c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
27 lines
861 B
C++
27 lines
861 B
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "bench/Benchmark.h"
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// This benchmark's runtime should be fairly constant for a given machine,
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// so it can be used as a baseline to control for thermal or other throttling.
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struct ControlBench : public Benchmark {
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const char* onGetName() override { return "control"; }
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bool isSuitableFor(Backend backend) override { return backend == kNonRendering_Backend; }
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void onDraw(int loops, SkCanvas*) override {
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// Nothing terribly useful: force a memory read, a memory write, and some math.
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volatile uint32_t rand = 0;
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for (int i = 0; i < 1000*loops; i++) {
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rand *= 1664525;
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rand += 1013904223;
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}
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}
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};
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DEF_BENCH(return new ControlBench;)
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