46f39a0aa0
If the layer shader local matrix is non-invertible, we end up with a null layer shader and a null phase pass shader. Bug: oss-fuzz:36099 Change-Id: I4fead885709e10b42e3e447d960151e0eb29e7d9 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/427337 Commit-Queue: Florin Malita <fmalita@chromium.org> Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: Florin Malita <fmalita@chromium.org> Reviewed-by: John Stiles <johnstiles@google.com> |
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gm | ||
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tests | ||
utils | ||
BUILD.gn | ||
skottie.gni |