCoord) {
args.fFragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
} else {
// Verify layout(origin_upper_left) on gl_FragCoord does not affect gl_FrontFacing.
args.fFragBuilder->codeAppendf("%s = half4(min(half(sk_FragCoord.y), 1));",
args.fOutputCoverage);
}
}
};
GrGLSLPrimitiveProcessor* ClockwiseTestProcessor::createGLSLInstance(
const GrShaderCaps&) const {
return new GLSLClockwiseTestProcessor;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// Draw Op.
class ClockwiseTestOp : public GrDrawOp {
public:
DEFINE_OP_CLASS_ID
static std::unique_ptr<GrDrawOp> Make(GrRecordingContext* context,
bool readSkFragCoord, int y = 0) {
GrOpMemoryPool* pool = context->priv().opMemoryPool();
return pool->allocate<ClockwiseTestOp>(readSkFragCoord, y);
}
private:
ClockwiseTestOp(bool readSkFragCoord, float y)
: GrDrawOp(ClassID()), fReadSkFragCoord(readSkFragCoord), fY(y) {
this->setBounds(SkRect::MakeIWH(300, 100), HasAABloat::kNo, IsZeroArea::kNo);
}
const char* name() const override { return "ClockwiseTestOp"; }
FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; }
GrProcessorSet::Analysis finalize(
const GrCaps&, const GrAppliedClip*, GrFSAAType, GrClampType) override {
return GrProcessorSet::EmptySetAnalysis();
}
void onPrepare(GrOpFlushState*) override {}
void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) override {
SkPoint vertices[4] = {
{100, fY},
{0, fY+100},
{0, fY},
{100, fY+100},
};
sk_sp<const GrBuffer> vertexBuffer(flushState->resourceProvider()->createBuffer(
sizeof(vertices), GrGpuBufferType::kVertex, kStatic_GrAccessPattern, vertices));
if (!vertexBuffer) {
return;
}
GrPipeline pipeline(GrScissorTest::kDisabled, SkBlendMode::kPlus);
GrMesh mesh(GrPrimitiveType::kTriangleStrip);
mesh.setNonIndexedNonInstanced(4);
mesh.setVertexData(std::move(vertexBuffer));
flushState->rtCommandBuffer()->draw(ClockwiseTestProcessor(fReadSkFragCoord), pipeline,
nullptr, nullptr, &mesh, 1, SkRect::MakeIWH(100, 100));
}
const bool fReadSkFragCoord;
const float fY;
friend class ::GrOpMemoryPool; // for ctor
};
////////////////////////////////////////////////////////////////////////////////////////////////////
// Test.
void ClockwiseGM::onDraw(GrContext* ctx, GrRenderTargetContext* rtc, SkCanvas* canvas) {
rtc->clear(nullptr, { 0, 0, 0, 1 }, GrRenderTargetContext::CanClearFullscreen::kYes);
// Draw the test directly to the frame buffer.
rtc->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, false, 0));
rtc->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, true, 100));
// Draw the test to an off-screen, top-down render target.
if (auto topLeftRTC = ctx->priv().makeDeferredRenderTargetContext(
rtc->asSurfaceProxy()->backendFormat(), SkBackingFit::kExact, 100, 200,
rtc->asSurfaceProxy()->config(), nullptr, 1, GrMipMapped::kNo,
kTopLeft_GrSurfaceOrigin, nullptr, SkBudgeted::kYes)) {
topLeftRTC->clear(nullptr, SK_PMColor4fTRANSPARENT,
GrRenderTargetContext::CanClearFullscreen::kYes);
topLeftRTC->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, false, 0));
topLeftRTC->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, true, 100));
rtc->drawTexture(GrNoClip(), sk_ref_sp(topLeftRTC->asTextureProxy()),
GrSamplerState::Filter::kNearest, SkBlendMode::kSrcOver,
SK_PMColor4fWHITE, {0, 0, 100, 200},
{100, 0, 200, 200}, GrAA::kNo, GrQuadAAFlags::kNone,
SkCanvas::SrcRectConstraint::kStrict_SrcRectConstraint, SkMatrix::I(),
nullptr);
}
// Draw the test to an off-screen, bottom-up render target.
if (auto topLeftRTC = ctx->priv().makeDeferredRenderTargetContext(
rtc->asSurfaceProxy()->backendFormat(), SkBackingFit::kExact, 100, 200,
rtc->asSurfaceProxy()->config(), nullptr, 1, GrMipMapped::kNo,
kBottomLeft_GrSurfaceOrigin, nullptr, SkBudgeted::kYes)) {
topLeftRTC->clear(nullptr, SK_PMColor4fTRANSPARENT,
GrRenderTargetContext::CanClearFullscreen::kYes);
topLeftRTC->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, false, 0));
topLeftRTC->priv().testingOnly_addDrawOp(ClockwiseTestOp::Make(ctx, true, 100));
rtc->drawTexture(GrNoClip(), sk_ref_sp(topLeftRTC->asTextureProxy()),
GrSamplerState::Filter::kNearest, SkBlendMode::kSrcOver,
SK_PMColor4fWHITE, {0, 0, 100, 200},
{200, 0, 300, 200}, GrAA::kNo, GrQuadAAFlags::kNone,
SkCanvas::SrcRectConstraint::kStrict_SrcRectConstraint, SkMatrix::I(),
nullptr);
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
DEF_GM( return new ClockwiseGM(); )
}