647a9bd7c2
(Removed one test, SkSLFPSwitchWithMultipleReturnsInside, because it was redundant with existing tests.) Change-Id: I1bfc069babdb5eb0cc515f195c3a2e307bb5871a Bug: skia:10694 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319029 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
71 lines
2.8 KiB
C++
71 lines
2.8 KiB
C++
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/**************************************************************************************************
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*** This file was autogenerated from GrChildProcessorsWithInput.fp; do not modify.
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**************************************************************************************************/
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#include "GrChildProcessorsWithInput.h"
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#include "src/core/SkUtils.h"
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#include "src/gpu/GrTexture.h"
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#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
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#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
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#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
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#include "src/sksl/SkSLCPP.h"
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#include "src/sksl/SkSLUtil.h"
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class GrGLSLChildProcessorsWithInput : public GrGLSLFragmentProcessor {
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public:
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GrGLSLChildProcessorsWithInput() {}
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void emitCode(EmitArgs& args) override {
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GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
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const GrChildProcessorsWithInput& _outer = args.fFp.cast<GrChildProcessorsWithInput>();
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(void) _outer;
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colorVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, kHalf4_GrSLType, "color");
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fragBuilder->codeAppendf(
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R"SkSL(half4 childIn = %s;)SkSL"
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, args.fUniformHandler->getUniformCStr(colorVar));
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SkString _input150("childIn");
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SkString _sample150 = this->invokeChild(0, _input150.c_str(), args);
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fragBuilder->codeAppendf(
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R"SkSL(
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half4 childOut1 = %s;)SkSL"
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, _sample150.c_str());
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SkString _input197("childOut1");
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SkString _sample197 = this->invokeChild(1, _input197.c_str(), args);
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fragBuilder->codeAppendf(
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R"SkSL(
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half4 childOut2 = %s;
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%s = childOut2;
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)SkSL"
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, _sample197.c_str(), args.fOutputColor);
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}
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private:
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void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {
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}
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UniformHandle colorVar;
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};
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GrGLSLFragmentProcessor* GrChildProcessorsWithInput::onCreateGLSLInstance() const {
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return new GrGLSLChildProcessorsWithInput();
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}
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void GrChildProcessorsWithInput::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
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}
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bool GrChildProcessorsWithInput::onIsEqual(const GrFragmentProcessor& other) const {
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const GrChildProcessorsWithInput& that = other.cast<GrChildProcessorsWithInput>();
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(void) that;
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return true;
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}
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bool GrChildProcessorsWithInput::usesExplicitReturn() const {
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return false;
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}
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GrChildProcessorsWithInput::GrChildProcessorsWithInput(const GrChildProcessorsWithInput& src)
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: INHERITED(kGrChildProcessorsWithInput_ClassID, src.optimizationFlags()) {
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this->cloneAndRegisterAllChildProcessors(src);
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}
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std::unique_ptr<GrFragmentProcessor> GrChildProcessorsWithInput::clone() const {
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return std::make_unique<GrChildProcessorsWithInput>(*this);
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}
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#if GR_TEST_UTILS
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SkString GrChildProcessorsWithInput::onDumpInfo() const {
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return SkString();
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}
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#endif
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