c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
74 lines
1.7 KiB
C++
74 lines
1.7 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "samplecode/Sample.h"
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#include "experimental/nima/NimaActor.h"
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#include "tools/Resources.h"
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#include "tools/timer/AnimTimer.h"
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#include <nima/Animation/ActorAnimationInstance.hpp>
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#include <cmath>
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using namespace nima;
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class NimaView : public Sample {
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public:
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NimaView()
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: fActor(nullptr) {
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}
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protected:
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virtual bool onQuery(Sample::Event* evt) override {
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if (Sample::TitleQ(*evt)) {
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Sample::TitleR(evt, "Nima");
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return true;
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}
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return this->INHERITED::onQuery(evt);
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}
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void onOnceBeforeDraw() override {
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// Create the actor.
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std::string nimaPath(GetResourcePath("nima/Robot.nima").c_str());
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std::string texturePath(GetResourcePath("nima/Robot.png").c_str());
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fActor = std::make_unique<NimaActor>(nimaPath, texturePath);
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// Also available: dance, jump, idle
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fActor->setAnimation("attack");
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}
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void onDrawContent(SkCanvas* canvas) override {
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canvas->save();
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canvas->translate(500, 700);
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canvas->scale(1, -1);
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// Render the actor.
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fActor->render(canvas);
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canvas->restore();
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}
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bool onAnimate(const AnimTimer& timer) override {
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if (fActor) {
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float time = std::fmod(timer.secs(), fActor->duration());
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fActor->seek(time);
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}
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return true;
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}
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private:
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std::unique_ptr<NimaActor> fActor;
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typedef Sample INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_SAMPLE( return new NimaView(); )
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