skia2/samplecode/SampleNima.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

74 lines
1.7 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "samplecode/Sample.h"
#include "experimental/nima/NimaActor.h"
#include "tools/Resources.h"
#include "tools/timer/AnimTimer.h"
#include <nima/Animation/ActorAnimationInstance.hpp>
#include <cmath>
using namespace nima;
class NimaView : public Sample {
public:
NimaView()
: fActor(nullptr) {
}
protected:
virtual bool onQuery(Sample::Event* evt) override {
if (Sample::TitleQ(*evt)) {
Sample::TitleR(evt, "Nima");
return true;
}
return this->INHERITED::onQuery(evt);
}
void onOnceBeforeDraw() override {
// Create the actor.
std::string nimaPath(GetResourcePath("nima/Robot.nima").c_str());
std::string texturePath(GetResourcePath("nima/Robot.png").c_str());
fActor = std::make_unique<NimaActor>(nimaPath, texturePath);
// Also available: dance, jump, idle
fActor->setAnimation("attack");
}
void onDrawContent(SkCanvas* canvas) override {
canvas->save();
canvas->translate(500, 700);
canvas->scale(1, -1);
// Render the actor.
fActor->render(canvas);
canvas->restore();
}
bool onAnimate(const AnimTimer& timer) override {
if (fActor) {
float time = std::fmod(timer.secs(), fActor->duration());
fActor->seek(time);
}
return true;
}
private:
std::unique_ptr<NimaActor> fActor;
typedef Sample INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_SAMPLE( return new NimaView(); )