skia2/tools/sk_app/DawnWindowContext.cpp
Stephen White f03c116021 Roll dawn and adjust for new SwapChain API.
Split GrDawnImageInfo into GrDawnTextureInfo and GrDawnRenderTargetInfo.
The former holds only a wgpu::Texture, and the latter holds only a
wgpu::TextureView. This split is necessary because Dawn SwapChains now
vend TextureViews, not Textures.

The TextureView held by GrDawnRenderTargetInfo is always 1-mip, since
it's a requirement for rendering to a texture in Dawn.

Change-Id: Id6e99b5e4bf18f97e939170856a665e2038253ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254810
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-01-28 18:26:44 +00:00

122 lines
3.9 KiB
C++

/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkSurface.h"
#include "include/gpu/GrBackendSurface.h"
#include "include/gpu/GrContext.h"
#include "src/core/SkAutoMalloc.h"
#include "tools/sk_app/DawnWindowContext.h"
#include "dawn/dawn_proc.h"
static wgpu::TextureUsage kUsage = wgpu::TextureUsage::OutputAttachment |
wgpu::TextureUsage::CopySrc;
static void PrintDeviceError(WGPUErrorType, const char* message, void*) {
printf("Device error: %s\n", message);
SkASSERT(false);
}
namespace sk_app {
DawnWindowContext::DawnWindowContext(const DisplayParams& params,
wgpu::TextureFormat swapChainFormat)
: WindowContext(params)
, fSwapChainFormat(swapChainFormat)
, fInstance(std::make_unique<dawn_native::Instance>()) {
}
void DawnWindowContext::initializeContext(int width, int height) {
fWidth = width;
fHeight = height;
fDevice = onInitializeContext();
fContext = GrContext::MakeDawn(fDevice, fDisplayParams.fGrContextOptions);
if (!fContext) {
return;
}
fSwapChainImplementation = this->createSwapChainImplementation(-1, -1, fDisplayParams);
wgpu::SwapChainDescriptor swapChainDesc;
swapChainDesc.implementation = reinterpret_cast<int64_t>(&fSwapChainImplementation);
fSwapChain = fDevice.CreateSwapChain(&swapChainDesc);
if (!fSwapChain) {
fContext.reset();
return;
}
fSwapChain.Configure(fSwapChainFormat, kUsage, width, height);
fDevice.SetUncapturedErrorCallback(PrintDeviceError, 0);
}
DawnWindowContext::~DawnWindowContext() {
}
void DawnWindowContext::destroyContext() {
if (!fDevice.Get()) {
return;
}
this->onDestroyContext();
fContext.reset();
fDevice = nullptr;
}
sk_sp<SkSurface> DawnWindowContext::getBackbufferSurface() {
GrDawnRenderTargetInfo rtInfo;
rtInfo.fTextureView = fSwapChain.GetCurrentTextureView();
rtInfo.fFormat = fSwapChainFormat;
rtInfo.fLevelCount = 1; // FIXME
GrBackendRenderTarget backendRenderTarget(fWidth, fHeight, fDisplayParams.fMSAASampleCount, 8,
rtInfo);
fSurface = SkSurface::MakeFromBackendRenderTarget(fContext.get(),
backendRenderTarget,
this->getRTOrigin(),
fDisplayParams.fColorType,
fDisplayParams.fColorSpace,
&fDisplayParams.fSurfaceProps);
return fSurface;
}
void DawnWindowContext::swapBuffers() {
fSwapChain.Present();
this->onSwapBuffers();
}
void DawnWindowContext::resize(int w, int h) {
fWidth = w;
fHeight = h;
fSwapChainImplementation = this->createSwapChainImplementation(w, h, fDisplayParams);
wgpu::SwapChainDescriptor swapChainDesc;
swapChainDesc.implementation = reinterpret_cast<int64_t>(&fSwapChainImplementation);
fSwapChain = fDevice.CreateSwapChain(&swapChainDesc);
if (!fSwapChain) {
fContext.reset();
return;
}
fSwapChain.Configure(fSwapChainFormat, kUsage, fWidth, fHeight);
}
void DawnWindowContext::setDisplayParams(const DisplayParams& params) {
fDisplayParams = params;
}
wgpu::Device DawnWindowContext::createDevice(dawn_native::BackendType type) {
fInstance->DiscoverDefaultAdapters();
DawnProcTable backendProcs = dawn_native::GetProcs();
dawnProcSetProcs(&backendProcs);
std::vector<dawn_native::Adapter> adapters = fInstance->GetAdapters();
for (dawn_native::Adapter adapter : adapters) {
if (adapter.GetBackendType() == type) {
return adapter.CreateDevice();
}
}
return nullptr;
}
} //namespace sk_app