skia2/tests/sksl/fp/golden/GrUniformArrays.cpp
John Stiles 647a9bd7c2 Convert the remaining FP tests to golden outputs.
(Removed one test, SkSLFPSwitchWithMultipleReturnsInside, because it was
redundant with existing tests.)

Change-Id: I1bfc069babdb5eb0cc515f195c3a2e307bb5871a
Bug: skia:10694
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319029
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-09-23 16:21:58 +00:00

60 lines
2.7 KiB
C++

/**************************************************************************************************
*** This file was autogenerated from GrUniformArrays.fp; do not modify.
**************************************************************************************************/
#include "GrUniformArrays.h"
#include "src/core/SkUtils.h"
#include "src/gpu/GrTexture.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
#include "src/sksl/SkSLCPP.h"
#include "src/sksl/SkSLUtil.h"
class GrGLSLUniformArrays : public GrGLSLFragmentProcessor {
public:
GrGLSLUniformArrays() {}
void emitCode(EmitArgs& args) override {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrUniformArrays& _outer = args.fFp.cast<GrUniformArrays>();
(void) _outer;
scalarArrayVar = args.fUniformHandler->addUniformArray(&_outer, kFragment_GrShaderFlag, kHalf_GrSLType, "scalarArray", 4);
pointArrayVar = args.fUniformHandler->addUniformArray(&_outer, kFragment_GrShaderFlag, kHalf2_GrSLType, "pointArray", 2);
fragBuilder->codeAppendf(
R"SkSL(%s = half4(((%s[0] * %s[0].x + %s[1] * %s[0].y) + %s[2] * %s[1].x) + %s[3] * %s[1].y);
)SkSL"
, args.fOutputColor, args.fUniformHandler->getUniformCStr(scalarArrayVar), args.fUniformHandler->getUniformCStr(pointArrayVar), args.fUniformHandler->getUniformCStr(scalarArrayVar), args.fUniformHandler->getUniformCStr(pointArrayVar), args.fUniformHandler->getUniformCStr(scalarArrayVar), args.fUniformHandler->getUniformCStr(pointArrayVar), args.fUniformHandler->getUniformCStr(scalarArrayVar), args.fUniformHandler->getUniformCStr(pointArrayVar));
}
private:
void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {
}
UniformHandle scalarArrayVar;
UniformHandle pointArrayVar;
};
GrGLSLFragmentProcessor* GrUniformArrays::onCreateGLSLInstance() const {
return new GrGLSLUniformArrays();
}
void GrUniformArrays::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
}
bool GrUniformArrays::onIsEqual(const GrFragmentProcessor& other) const {
const GrUniformArrays& that = other.cast<GrUniformArrays>();
(void) that;
return true;
}
bool GrUniformArrays::usesExplicitReturn() const {
return false;
}
GrUniformArrays::GrUniformArrays(const GrUniformArrays& src)
: INHERITED(kGrUniformArrays_ClassID, src.optimizationFlags()) {
this->cloneAndRegisterAllChildProcessors(src);
}
std::unique_ptr<GrFragmentProcessor> GrUniformArrays::clone() const {
return std::make_unique<GrUniformArrays>(*this);
}
#if GR_TEST_UTILS
SkString GrUniformArrays::onDumpInfo() const {
return SkString();
}
#endif