skia2/experimental/GLFWTest
Hal Canary c465d13e6f resources: orgainize directory.
Should make it easier to ask just for images.

Change-Id: If821743dc924c4bfbc6b2b2d29b14affde7b3afd
Reviewed-on: https://skia-review.googlesource.com/82684
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
2017-12-08 17:16:00 +00:00
..
GLFWTest.xcodeproj Add test with GLFW framework 2015-10-09 13:27:34 -07:00
.gitignore Add test with GLFW framework 2015-10-09 13:27:34 -07:00
glfw_main.cpp resources: orgainize directory. 2017-12-08 17:16:00 +00:00
Info.plist Add test with GLFW framework 2015-10-09 13:27:34 -07:00
README.txt style nit: s/RIGHT SINGLE QUOTATION MARK/APOSTROPHE/g when apropriate 2017-11-20 19:09:18 +00:00

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

This test is Mac-only for now. Adding Linux or Win support shouldn't be that difficult — it just needs a project file.

To run this demo, you'll need to do three things:
1) Get GLFW 3.1.1 or later, and install it at third_party/externals/glfw. You'll need to run cmake in that directory to build the makefiles, and then make to build the libglfw.a library.
2) Build the skia libraries via the command line (by running ninja -C out/<config> dm, for example.
3) Get a ship.png file. Place it in this directory.