472ab81032
This adds a couple of special cases to stop the fuzzer from timing out. The first occurs when the fuzzer generates a very large path with very large quads. Count the subdivisions and stop after a while. The second occurs with a normal path and 1D path effect with a very small advance. Count the points and stop after a while. R=reed@google.com,bsalomon@google.com,kjlubick@google.com Bug: oss-fuzz:8349,oss-fuzz:8805 Change-Id: I86130e3f512f48e5a39335412435eabc245ed193 Reviewed-on: https://skia-review.googlesource.com/135709 Reviewed-by: Kevin Lubick <kjlubick@google.com> Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com> Auto-Submit: Cary Clark <caryclark@skia.org> |
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android | ||
atlastext | ||
c | ||
codec | ||
config | ||
core | ||
effects | ||
encode | ||
gpu | ||
pathops | ||
ports | ||
private | ||
svg | ||
utils | ||
views |