skia2/gm/shadowutils.cpp
Ben Wagner 7fde8e1728 IWYU for gms.
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.

Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-02 17:48:53 +00:00

228 lines
8.8 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPath.h"
#include "include/core/SkPoint.h"
#include "include/core/SkPoint3.h"
#include "include/core/SkRRect.h"
#include "include/core/SkRect.h"
#include "include/core/SkScalar.h"
#include "include/core/SkTypes.h"
#include "include/private/SkShadowFlags.h"
#include "include/private/SkTArray.h"
#include "include/private/SkTDArray.h"
#include "include/utils/SkShadowUtils.h"
#include <initializer_list>
void draw_shadow(SkCanvas* canvas, const SkPath& path, SkScalar height, SkColor color,
SkPoint3 lightPos, SkScalar lightR, bool isAmbient, uint32_t flags) {
SkScalar ambientAlpha = isAmbient ? .5f : 0.f;
SkScalar spotAlpha = isAmbient ? 0.f : .5f;
SkColor ambientColor = SkColorSetARGB(ambientAlpha*SkColorGetA(color), SkColorGetR(color),
SkColorGetG(color), SkColorGetB(color));
SkColor spotColor = SkColorSetARGB(spotAlpha*SkColorGetA(color), SkColorGetR(color),
SkColorGetG(color), SkColorGetB(color));
SkShadowUtils::DrawShadow(canvas, path, SkPoint3{ 0, 0, height}, lightPos, lightR,
ambientColor, spotColor, flags);
}
static constexpr int kW = 800;
static constexpr int kH = 960;
enum ShadowMode {
kDebugColorNoOccluders,
kDebugColorOccluders,
kGrayscale
};
void draw_paths(SkCanvas* canvas, ShadowMode mode) {
SkTArray<SkPath> paths;
paths.push_back().addRoundRect(SkRect::MakeWH(50, 50), 10, 10);
SkRRect oddRRect;
oddRRect.setNinePatch(SkRect::MakeWH(50, 50), 9, 13, 6, 16);
paths.push_back().addRRect(oddRRect);
paths.push_back().addRect(SkRect::MakeWH(50, 50));
paths.push_back().addCircle(25, 25, 25);
paths.push_back().cubicTo(100, 50, 20, 100, 0, 0);
paths.push_back().addOval(SkRect::MakeWH(20, 60));
// star
SkTArray<SkPath> concavePaths;
concavePaths.push_back().moveTo(0.0f, -33.3333f);
concavePaths.back().lineTo(9.62f, -16.6667f);
concavePaths.back().lineTo(28.867f, -16.6667f);
concavePaths.back().lineTo(19.24f, 0.0f);
concavePaths.back().lineTo(28.867f, 16.6667f);
concavePaths.back().lineTo(9.62f, 16.6667f);
concavePaths.back().lineTo(0.0f, 33.3333f);
concavePaths.back().lineTo(-9.62f, 16.6667f);
concavePaths.back().lineTo(-28.867f, 16.6667f);
concavePaths.back().lineTo(-19.24f, 0.0f);
concavePaths.back().lineTo(-28.867f, -16.6667f);
concavePaths.back().lineTo(-9.62f, -16.6667f);
concavePaths.back().close();
// dumbbell
concavePaths.push_back().moveTo(50, 0);
concavePaths.back().cubicTo(100, 25, 60, 50, 50, 0);
concavePaths.back().cubicTo(0, -25, 40, -50, 50, 0);
static constexpr SkScalar kPad = 15.f;
static constexpr SkScalar kLightR = 100.f;
static constexpr SkScalar kHeight = 50.f;
// transform light position relative to canvas to handle tiling
SkPoint lightXY = canvas->getTotalMatrix().mapXY(250, 400);
SkPoint3 lightPos = { lightXY.fX, lightXY.fY, 500 };
canvas->translate(3 * kPad, 3 * kPad);
canvas->save();
SkScalar x = 0;
SkScalar dy = 0;
SkTDArray<SkMatrix> matrices;
matrices.push()->reset();
SkMatrix* m = matrices.push();
m->setRotate(33.f, 25.f, 25.f);
m->postScale(1.2f, 0.8f, 25.f, 25.f);
for (auto& m : matrices) {
for (int flags : { kNone_ShadowFlag, kTransparentOccluder_ShadowFlag }) {
for (const auto& path : paths) {
SkRect postMBounds = path.getBounds();
m.mapRect(&postMBounds);
SkScalar w = postMBounds.width() + kHeight;
SkScalar dx = w + kPad;
if (x + dx > kW - 3 * kPad) {
canvas->restore();
canvas->translate(0, dy);
canvas->save();
x = 0;
dy = 0;
}
canvas->save();
canvas->concat(m);
if (kDebugColorNoOccluders == mode || kDebugColorOccluders == mode) {
draw_shadow(canvas, path, kHeight, SK_ColorRED, lightPos, kLightR,
true, flags);
draw_shadow(canvas, path, kHeight, SK_ColorBLUE, lightPos, kLightR,
false, flags);
} else if (kGrayscale == mode) {
SkColor ambientColor = SkColorSetARGB(0.1f * 255, 0, 0, 0);
SkColor spotColor = SkColorSetARGB(0.25f * 255, 0, 0, 0);
SkShadowUtils::DrawShadow(canvas, path, SkPoint3{0, 0, kHeight}, lightPos,
kLightR, ambientColor, spotColor, flags);
}
SkPaint paint;
paint.setAntiAlias(true);
if (kDebugColorNoOccluders == mode) {
// Draw the path outline in green on top of the ambient and spot shadows.
