4633c9149b
Reland "Migrate if-statement simplifyStatement logic to IfStatement::Make." This reverts commit7e685f0377
. Reason for revert: fixed SkSLBench perf test Original change's description: > Revert "Migrate if-statement simplifyStatement logic to IfStatement::Make." > > This reverts commite4da7b672f
. > > Reason for revert: breaks SkSLBench perf test > > Original change's description: > > Migrate if-statement simplifyStatement logic to IfStatement::Make. > > > > This performs essentially the same simplifications as before, just at > > a different phase of compilation. > > > > Change-Id: Ia88df6857d4089962505cd1281798fda74fd0b02 > > Bug: skia:11343, skia:11319 > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/376177 > > Commit-Queue: John Stiles <johnstiles@google.com> > > Auto-Submit: John Stiles <johnstiles@google.com> > > Reviewed-by: Ethan Nicholas <ethannicholas@google.com> > > TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com > > Change-Id: I0051188ffe69426904066eb60a932435efdc2af8 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: skia:11343 > Bug: skia:11319 > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379062 > Reviewed-by: John Stiles <johnstiles@google.com> > Commit-Queue: John Stiles <johnstiles@google.com> Bug: skia:11343 Bug: skia:11319 Change-Id: I74cc3295004133e9fdcf16e388106eb83603f526 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379063 Reviewed-by: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
39 lines
916 B
Metal
39 lines
916 B
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 colorGreen;
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float4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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float4 unpremul(float4 color) {
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return float4(color.xyz / max(color.w, 9.9999997473787516e-05), color.w);
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}
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float4 live_fn(float4 a, float4 b) {
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return a + b;
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}
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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const bool TRUE = true;
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const bool FALSE = false;
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float4 a;
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float4 b;
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{
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a = live_fn(float4(3.0), float4(-5.0));
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}
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{
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b = unpremul(float4(1.0));
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}
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_out.sk_FragColor = any(a != float4(0.0)) && any(b != float4(0.0)) ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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