skia2/gm/textblobblockreordering.cpp
Ben Wagner 51e15a69ce Use SkTextEncoding enum instead of macros.
Change-Id: I4b6259590fa0693ee0522b4999a1c0fe250b173d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212504
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-07 20:54:16 +00:00

103 lines
3.0 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBlendMode.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkFont.h"
#include "include/core/SkFontTypes.h"
#include "include/core/SkPaint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTextBlob.h"
#include "include/core/SkTypeface.h"
#include "tools/ToolUtils.h"
#include <string.h>
namespace skiagm {
class TextBlobBlockReordering : public GM {
public:
// This gm tests that textblobs translate properly when their draw order is different from their
// flush order
TextBlobBlockReordering() { }
protected:
void onOnceBeforeDraw() override {
SkTextBlobBuilder builder;
// make textblob
// Large text is used to trigger atlas eviction
SkFont font(ToolUtils::create_portable_typeface(), 56);
font.setEdging(SkFont::Edging::kAlias);
const char* text = "AB";
SkRect bounds;
font.measureText(text, strlen(text), SkTextEncoding::kUTF8, &bounds);
SkScalar yOffset = bounds.height();
ToolUtils::add_to_text_blob(&builder, text, font, 0, yOffset - 30);
// build
fBlob = builder.make();
}
SkString onShortName() override {
return SkString("textblobblockreordering");
}
SkISize onISize() override {
return SkISize::Make(kWidth, kHeight);
}
// This draws the same text blob 3 times. The second draw used a different xfer mode so its
// GrDrawOp doesn't get combined with the first and third. Ultimately, they will be flushed in
// the order first, third, and then second.
void onDraw(SkCanvas* canvas) override {
canvas->drawColor(SK_ColorGRAY);
SkPaint paint;
canvas->translate(10, 40);
SkRect bounds = fBlob->bounds();
const int yDelta = SkScalarFloorToInt(bounds.height()) + 20;
const int xDelta = SkScalarFloorToInt(bounds.width());
canvas->drawTextBlob(fBlob, 0, 0, paint);
canvas->translate(SkIntToScalar(xDelta), SkIntToScalar(yDelta));
// Draw a rect where the text should be, and then twiddle the xfermode so we don't combine.
SkPaint redPaint;
redPaint.setColor(SK_ColorRED);
canvas->drawRect(bounds, redPaint);
SkPaint srcInPaint(paint);
srcInPaint.setBlendMode(SkBlendMode::kSrcIn);
canvas->drawTextBlob(fBlob, 0, 0, srcInPaint);
canvas->translate(SkIntToScalar(xDelta), SkIntToScalar(yDelta));
canvas->drawTextBlob(fBlob, 0, 0, paint);
}
private:
sk_sp<SkTextBlob> fBlob;
static constexpr int kWidth = 275;
static constexpr int kHeight = 200;
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM(return new TextBlobBlockReordering;)
}