1530283c48
Use DEF_GPUTEST_FOR_*_CONTEXT macros to obtain the test GPU context. Makes changing the context -related classes easier, since not all tests need to be changed. BUG=skia:2992 Review URL: https://codereview.chromium.org/1448873002
25 lines
540 B
C++
25 lines
540 B
C++
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/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Test.h"
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#if SK_SUPPORT_GPU
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#include "GrCaps.h"
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#include "GrContext.h"
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#include "GrGpu.h"
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DEF_GPUTEST_FOR_ALL_CONTEXTS(GrDrawTargetPrint, reporter, context) {
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// This used to assert.
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SkString result = context->caps()->dump();
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SkASSERT(!result.isEmpty());
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SkString shaderResult = context->caps()->shaderCaps()->dump();
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SkASSERT(!shaderResult.isEmpty());
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}
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#endif
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