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2011-04-25 18:02:58 +00:00
animations first cut at a checkbox 2009-10-21 19:41:10 +00:00
bench rename radial to radial1, so I can distinguish it from radial2 in my 2011-04-13 18:32:19 +00:00
experimental convert matrix <--> matrix44 2010-03-01 14:54:05 +00:00
forth more unittests (already found/fixed some bugs) 2009-09-02 02:07:32 +00:00
gm Extends gm to test SkPicture replay and serialization. 2011-04-25 15:49:53 +00:00
gpu Remove unnecessary BindBuffers. These were needed when we used vertex arrays. Now we always use buffer objects. 2011-04-25 18:02:58 +00:00
gyp Move alpha-ramp AA to GrContext, detect cases when AA is applied via other methods (smooth lines, MSAA) or rect falls on integer coords and skip the alpha ramp path. Use pre-fab index buffer for alpha-ramped fill rects and stroke rects. 2011-04-25 12:43:45 +00:00
include code style 2011-04-20 11:17:30 +00:00
obsolete move old (unmaintained) gl backend out of src. src/gpu superceeds this now. 2011-02-22 20:50:57 +00:00
samplecode move end-timer for FPS to afterChildren, so we will have flushed opengl 2011-04-25 14:31:44 +00:00
src Add lockKeylessTexture() for caching texture without a content key. 2011-04-25 15:51:06 +00:00
tests add test for premultiplycolor 2011-04-22 19:18:20 +00:00
third_party Add pdf to skia.gyp and checkin a snap of GYP. 2011-03-30 22:04:53 +00:00
tools add png to makefile for linux 2010-04-15 14:28:24 +00:00
unix_test_app http://codereview.appspot.com/4373057/ 2011-04-15 14:48:08 +00:00
vs Fix dangling ptr when GrRenderTarget outlives its GrTexture representation 2011-04-05 21:16:14 +00:00
xcode use SkClampRange to speedup clamp iterators 2011-04-15 15:50:34 +00:00
configure.ac Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
Makefile add gradient bench 2011-04-15 15:47:35 +00:00
Makefile.am Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
README Add a basic README file. 2009-01-13 22:01:54 +00:00

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

- 3x3 matrices w/ perspective
- antialiasing, transparency, filters
- shaders, xfermodes, maskfilters, patheffects