b701fa0ac0
We already had a test case here, but it wasn't actually in operation. The test has been split into ES2 (square) and ES3 (non-square) halves, returns the color like a proper runtime effect, and it's now running in dm. Also, Metal doesn't natively support matrixCompMult, so it injects a helper function; I tweaked the helper so it no longer requires an extra result variable. Change-Id: Ie79242768966fcbe879ad73461d17b4fb8e55670 Bug: skia:12202 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/448117 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
13 lines
513 B
GLSL
13 lines
513 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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uniform mat2 testMatrix2x2;
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uniform mat3 testMatrix3x3;
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vec4 main() {
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mat2 h22 = mat2(0.0, 5.0, 10.0, 15.0);
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mat2 f22 = matrixCompMult(testMatrix2x2, mat2(1.0));
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mat3 h33 = matrixCompMult(testMatrix3x3, mat3(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0));
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return (h22 == mat2(0.0, 5.0, 10.0, 15.0) && f22 == mat2(1.0, 0.0, 0.0, 4.0)) && h33 == mat3(2.0, 4.0, 6.0, 8.0, 10.0, 12.0, 14.0, 16.0, 18.0) ? colorGreen : colorRed;
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}
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