skia2/gm/colormatrix.cpp
commit-bot@chromium.org 46de153d4e Make leak counters thread-safe and turn them on by default for Debug
Make leak counters implemented with SK_DECLARE_INST_COUNT thread-safe.
Enable the leak counting for Debug builds.

Protect the instance counter initialization step (initStep) by
using SkOnce.

Makes SkOnce.h part of the public API, since SkInstCnt is public.

Protect the per-class child list shared variable with a per-class mutex.

Changes the behavior in the way that if the child list has been
"cleaned up", it will still try to create subsequent child lists.

BUG=skia:1219

Committed: http://code.google.com/p/skia/source/detail?r=12635

R=robertphillips@google.com, mtklein@google.com, bsalomon@google.com, bungeman@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/99483003

git-svn-id: http://skia.googlecode.com/svn/trunk@13068 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-01-14 18:42:26 +00:00

178 lines
5.1 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkColorMatrixFilter.h"
#include "SkGradientShader.h"
#define WIDTH 500
#define HEIGHT 500
class SkDoOnce {
public:
SkDoOnce() : fOnce(false) {};
bool once() const {
if (fOnce) {
return false;
}
fOnce = true;
return true;
}
private:
mutable bool fOnce;
};
static void setColorMatrix(SkPaint* paint, const SkColorMatrix& matrix) {
paint->setColorFilter(SkNEW_ARGS(SkColorMatrixFilter, (matrix)))->unref();
}
static void setArray(SkPaint* paint, const SkScalar array[]) {
paint->setColorFilter(SkNEW_ARGS(SkColorMatrixFilter, (array)))->unref();
}
namespace skiagm {
class ColorMatrixGM : public GM {
SkDoOnce fOnce;
void init() {
if (fOnce.once()) {
fSolidBitmap = this->createSolidBitmap(64, 64);
fTransparentBitmap = this->createTransparentBitmap(64, 64);
}
}
public:
ColorMatrixGM() {
this->setBGColor(0xFF808080);
}
protected:
virtual SkString onShortName() {
return SkString("colormatrix");
}
virtual SkISize onISize() {
return make_isize(WIDTH, HEIGHT);
}
SkBitmap createSolidBitmap(int width, int height) {
SkBitmap bm;
bm.setConfig(SkBitmap::kARGB_8888_Config, width, height);
bm.allocPixels();
SkCanvas canvas(bm);
canvas.clear(0x0);
for (int y = 0; y < height; ++y) {
for (int x = 0; x < width; ++x) {
SkPaint paint;
paint.setColor(SkColorSetARGB(255, x * 255 / width, y * 255 / height, 0));
canvas.drawRect(SkRect::MakeXYWH(SkIntToScalar(x),
SkIntToScalar(y), SK_Scalar1, SK_Scalar1), paint);
}
}
return bm;
}
// creates a bitmap with shades of transparent gray.
SkBitmap createTransparentBitmap(int width, int height) {
SkBitmap bm;
bm.setConfig(SkBitmap::kARGB_8888_Config, width, height);
bm.allocPixels();
SkCanvas canvas(bm);
canvas.clear(0x0);
SkPoint pts[] = {{0, 0}, {SkIntToScalar(width), SkIntToScalar(height)}};
SkColor colors[] = {0x00000000, 0xFFFFFFFF};
SkPaint paint;
paint.setShader(SkGradientShader::CreateLinear(pts, colors, NULL, 2,
SkShader::kClamp_TileMode))->unref();
canvas.drawRect(SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height)), paint);
return bm;
}
virtual void onDraw(SkCanvas* canvas) {
this->init();
SkPaint paint;
SkColorMatrix matrix;
paint.setXfermodeMode(SkXfermode::kSrc_Mode);
const SkBitmap bmps[] = { fSolidBitmap, fTransparentBitmap };
for (size_t i = 0; i < SK_ARRAY_COUNT(bmps); ++i) {
matrix.setIdentity();
setColorMatrix(&paint, matrix);
canvas->drawBitmap(bmps[i], 0, 0, &paint);
matrix.setRotate(SkColorMatrix::kR_Axis, 90);
setColorMatrix(&paint, matrix);
canvas->drawBitmap(bmps[i], 80, 0, &paint);
matrix.setRotate(SkColorMatrix::kG_Axis, 90);
setColorMatrix(&paint, matrix);
canvas->drawBitmap(bmps[i], 160, 0, &paint);
matrix.setRotate(SkColorMatrix::kB_Axis, 90);
setColorMatrix(&paint, matrix);
canvas->drawBitmap(bmps[i], 240, 0, &paint);
matrix.setSaturation(0.0f);
setColorMatrix(&paint, matrix);
canvas->drawBitmap(bmps[i], 0, 80, &paint);
matrix.setSaturation(0.5f);
setColorMatrix(&paint, matrix);
canvas->drawBitmap(bmps[i], 80, 80, &paint);
matrix.setSaturation(1.0f);
setColorMatrix(&paint, matrix);
canvas->drawBitmap(bmps[i], 160, 80, &paint);
matrix.setSaturation(2.0f);
setColorMatrix(&paint, matrix);
canvas->drawBitmap(bmps[i], 240, 80, &paint);
matrix.setRGB2YUV();
setColorMatrix(&paint, matrix);
canvas->drawBitmap(bmps[i], 0, 160, &paint);
matrix.setYUV2RGB();
setColorMatrix(&paint, matrix);
canvas->drawBitmap(bmps[i], 80, 160, &paint);
SkScalar s1 = SK_Scalar1;
SkScalar s255 = SkIntToScalar(255);
// Move red into alpha, set color to white
SkScalar data[20] = {
0, 0, 0, 0, s255,
0, 0, 0, 0, s255,
0, 0, 0, 0, s255,
s1, 0, 0, 0, 0,
};
setArray(&paint, data);
canvas->drawBitmap(bmps[i], 160, 160, &paint);
canvas->translate(0, 240);
}
}
private:
SkBitmap fSolidBitmap;
SkBitmap fTransparentBitmap;
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static GM* MyFactory(void*) { return new ColorMatrixGM; }
static GMRegistry reg(MyFactory);
}