3b27adef0a
Reason for revert: Causing breakages on Mac build. Original issue's description: > Make nanobench and dm be usable from Chromium build > > Move the app logic for each app as follows: > > <app>.cpp -- the file which contains main(). Embedders that compile > their own apps, such as ios shell, upcoming Chromium dm etc, do not use this. > > <app>_main.cpp -- the main logic of the Skia test application. This will be > used by Skia -compiled apps as well as embedder -compiled apps. > > <app>_main.h -- the API for the main logic. This will be > used by Skia -compiled apps as well as embedder -compiled apps. > > This way (the upcoming) Chromium dm can setup its Chromium-specific setup > in custom main(), and then call dm_main(), without the need of any > SK_BUILD_FOR_XXXX defines controlling whether the tool defines main or not. > > BUG=skia:2992 > > Committed: https://skia.googlesource.com/skia/+/c092d3bdab5f723576cc0346cea3ee282a9cb444 TBR=mtklein@chromium.org,mtklein@google.com,borenet@google.com,kkinnunen@nvidia.com NOTREECHECKS=true NOTRY=true BUG=skia:2992 Review URL: https://codereview.chromium.org/724073002 |
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.. | ||
DM.cpp | ||
DMCpuGMTask.cpp | ||
DMCpuGMTask.h | ||
DMGpuGMTask.cpp | ||
DMGpuGMTask.h | ||
DMGpuSupport.h | ||
DMJsonWriter.cpp | ||
DMJsonWriter.h | ||
DMPDFRasterizeTask.cpp | ||
DMPDFRasterizeTask.h | ||
DMPDFTask.cpp | ||
DMPDFTask.h | ||
DMPipeTask.cpp | ||
DMPipeTask.h | ||
DMQuiltTask.cpp | ||
DMQuiltTask.h | ||
DMReporter.cpp | ||
DMReporter.h | ||
DMSerializeTask.cpp | ||
DMSerializeTask.h | ||
DMSKPTask.cpp | ||
DMSKPTask.h | ||
DMTask.cpp | ||
DMTask.h | ||
DMTaskRunner.cpp | ||
DMTaskRunner.h | ||
DMTestTask.cpp | ||
DMTestTask.h | ||
DMUtil.cpp | ||
DMUtil.h | ||
DMWriteTask.cpp | ||
DMWriteTask.h | ||
README |
DM (Diamond Master, a.k.a Dungeon master, a.k.a GM 2). DM is like GM, but multithreaded. It doesn't do everything GM does. DM's design is based around Tasks and a TaskRunner. A Task represents an independent unit of work that might fail. We make a task for each GM/configuration pair we want to run. Tasks can kick off new tasks themselves. For example, a CpuTask can kick off a ReplayTask to make sure recording and playing back an SkPicture gives the same result as direct rendering. The TaskRunner runs all tasks on one of two threadpools, whose sizes are configurable by --cpuThreads and --gpuThreads. Ideally we'd run these on a single threadpool but it can swamp the GPU if we shove too much work into it at once. --cpuThreads defaults to the number of cores on the machine. --gpuThreads defaults to 1, but you may find 2 or 4 runs a little faster. So the main flow of DM is: for each GM: for each configuration: kick off a new task < tasks run, maybe fail, and maybe kick off new tasks > wait for all tasks to finish report failures