a68937c950
git-svn-id: http://skia.googlecode.com/svn/trunk@4948 2bbb7eff-a529-9590-31e7-b0007b416f81
86 lines
2.4 KiB
C++
Executable File
86 lines
2.4 KiB
C++
Executable File
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Test.h"
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// This is a GPU-backend specific test
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#if SK_SUPPORT_GPU
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#if SK_ANGLE
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#include "gl/SkANGLEGLContext.h"
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#endif
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#include "gl/SkNativeGLContext.h"
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#if SK_MESA
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#include "gl/SkMesaGLContext.h"
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#endif
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static void GLInterfaceValidationTest(skiatest::Reporter* reporter) {
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typedef const GrGLInterface* (*interfaceFactory)();
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struct {
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interfaceFactory fFactory;
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const char* fName;
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} interfaceFactories[] = {
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#if SK_ANGLE
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{GrGLCreateANGLEInterface, "ANGLE"},
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#endif
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{GrGLCreateNativeInterface, "Native"},
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#if SK_MESA
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{GrGLCreateMesaInterface, "Mesa"},
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#endif
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{GrGLCreateDebugInterface, "Debug"},
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{GrGLCreateNullInterface, "Null"},
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};
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// On some platforms GrGLCreateNativeInterface will fail unless an OpenGL
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// context has been created. Also, preserve the current context that may
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// be in use by outer test harness.
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SkNativeGLContext::AutoContextRestore nglacr;
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SkNativeGLContext nglctx;
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static const int gBOGUS_SIZE = 16;
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bool nativeContextInit = nglctx.init(gBOGUS_SIZE, gBOGUS_SIZE);
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REPORTER_ASSERT(reporter, nativeContextInit);
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if (!nativeContextInit) {
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return;
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}
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#if SK_MESA
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// We must have a current OSMesa context to initialize an OSMesa
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// GrGLInterface
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SkMesaGLContext::AutoContextRestore mglacr;
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SkMesaGLContext mglctx;
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bool mesaContextInit = mglctx.init(gBOGUS_SIZE, gBOGUS_SIZE);
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REPORTER_ASSERT(reporter, mesaContextInit);
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if(!mesaContextInit) {
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return;
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}
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#endif
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SkAutoTUnref<const GrGLInterface> iface;
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for (size_t i = 0; i < SK_ARRAY_COUNT(interfaceFactories); ++i) {
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iface.reset(interfaceFactories[i].fFactory());
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REPORTER_ASSERT(reporter, NULL != iface.get());
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if (iface.get()) {
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for (GrGLBinding binding = kFirstGrGLBinding;
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binding <= kLastGrGLBinding;
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binding = static_cast<GrGLBinding>(binding << 1)) {
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if (iface.get()->fBindingsExported & binding) {
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REPORTER_ASSERT(reporter, iface.get()->validate(binding));
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}
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}
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}
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}
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}
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#include "TestClassDef.h"
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DEFINE_TESTCLASS("GLInterfaceValidation",
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GLInterfaceValidationTestClass,
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GLInterfaceValidationTest)
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#endif
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