if (SkToBool(flags & kTransparentOccluder_ShadowFlag)) {
paint.setColor(SK_ColorCYAN);
} else {
paint.setColor(SK_ColorGREEN);
}
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(0);
} else {
paint.setColor(kDebugColorOccluders == mode ? SK_ColorLTGRAY : SK_ColorWHITE);
if (SkToBool(flags & kTransparentOccluder_ShadowFlag)) {
paint.setAlphaf(0.5f);
}
paint.setStyle(SkPaint::kFill_Style);
}
canvas->drawPath(path, paint);
canvas->restore();
canvas->translate(dx, 0);
x += dx;
dy = SkTMax(dy, postMBounds.height() + kPad + kHeight);
}
}
}
// concave paths
canvas->restore();
canvas->translate(kPad, dy);
canvas->save();
x = kPad;
dy = 0;
for (auto& m : matrices) {
// for the concave paths we are not clipping, so transparent and opaque are the same
for (const auto& path : concavePaths) {
SkRect postMBounds = path.getBounds();
m.mapRect(&postMBounds);
SkScalar w = postMBounds.width() + kHeight;
SkScalar dx = w + kPad;
canvas->save();
canvas->concat(m);
if (kDebugColorNoOccluders == mode || kDebugColorOccluders == mode) {
draw_shadow(canvas, path, kHeight, SK_ColorRED, lightPos, kLightR,
true, kNone_ShadowFlag);
draw_shadow(canvas, path, kHeight, SK_ColorBLUE, lightPos, kLightR,
false, kNone_ShadowFlag);
} else if (kGrayscale == mode) {
SkColor ambientColor = SkColorSetARGB(0.1f * 255, 0, 0, 0);
SkColor spotColor = SkColorSetARGB(0.25f * 255, 0, 0, 0);
SkShadowUtils::DrawShadow(canvas, path, SkPoint3{ 0, 0, kHeight }, lightPos,
kLightR, ambientColor, spotColor, kNone_ShadowFlag);
}
SkPaint paint;
paint.setAntiAlias(true);
if (kDebugColorNoOccluders == mode) {
// Draw the path outline in green on top of the ambient and spot shadows.
paint.setColor(SK_ColorGREEN);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(0);
} else {
paint.setColor(kDebugColorOccluders == mode ? SK_ColorLTGRAY : SK_ColorWHITE);
paint.setStyle(SkPaint::kFill_Style);
}
canvas->drawPath(path, paint);
canvas->restore();
canvas->translate(dx, 0);
x += dx;
dy = SkTMax(dy, postMBounds.height() + kPad + kHeight);
}
}
// Show where the light is in x,y as a circle (specified in device space).
SkMatrix invCanvasM = canvas->getTotalMatrix();
if (invCanvasM.invert(&invCanvasM)) {
canvas->save();
canvas->concat(invCanvasM);
SkPaint paint;
paint.setColor(SK_ColorBLACK);
paint.setAntiAlias(true);
canvas->drawCircle(lightPos.fX, lightPos.fY, kLightR / 10.f, paint);
canvas->restore();
}
}
DEF_SIMPLE_GM(shadow_utils, canvas, kW, kH) {
draw_paths(canvas, kDebugColorNoOccluders);
}
DEF_SIMPLE_GM(shadow_utils_occl, canvas, kW, kH) {
draw_paths(canvas, kDebugColorOccluders);
}
DEF_SIMPLE_GM(shadow_utils_gray, canvas, kW, kH) {
draw_paths(canvas, kGrayscale);
}