skia2/tests/sksl/shared/DeadStripFunctions.metal
John Stiles 4633c9149b # Enter a description of the change.
Reland "Migrate if-statement simplifyStatement logic to IfStatement::Make."

This reverts commit 7e685f0377.

Reason for revert: fixed SkSLBench perf test

Original change's description:
> Revert "Migrate if-statement simplifyStatement logic to IfStatement::Make."
>
> This reverts commit e4da7b672f.
>
> Reason for revert: breaks SkSLBench perf test
>
> Original change's description:
> > Migrate if-statement simplifyStatement logic to IfStatement::Make.
> >
> > This performs essentially the same simplifications as before, just at
> > a different phase of compilation.
> >
> > Change-Id: Ia88df6857d4089962505cd1281798fda74fd0b02
> > Bug: skia:11343, skia:11319
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/376177
> > Commit-Queue: John Stiles <johnstiles@google.com>
> > Auto-Submit: John Stiles <johnstiles@google.com>
> > Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
>
> TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
>
> Change-Id: I0051188ffe69426904066eb60a932435efdc2af8
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:11343
> Bug: skia:11319
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379062
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>

Bug: skia:11343
Bug: skia:11319
Change-Id: I74cc3295004133e9fdcf16e388106eb83603f526
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379063
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-03-03 22:21:36 +00:00

39 lines
916 B
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float4 colorGreen;
float4 colorRed;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
float4 unpremul(float4 color) {
return float4(color.xyz / max(color.w, 9.9999997473787516e-05), color.w);
}
float4 live_fn(float4 a, float4 b) {
return a + b;
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
const bool TRUE = true;
const bool FALSE = false;
float4 a;
float4 b;
{
a = live_fn(float4(3.0), float4(-5.0));
}
{
b = unpremul(float4(1.0));
}
_out.sk_FragColor = any(a != float4(0.0)) && any(b != float4(0.0)) ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}