skia2/tests/sksl/intrinsics/Normalize.metal
John Stiles 469fb3c619 Rename variables named input in test files.
`input` is a reserved word in GLSL. http://screen/85m4iRwvJRadKbV

Change-Id: Iffc0a47d916a2419a27767902c839e09bfa7fe26
Bug: skia:11115
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/454736
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-09-30 16:39:21 +00:00

21 lines
972 B
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float4 inputVal;
float4 colorGreen;
float4 colorRed;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float4 expectedVec = float4(1.0, 0.0, 0.0, 0.0);
_out.sk_FragColor = ((((((sign(_uniforms.inputVal.x) == expectedVec.x && all(normalize(_uniforms.inputVal.xy) == expectedVec.xy)) && all(normalize(_uniforms.inputVal.xyz) == expectedVec.xyz)) && all(normalize(_uniforms.inputVal) == expectedVec)) && 1.0 == expectedVec.x) && all(float2(0.0, 1.0) == expectedVec.yx)) && all(float3(0.0, 1.0, 0.0) == expectedVec.zxy)) && all(float4(1.0, 0.0, 0.0, 0.0) == expectedVec) ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}