46874efa12
- Have SkVMBlitter also check the color type for opacity, and commit to this opacity as a guarantee rather than optional optimization. - Have SkImageShader do the same when sampling. This will make it easier to work with opaque formats like 888x, 101010x, and should mean sampling from opaque images is a bit cheaper, skipping any work to unpack and convert alpha. Change-Id: I0d20418f8335bd07c8b1a80b042636424854df18 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270607 Auto-Submit: Mike Klein <mtklein@google.com> Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Klein <mtklein@google.com> |
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android | ||
atlastext | ||
c | ||
codec | ||
core | ||
effects | ||
fonts | ||
gpu | ||
image | ||
images | ||
lazy | ||
opts | ||
pathops | ||
ports | ||
sfnt | ||
shaders | ||
sksl | ||
svg | ||
utils | ||
xml | ||
xps |