skia2/tests/sksl/blend/BlendSoftLight.metal
John Stiles c5b381c479 Use $ prefix on built-in private functions.
This guards against any potential for conflict with user code.

Change-Id: Iecaf3ead5f8ada50b6dc159a4ad9e7f3e371edc7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/499296
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2022-01-25 15:21:42 +00:00

32 lines
1.4 KiB
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 src;
half4 dst;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
half soft_light_component_Qhh2h2(half2 s, half2 d) {
if (2.0h * s.x <= s.y) {
return (((d.x * d.x) * (s.y - 2.0h * s.x)) / d.y + (1.0h - d.y) * s.x) + d.x * ((-s.y + 2.0h * s.x) + 1.0h);
} else if (4.0h * d.x <= d.y) {
half DSqd = d.x * d.x;
half DCub = DSqd * d.x;
half DaSqd = d.y * d.y;
half DaCub = DaSqd * d.y;
return (((DaSqd * (s.x - d.x * ((3.0h * s.y - 6.0h * s.x) - 1.0h)) + ((12.0h * d.y) * DSqd) * (s.y - 2.0h * s.x)) - (16.0h * DCub) * (s.y - 2.0h * s.x)) - DaCub * s.x) / DaSqd;
} else {
return ((d.x * ((s.y - 2.0h * s.x) + 1.0h) + s.x) - sqrt(d.y * d.x) * (s.y - 2.0h * s.x)) - d.y * s.x;
}
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
_out.sk_FragColor = _uniforms.dst.w == 0.0h ? _uniforms.src : half4(soft_light_component_Qhh2h2(_uniforms.src.xw, _uniforms.dst.xw), soft_light_component_Qhh2h2(_uniforms.src.yw, _uniforms.dst.yw), soft_light_component_Qhh2h2(_uniforms.src.zw, _uniforms.dst.zw), _uniforms.src.w + (1.0h - _uniforms.src.w) * _uniforms.dst.w);
return _out;
}